Skip to main content

I’m already pining for PlayStation VR2 to get Half-Life: Alyx

I haven’t played Half-Life: Alyx, but I really, really want to.

Last month, I picked up the PlayStation VR2 as my first virtual reality headset and have been enjoying a wide range of games on it since then, from Zombieland: Headshot Fever Reloaded to Horizon Call of the Mountain. Although the lack of exciting new titles in PSVR2’s launch window library doesn’t bother me that much as this is my first VR experience, I do still recognize that there are only a couple of games that are pushing the PSVR2’s technology and giving Sony’s second VR outing a clear identity.

Half-Life: Alyx
Image used with permission by copyright holder

One significant critique of VR I always had as an outsider was that the medium was too segmented to entice me enough to pick one platform. While I did decide to finally bite the bullet and buy a PSVR2 and have played many great ports on it, there’s still quite a bit I can’t play on it — namely 2020’s Half-Life: Alyx. As I move on from the early days of being impressed by pretty much anything I play in VR, I’m starting to look for more fully formed experiences like Alyx that actively evolve and enhance the medium. Currently, PSVR2 is lacking many of those titles.

Great VR games I’ve never played are missing from the PSVR2’s launch window library, and that’s cutting into the headset’s early appeal the more we move away from its launch day. Although this seems like a situation where Sony needs Valve more than Valve needs Sony, the creator of steam and the Index VR headset does stand to gain something if it gets that critically acclaimed game on PSVR2.

Why PSVR2 needs Half-Life: Alyx

In watching gameplay footage and reviews of Half-Life: Alyx, I can see why it was met with so much critical acclaim. It is one of the best-looking VR games and one of the most comprehensively designed shooters on the platform. It justified a $1,000 Valve Index purchase for many people and stands along the likes of Boneworks, Beat Saber, and Astro: Bot Rescue Mission as a hallmark VR release that shows just the kind of transformative AAA experiences VR is capable of.

A side view of the PlayStation VR2, which sits on a wood table.
Digital Trends

But out of that list, Beat Saber is the only one confirmed for PSVR2, and even it doesn’t have a specific release window. Unreleased games like The Dark Pictures: Switchback, Synapse, and Journey to Foundation look neat, but don’t drive excitement like tentpole AAA PSVR2 releases can. As my honeymoon period with VR wears off, I am becoming more cognizant of its library limitations and I am left hoping that the platform has a future.

Seeing more games take advantage of the tech and more high-profile ports of popular games on other VR platforms would give me the vote of confidence I currently need as a fledging VR fan. Issues I’ve seen with the VR space are becoming clear the more I work through PSVR2’s game library, and as someone with only one headset, I’m already feeling a little left out. I’m not feeling buyer’s remorse, as the headset is very powerful and already has some great games, but PSVR2 doesn’t feel like a platform with a clear mission or identity yet. Getting more AAA VR classics on it ahead of the next major tentpole PSVR2 game release would go a long way in remedying that.

And what better way to give the headset a shot in the arm than by bringing the tech’s best game to the platform?

Why Half-Life: Alyx needs PSVR2

The biggest roadblock preventing Half-Life: Alyx from coming to PSVR2 is simple: Sony isn’t the developer or publisher of the game. Because of that, Sony needs to convince the historically sporadic Valve to put in the time and effort to create a PSVR2 port. It’d be easier for Valve to sit on its laurels and not port Alyx over, but there’s something Valve can gain from it if the company is still interested in VR and doesn’t want people tracking down workarounds to play the game on headsets other than the Valve Index. Getting Half-Life: Alyx on more platforms would serve the betterment of the VR medium as a whole; it’s a rising tide situation.

Image used with permission by copyright holder

Plenty of other players like myself are exploring virtual reality games for the first time thanks to PSVR2. Console-related releases give access to a more casual gaming community than the hardcore high-end PC crowd that currently flocks toward VR. By bringing a fantastic game like Half-Life: Alyx to PSVR2, Valve would entice more people to pick up a VR headset and encourage them to stick around. Even as someone who hasn’t played it, Half-Life: Alyx seems like an experience that shows what makes VR gaming special. The medium would only look better in the eyes of many casual VR users like myself if it was more accessible on a greater number of headsets like PSVR2.

In turn, more people will see the value in VR gaming and AAA experiences tailored specifically for it. It may even get some PSVR2 players to get even more into VR and pick up a higher-end headset. The VR medium is at a nascent-enough stage where its major players should be building each other up, not creating walled gardens. Getting Half-Life: Alyx on PSVR2 would not only make Sony’s VR headset a better platform, but could be a strong road map for the future of the VR gaming medium as a whole.

So come on, Valve. I really want to play Half-Life: Alyx.

Editors' Recommendations

Tomas Franzese
Tomas Franzese is a Staff Writer at Digital Trends, where he reports on and reviews the latest releases and exciting…
PlayStation VR2 just got 2 fun shooters, but I’m still waiting to be wowed
Key art for Firewall Ultra.

For the past six months, PlayStation VR2 players like myself have been yearning for new reasons to boot up our headsets. And after a long wait, the VR platform is getting a much-needed infusion with two brand-new titles. It’s a cause for celebration, but a mild one; neither of PSVR2's latest titles does much to revitalize my shock and awe for the platform six months into its life span.

