Skip to main content

‘Ryse: Son of Rome’ is one “For Sparta!” yell short of being a ‘300’ game

Ryse-screen-1
Image used with permission by copyright holder

Remember that moment in 300 where Gerard Butler kicks that dude into a pit and everything slows down while the surprised Persian gracefully falls to his death? That’s, like, 90-percent of what we saw from Crytek’s behind-closed-doors demo of Ryse: Son of Rome for Xbox One at E3 2013. There are hints of deeper gameplay, as you’ll soon learn, but the initial reveal stuck entirely to a straightforward sales pitch: beat down ancient warrior ass with a Roman sword.

[Editors note: Technically a Roman sword was known as a “gladius.” Author’s note: Quiet, you.]

Story/Concept

Ryse-screen-3This is not Sparta. The hero of this story is Marius Titus, an ancient Roman tough guy who starts out as a front-line grunt and eventually works his way up to the rank of general over the course of the game. We don’t know much beyond that, but Titus’ story arc will be bloody. 

Storming the beach. Crytek’s E3 demo picked up roughly a quarter of the way into the story, with Titus having already risen to the rank of commander. He and his troops are landing with the rest of the legion on the coast of Britannia, near the cliffs of Dover. The tone and pacing of their initial landfall is immediately reminiscent of storming the beaches at Normandy in Saving Private Ryan (and many other games and films), especially when a flaming catapult shot knocks Titus on his back.

Time slows to a crawl and the sounds of the world are drowned out behind our protagonist’s heartbeat. Titus pulls himself to his feet and looks around in a daze as other injured soldiers stumble about nearby. One of them shuffles along like a zombie, his arm blown off. The nod to Steven Spielberg’s World War II epic is explicit, and unmistakable.

Gameplay

Ryse-screen-2
Image used with permission by copyright holder

Elegant brutality. Ryse is a brutal, brutal game, with more than 100 animations – some contextual – for executions alone. There’s a rhythm to the action, however, and a focus on rewarding players who are patient enough to master the various systems. The fluidity of your combo attacks is dependent upon timing; mashing attack buttons works well enough, but Titus slices through enemy flesh much more competently when each successive button press is timed with the end of the previous attack animation.

Blocking and parrying is also important; time it right, and you’ll leave your attacker temporarily vulnerable. This is nothing you haven’t seen before in any number of melee-based action or beat ’em up games. Weaken an enemy enough and a flashing button prompt appears above his head. There’s no penalty for missing these, but successfully performing a finish carries with it a player-selected boost, ranging from bonus XP to light health restoration.

Ryse-screen-5To arms! One aspect of Ryse that was teased during both the demo and during the game’s appearance at Microsoft’s E3 press conference was Titus’ role on the battlefield as a general. You can see it in one moment during the demo when he commands a battalion of troops to erect a shield wall as they advance slowly across the battlefield beneath a barrage of enemy arrows. This sequence features a relatively simple one-button command interface, but Crytek hinted at there being more elaborate tactical play – complete with Kinect voice support – as well.

For the masses. Another feature hinted at but not explicitly demoed during the E3 showing was multiplayer. Online play in Ryse is built around bouts in the Colosseum. It seems that there’s thought being given to both co-op play and adversarial match-ups here. The team’s big focus is on ensuring that the Colosseum delivers a changing, dynamic environment. One possible scenario cited from real-life history could see the arena being flooded to simulate water battles.

Second screen legions. Like many of the other early Xbox One title (and probably all subsequent ones), Ryse takes advantage of the Xbox SmartGlass to bring second screen support to the game. This is realized in a couple of ways that we know of. An active timeline charts your progress through a mission on your SmartGlass device, with sequence-appropriate text or video hints from friends and from the wider Internet accessible from there.

Crytek also promises some sort of remote access support tying into Ryse‘s multiplayer mode. This indirectly confirms that the multiplayer portion of the game features some sort of progression system, though the details aren’t fully clear. You’ll be able to customize your character on the go, even when you’re not connected to Wi-Fi. The app will then later update the game accordingly when it reconnects.

Presentation

Ryse-screen-4
Image used with permission by copyright holder

Magnificence of the Roman Empire. Ryse isn’t the most eye-catching Xbox One game that we saw at E3 2013, but the appropriately epic scale and sharp visuals definitely eclipse what you might expect from a game that was originally set to be released as a hands-free Kinect game on Xbox 360. The big battlefields feature huge numbers of bodies, but the facial animations stand out the most. Whether its Titus himself emoting in close-ups as he rallies his men for battle, or ever-changing grimaces of pain that play across enemy faces as execution animations play out, the presentation doesn’t disappoint.

