Skip to main content
  1. Home
  2. Gaming
  3. Virtual Reality
  4. News

PSVR sales are so high that even Sony is surprised

Add as a preferred source on Google

Sony’s PlayStation VR might be the weakest of the major headsets out on the market, but it’s by far the most popular. In an interview with the New York Times, President and Global CEO of Sony Interactive Entertainment Andrew House revealed official sales numbers for PSVR, and it’s surprisingly high.

As of Feb. 19 PSVR has sold a stellar 915,000 units after being on the market for just four months. Compared to data from SuperData Research, both Facebook’s Oculus Rift and Valve’s HTC Vive have 234,000 and 420,000 unit sales respectively by the end of 2016. Both headsets were released 6-7 months prior to PSVR.

Recommended Videos

House was particularly surprised, as he was pushing for Sony to manufacture fewer units before launch. “It’s the classic case in any organization — the guys who are on the front end in sales are getting very excited, very hyped up,” said House. “You have to temper that with other voices inside the company, myself among them, saying let’s just be a little bit careful.”

This is probably why some consumers have been having difficulty buying Sony’s virtual reality headset. “You literally have people lining up outside stores when they know stock is being replenished,” said House in regards to the situation in Japan.

Sony set a goal to sell one million PSVR’s by April, and considering it’s less than 100,000 units away in February, it will most likely reach it with ease. The company is also working on replenishing stock as quickly as possible.

Sony set itself apart in the VR space by making it relatively more affordable than Oculus or Vive. All consumers needed was a PlayStation 4, ranging from $300 to $400, and a PSVR with a few accessories for $500. Both Oculus and Vive start at $600 and $800 respectively and require beefy gaming PC’s to run. Granted, the latter headsets offer a higher quality VR experience.

With PSVR currently dominating the space, it will be interesting to see what both Facebook and Valve do to bring in new customers.

Imad Khan
Imad has been a gamer all his life. He started blogging about games in college and quickly started moving up to various…
Pusheen is getting its first game with Pusheen’s Place on Apple Arcade
Pusheen’s first official video game arrives on Apple Arcade alongside four more October additions
Book, Comics, Publication

Pusheen the Cat has been everywhere from plush toys to stickers, but the internet-famous cat has somehow never had an official video game. That changes on October 1, when Pusheen’s Place arrives exclusively on Apple Arcade.

The game headlines Apple Arcade’s October update alongside River City Survivors, Terraria+, Touchgrind BMX 2+, and 4 Pics 1 Word+. As usual for Apple Arcade releases, the games will be available without ads or in-app purchases.

Read more
The $260 SteelSeries pro controller makes switching between Xbox and PC ridiculously easy
SteelSeries Aeon Pro

If you own a gaming PC and an Xbox, you know the hassle. You either need two controllers or constantly have to re-pair the only one you have. You probably need a pro gaming controller that doesn’t throw as many tantrums across different gaming platforms. 

Enter SteelSeries, a company that has made headsets and mice for years. It’s entering the gaming controller market with a model that ships with a special dock that makes your life easier.

Read more
Arm thinks AI is the secret to better gaming on your phone
Arm’s new Mali GPU uses neural rendering to chase sharper visuals, smoother frame rates, and more ambitious ray tracing without pushing phones quite as hard.
Photography, Light, Person

PC gaming has spent the past few years leaning heavily on AI to squeeze better graphics and higher frame rates out of hardware. Now, Arm wants to bring a similar idea to the phones in our pockets.

Arm has unveiled the Mali G2-Ultra NX, its first mobile GPU designed with dedicated neural acceleration built directly into the graphics hardware. That sounds like a mouthful, but the idea behind it is surprisingly simple: instead of asking the GPU to brute-force every pixel and every frame, AI can help fill in some of the gaps. For mobile gaming, where battery life and heat matter as much as raw performance, that could be a pretty big deal.

Read more