Skip to main content

Resident Evil Village’s Shadows of Rose DLC makes the series’ future clear

For the first two decades of its life, the Resident Evil series was relatively easy to follow. I don’t mean in terms of its convoluted, lore-packed narrative. Rather, you could easily pin down what it was trying to accomplish. Resident Evil games were a work of pulp horror, leaning into their B-movie influences to create cheesy zombie movie thrills with a commentary about corporate greed at its heart. Even its most hated games (looking at you, Resident Evil 6) followed that core philosophy.

That changed in 2017 with the release of Resident Evil 7. Something of a soft reboot, the game went back to the series’ survival horror roots by placing new hero Ethan Winters in a puzzle box house filled with jump scares. Though its gameplay was similar to the original Resident Evil (albeit with a first-person perspective shift), it was a thematic departure. The series’ big picture story of a greedy pharmaceutical company creating bioweapons took a back seat to Winters’ more personal family drama, as he searched for his missing wife. Its sequel, Resident Evil Village, would shuffle away even further by going full-on supernatural.

Recommended Videos

After Village, I was left wondering where the new version of Resident Evil was going. What were the thematic threads that would ultimately tie its gonzo story together? Resident Evil Village: Winters’ Expansion answers that question, specifically via its new Shadows of Rose DLC. Like the Fast and the Furious series, it’s all about family … and superpowers.

Mold breaker

Shadows of Rose gives more context to Village’s intriguing epilogue, which flashed forward in time to show Ethan’s daughter Rose all grown up. The ending scene implied that Rose had some sort of special powers and that she was working for a shadowy government organization now. How did we get there? The DLC partially, though not entirely, answers those questions.

A monster eats Rose's faces in Resident Evil Village: Shadows of Rose.
Image used with permission by copyright holder

The three-hour story carries Resident Evil’s goofiest story to date. Other kids are bullying Rose because of her weird mold powers, calling her a freak. In an attempt to become normal, she enters Mother Miranda’s consciousness (who is basically a brain in a jar at this point) to try and find purifying crystals that will rid her of her powers. It’s a psychological journey through Rose’s subconscious as her emotional baggage turns into effective horror imagery, like doppelganger versions of her having their faces slurped up by monsters.

That premise allows Capcom to reuse locations from Village, but mutate them ever so slightly. A large chunk of the expansion takes Rose to Castle Dimitrescu, for instance, where she needs to complete a puzzle box hunt for three masks so she can grab a crystal. It plays like a traditional Resident Evil experience in miniature form. Later sequences delve even deeper into that idea while doubling down on surreal horror. It’s a bit of a victory lap for Village’s best moments, but it works thanks to Rose, whose “sick of this crap” angst makes her a fun hero.

The twist, though, is that Rose has special powers that allow her to freeze enemies in place and break mold barriers that are blocking paths in the house. Resident Evil has always had a supernatural streak, one that was fully realized in Village, but this is the hardest the series has pushed in that direction. Rose essentially has superpowers, which add an extra layer of depth to the combat. The freezing ability is essentially a better (and more fun to execute) version of the arbitrary blocking system featured in the base game.

Rose uses superpowers to freeze a mold monster in Resident Evil Village: Shadows of Rose.
Image used with permission by copyright holder

A personal story

While it’s all very silly, even by Resident Evil standards, it does crystallize what Capcom is really going for in its new iteration of the series. Like 7 and Village, Shadows of Rose is a personal story about family. Rose’s powers aren’t just for show; they’re a physical reminder of her deceased father. The DLC is largely about Rose working through her identity as a daughter of Ethan Winters, grappling with the genetic curse (or gift) that’s been handed down from someone she never got a chance to meet. It’s a simple story about closure, told via over-the-top horror tropes.

It’s a small story, but one that retroactively snaps the series’ current trajectory into place. Capcom isn’t so much creating zombie B-movies ripe with heady social commentary anymore; it’s making supernatural soap operas about family trauma. You could even see that in the series’ recent Netflix adaptation, which dealt with Albert Wesker’s relationship with his kids.

Whether or not that direction is as exciting as the Resident Evil games of old is up to fans, but Shadows of Rose at least gives a sense of how the horror game’s formula will continue to evolve. Expect Resident Evil 9 to feature more super powers, melodrama, and daddy issues.

Resident Evil Village: Winters’ Expansion launches on October 28 for Xbox One, Xbox Series X/S, PlayStation 4, PS5, and PC.

Giovanni Colantonio
As Digital Trends' Senior Gaming Editor, Giovanni Colantonio oversees all things video games at Digital Trends. As a veteran…
iPhone 15 Pro can natively run the latest Resident Evil and Assassin’s Creed games
Leon and Ashley in the Resident Evil 4 remake.

In a major stride forward for mobile gaming, Apple announced during today's event that console games like Assassin's Creed Mirage, Resident Evil 4's remake, and Resident Evil Village are coming to the iPhone 15 Pro. These aren't watered-down mobile spinoffs or cloud-streamed games either; they're running natively with the help of the A17 Pro chip.

During the gaming segment of Tuesday's Apple event, the power of the iPhone 15 Pro's A17 Pro chip was highlighted. The 3-nanometer chip has 19 billion transistors, a six-core CPU, a 16-core Neural Engine that can handle 35 trillion operations per second, and a six-core GPU that supports things like mesh shading and hardware-accelerated ray tracing in video games. Several game developers were featured following its introduction to explain and show off just how powerful the A17 Pro Chip is. While this segment started with games already native to mobile, like The Division Resurgence, Honkai: Star Rail, and Genshin Impact, it didn't take long for some games made for systems like PS5 and Xbox Series X to appear.
Capcom's Tsuyoshi Kanda showed up and revealed that natively running versions of Resident Evil Village and Resident Evil 4 are coming to the iPhone 15 Pro before the end of the year. Later, Apple confirmed that Ubisoft's Assassin's Creed Mirage, which launches next month on PC and consoles, will also get a native iPhone 15 Pro port in early 2024, while Death Stranding is slated for a 2023 iPhone 15 Pro launch.
Historically, console-quality games like these have been impossible to get running on a mobile phone without the use of cloud gaming. Confirming that these three AAA games can all run natively on iPhone 15 Pro is certainly an impactful way for Apple to show just how powerful the A17 Pro chip is.

Read more
The best games of 2023 so far: Tears of the Kingdom, Resident Evil 4, and more
Link holding the master sword in the clouds.

If 2023 were to end today, it would still be remembered as a historic year for video games. That’s how good it’s been.

After a few mixed years filled with COVID-induced delays, the first half of 2023 has given players a non-stop avalanche of hits, keeping their backlogs eternally filled. We’ve gotten major entries in beloved franchises like Zelda and Final Fantasy, seen some bar-raising remakes for some of gaming’s best horror games, and been treated to some truly original projects from both indie developers and larger studios given a freedom we rarely see nowadays. And it’s only been six months.

Read more
Resident Evil 4’s best speedrunning glitch removed in latest update
Leon and Ashley in the Resident Evil 4 remake.

Capcom has issued a patch for the Resident Evil 4 remake, which includes a handful of bug fixes, as well as the removal of a popular speedrun glitch. The glitch previously allowed players to warp through doors, leading to some incredibly fast completion times in the remake.

Known as the Scope Glitch, players could continuously aim down the sights of a scoped weapon while standing behind a locked door to clip through it, removing the need to find keys or alternate routes. The glitch was a bit finicky to perform, but expert speedrunners were able to consistently clip through locked doors, allowing players to skip boss fights and other sections of the game.

Read more