The two games in question are the exclusive, Sony-published Firewall Ultra from First Contact Entertainment and Crossfire Sierra Squad from Smilegate. Both are realistic-looking military shooters, although they are different in execution. Firewall Ultra is a Rainbow Six Siege-style, squad-based multiplayer game, while Crossfire Sierra Squad taps more into the genre’s arcade roots to create VR shooting galleries.

Read more
Sony’s cloud handheld, the PlayStation Portal, will only stream certain games
Astro's Playroom booting up on the PlayStation Portal.

Sony has unveiled the price for its upcoming cloud gaming handheld, as well as an official name for the device: PlayStation Portal. However, one significant caveat to its functionality might sour people's interest in the handheld: It only supports PS4 and PS5 native games that the owner purchased.
PlayStation VR2 games can't be streamed to PlayStation Portal, which does make sense. More bafflingly, though, is the fact that the PlayStation Blog post states that "games that are streamed through PlayStation Plus Premium’s cloud streaming are not supported." That means you shouldn't pick up PlayStation Portal expecting to stream some PS3 and PS4 games available through PlayStation Plus Premium to the device. That's certainly an odd omission when it's currently PlayStation's most notable cloud gaming effort.
Although Microsoft is more closely associated with cloud gaming, Sony beat it to releasing a dedicated cloud gaming device. PlayStation Portal was first teased as Project Q during May's PlayStation showcase, but now, a PlayStation Blog post more clearly explains what we can actually expect from the handheld. Most importantly, we learned that PlayStation Portal will cost $200, which puts it underneath the cost of a Nintendo Switch, Xbox Series S, and other cloud gaming devices like the Logitech G Cloud Handheld.
As for what you're getting for that price tag, it's essentially a decent screen attached to two halves of a DualSense controller. The controllers on each side share all the functionality of the DualSense, including things like haptic feedback and adaptive triggers. In-between is an 8-inch LCD screen that streams games over Wi-Fi at up to a 1080p resolution and 60 frames per second. All in all, that's fairly solid for a cloud gaming handheld that is this cheap.
Sony confirmed that the PlayStation Portal will have a 3.5mm audio jack, but also used the same blog post to unveil two new wireless audio options. There's the Pulse Elite wireless headset that features a retractable boom mic and a charging hanger and Pulse Explore wireless earbuds that offer similar audio quality in earbud form.
None of these products are available for preorder or have a specific release date just yet, but they are all expected to launch before the end of the year.

Read more
PlayStation Showcase teased Sony’s live service future, but I’m not impressed yet
playstation showcase live service games reveals marathon

Ahead of the May 2023 PlayStation Showcase, I wrote that the presentation needed to “elicit confidence in Sony’s future with live service.” Well, multiplayer-focused live service games did end up being a big part of the show, but I can’t say I’m that confident in them yet.
Between neat looks at single-player exclusives like Marvel’s Spider-Man 2 and Synapse, Sony revealed four live-service games that it's publishing. Those games are Haven Studios’ Fairgame$, Arrowhead Studios’ Helldivers 2, Bungie’s Marathon, and Firewalk Studios’ Concord. The fact that these accounted for almost every major first-party announcements of the show signals that we’re entering a new era for Sony: one where multiplayer rules.
Over the past year or so, PlayStation Studios has made it very clear that it’s trying to break into the games-as-a-service sector now that it’s perfected the single-player adventure with games like Horizon Forbidden West and God of War: Ragnarok. Unfortunately, these early live service announcements raised more concerns than hope, which isn’t a great start when it comes to establishing a new direction for PlayStation.
A live service showcase
Haven’s sci-fi PvPvE heist game Fairgame$ was the PlayStation Showcase’s opening, and honestly, it wasn’t a memorable first showing. The trailer was purely cinematic, but its shots were composed like they were live gameplay. That still feels misleading 18 years after Sony did it with Killzone 2, even if it clarified it at the start of the trailer. It also means I don’t have a good idea of how this game will be structured and when I’ll have a chance to play it. All I know is that this is an anti-capitalist game that will probably also be a heavily monetized live service experience. It wasn’t a strong show opener; at least, like all of the other titles on this list, it’s also coming to PC.

Fairgame$ was followed up by the long-awaited reveal of Helldivers 2, a sequel to an entertaining 2015 PS Plus sci-fi top-down shooter. To Helldivers 2’s credit, it had the most honest-feeling showing of these games, with a trailer that showed lots of impressive third-person action gameplay and even gave a 2023 release window. Even if its anti-capitalist undertones were a bit similar to Fairgame$, this was the style of reveal I was hoping to see from Sony’s live service announcements. Unfortunately, it was the only live service game reveal to feature any actual gameplay.
After a break from live service announcements, Bungie emerged to reveal that it was reviving Marathon as a sci-fi PvP extraction shooter. While it’s very surprising to see Marathon coming back and that Bungie is making something other than Destiny, it was a purely cinematic trailer that leaned into its techno-futuristic aesthetics -- much like Fairgame$’s reveal trailer. A dev diary released after the reveal also says that we’ll need to wait a while to learn more and see gameplay. But you can buy a $77 shirt based on this game we don’t know much about yet, though.

Read more