Takeaway

Ryse: Son of Rome feels in many ways like a rote third-person action game in its debut showing. There’s clearly more to come from Crytek based on the hints dropped during the game’s E3 demo, but it wouldn’t be a terrible crime if this turned out to be a relatively basic hack-and-slash-er. It would fill an important niche around the Xbox One’s launch, and there’s absolutely nothing wrong with realizing Zack Snyder’s sweeping cinematic ambitions for 300 as an interactive experience.

Editors' Recommendations

Adam Rosenberg
Former Digital Trends Contributor
Previously, Adam worked in the games press as a freelance writer and critic for a range of outlets, including Digital Trends…
Here are our predictions for Microsoft’s 14 exclusive Xbox games at E3 2019
E3 2019 Xbox exclusives 14 phil spencer game studios

E3 2019 is nearly upon us, and all the hype trains have left their preshow stations. Head of Xbox Phil Spencer shoveled a pile of fuel into Xbox’s marketing vehicle by sharing on Twitter that 14 Xbox Game Studios games are going to be shown at E3 this year -- that's the most the team has ever brought to one show. We decided to dig through the rumors and old reports that gamers may have forgotten about to give you a look at a few titles that should make an appearance during Microsoft’s Xbox briefing at E3 2019.
Halo Infinite
Halo Infinite was revealed at E3 2018 with a very brief cinematic trailer featuring Master Chief, but official details on this game are scarce. It’s a new Halo from 343 Industries, it's built on a new engine, it's reportedly the most expensive video game project ever, and the original trailer’s description says the franchise is headed into “new and unexpected directions.” If it turns out to be a connected shooter or loot shooter, we're not sure that’s as unexpected as the development team may think.
Gears of War 5
E3 2018 was home to a cinematic trailer showing us the next chapter in the Gears of War series, and it ended with some quick looks at gameplay. Microsoft showing off a more in-depth look at Gears of War 5 gameplay is one of the few sure bets at E3 2019.
Fable 4
Lionhead Studios, the team behind the Fable series, was shut down alongside the co-op action game Fable Legends back in 2016. However, rumors started circulating that a new Fable is in the works from game studio Playground, and it’s allegedly a story and character-focused open-world RPG like the previous titles in the series. Eurogamer’s sources confirmed Fable 4's existence in early 2018 and it is very possible E3 2019 will be our first look at what the Forza Horizon development team can do within the RPG genre.
Wasteland 3 or a different RPG from InXile

Inxile Entertainment crowdfunded Wasteland 3 in November 2016 and Microsoft acquired the studio in 2018. When the acquisition happened, it was said that Wasteland 3 development wouldn’t be hindered by the move. The studio could make the move to elevate Wasteland 3 via the deal, especially since Microsoft’s recent attempts to court PC gamers won’t compromise the game’s release on Steam. There’s also a chance the team may be working on something else. This particular prediction is a roll of the dice but could definitely make the cut.
Ninja Theory’s follow up to Hellblade
After knocking it out of the park with Hellblade: Senua’s Sacrifice, studio Ninja Theory was scooped up by Microsoft, and E3 2019 could be our first look at whatever the team is working on next. Ninja Theory has a history of original IPs like PlayStation exclusive Heavenly Sword, but the team has also delivered a fresh take on Capcom’s legendary hack-and-slash series Devil May Cry. Will Ninja Theory be cutting the ribbon on something new or bringing its pedigree to a dormant Xbox Game Studios title? We’ll have to wait and see.

Read more
These are the 10 best gaming PCs I’d recommend to anyone
Graphics card in the CLX Hathor PC.

We review dozens of gaming PCs each year. In 2024, there are a ton of great options, but we've narrowed them down to a list of the 10 best gaming desktops that deserve your hard-earned money.

In 2024, we still recommend the Alienware Aurora R16 because of its fantastic design, solid performance, and decent value. However, there are several other options depending on your needs and budget. If you want a deeper look into how we evaluate gaming PCs, make sure to read about how we review desktops.

Read more
NYT Strands: answers for Friday, April 26
NYT Strands logo.

Strands is a brand new daily puzzle from the New York Times. A trickier take on the classic word search, you'll need a keen eye to solve this puzzle.

Like Wordle, Connections, and the Mini Crossword, Strands can be a bit difficult to solve some days. There's no shame in needing a little help from time to time. If you're stuck and need to know the answers to today's Strands puzzle, check out the solved puzzle below.
How to play Strands
You start every Strands puzzle with the goal of finding the "theme words" hidden in the grid of letters. Manipulate letters by dragging or tapping to craft words; double-tap the final letter to confirm. If you find the correct word, the letters will be highlighted blue and will no longer be selectable.

Read more