Skip to main content

Rocket League Sideswipe brings the hit sports game to mobile

Rocket League is getting a mobile spinoff. Developer Psyonix announced a new installment of the franchise called Rocket League Sideswipe, which is a simplified version of the game built for mobile devices.

Rocket League Sideswipe is the first new game in the franchise since it debuted in 2015. Like its console counterparts, Sideswipe is a hybrid sports/driving game where players control rocket cars in a sci-fi soccer game.

The new stand-alone game is in development for both iOS and Android. Psyonix says it’s targeting a 2021 launch, though no specific window was given. It will launch as a free game.

Rocket League® Sideswipe — Alpha Gameplay

The main difference between Rocket League and Sideswipe is that the mobile version only features one-versus-one or two-versus-two matches. Rounds are much faster-paced and only last two minutes. It features a zoomed-out camera that shows the whole arena at once, rather than just tracking one player’s car.

Sideswipe features touchscreen controls, online play, and customization features similar to the mainline game. The game will have an online ranking system for competitive online play.

Alpha testing for the game begins today, but only in Australia and New Zealand. Players in those regions can now try the limited-time test by downloading the game on Android through the Google Play store. Psyonix says it will have more information about betas in other regions in the next few months.

The mainline Rocket League game continues to grow as it recently came to new consoles and adopted a free-to-play model. Last year, the game hit a new milestone when it crossed 1 million concurrent players for the first time.

Editors' Recommendations

Giovanni Colantonio
Giovanni is a writer and video producer focusing on happenings in the video game industry. He has contributed stories to…
Destiny 2 studio Bungie hit by layoffs, internal game delays
A runner runs in Marathon.

Amid a wave of layoffs at Destiny developer and Sony subsidiary Bungie this week, Destiny 2: The Final Shape and Marathon have both reportedly been delayed.
On Monday morning, tweets from developers revealed that Bungie, which was acquired by Sony in January 2022, was suffering layoffs. This was followed up by a report from Bloomberg that went into more detail about the layoffs and their impact on Bungie's future games. Sony and Bungie have not officially commented on the delays yet, although the Bloomberg article mentions that Bungie CEO Pete Parsons will hold a team meeting later today to discuss the layoffs further. This all follows contractor layoffs at Sony studio Naughty Dog earlier this month, which happened as that studio struggles to develop and release a The Last of Us multiplayer game. 

Bloomberg suggests that these layoffs, like others at Sony this year, are tied to internal game delays. While Destiny 2: The Final Shape is publicly slated to come out in February 2024, Bungie reportedly told staff that it's now going to come out in June 2024. Meanwhile, we learned that Bungie's revival of Marathon was apparently targeting a 2024 launch -- although no release window was given officially -- but will now come out sometime in 2025. These delays make the PlayStation 5's 2024 game lineup look pretty sparse right now outside of Final Fantasy VII Rebirth, and it suggests that Destiny 2's next season will be one of its longest.
As of now, Sony and Bungie have not publicly commented on the layoffs or delays, but we will update this post when they do say more about it.

Read more
Mortal Kombat: Onslaught brings a bloody new universe to mobile
Kitana in Mortal Kombat Onslaught

For franchises with lots of recognizable characters like Marvel, Star Wars, or The Lord of the Rings, character-collecting RPGs seem like a no-brainer. These are mobile games where players obtain various versions of iconic characters (usually through a mix of in-game currency and real money) and fight as them. NetherRealm Studios and WB Games’ Mortal Kombat is the next series to make this jump, with Mortal Kombat: Onslaught launching today on iOS and Android.

Ahead of Mortal Kombat: Onslaught's release, Digital Trends got a hands-off look at the game and a chance to speak with Mike Lee, NetherRealm Studios lead designer. We learned more about how the game stands out from other character-collecting RPGs, its place in Mortal Kombat’s complex multiverse of timelines, and its approach to microtransactions.
A universe of its own
Most character-collecting games are turn-based RPGs with little in the way of compelling narratives. Mortal Kombat: Onslaught takes an inverse approach to the genre. While the core of collecting new characters is still there, the game prominently features a story mode with cutscenes written by the same team that worked on the story modes for games like Mortal Kombat 1. At launch, four chapters of this story will be available, and NetherRealm plans to complete it sometime next year.

Read more
PS5’s new Digital Edition brings console gaming one step closer to PC
A PS5 consxole is opened up, showing its removable hard drive.

When Sony revealed updated models for the PS5 and PS5 Digital Edition, one specific accessory for the latter caught my eye. That would be the Ultra HD Blu-ray Disc Drive for PS5, which players can purchase separately and then attach to the Digital Edition console if they decide they do want to own physical media after all. Coming right in the middle of a console generation where multiple versions of each Sony and Microsoft console exist, it hews a lot closer to a console future that draws from the PC experience.

By that, I mean game consoles are becoming more modular and customizable. Something like the Ultra HD Blu-ray Disc Drive points toward a future where you can swap console parts in and out as you would with a gaming PC. This not only gives companies a chance to be more digitally focused while still supporting physical media but potentially makes it easier to expand a console’s memory or power without doing a full-on mid-gen console refresh. It’s unknown if this is the real future for console gaming, but the new PS5 models at least lay a bit of groundwork.
A more modular future
While “slim” versions of consoles have been an industry trend for a while, the significance of mid-gen console refreshes has grown over the past decade. The PS4 improved with the PS4 Slim and then the PS4 Pro, while Microsoft flooded the Xbox One market with the One S, One S All-Digital Edition, and One X updated version of the console. And while the long-rumored Nintendo Switch Pro never came to fruition, the Switch still saw hardware variations with the Nintendo Switch Lite and Nintendo Switch OLED model. It's also already possible to tinker with your PS5 a bit and expand its storage capabilities, something that typically felt relegated to modded consoles in previous generations.
This more frequent and incremental hardware release cadence reflects other parts of the tech industry and allows these companies to test new ideas for hardware going forward. The Xbox One S All-Digital Edition played a role in paving the way for the digital-only Xbox Series S. As such, it wouldn't surprise me if Sony is experimenting with a new hardware approach with these updated PS5 models, even if they aren’t massive technical overhauls.

Read more