Skip to main content

Replacing your console with a gaming PC is a brilliant, idiotic idea

should you buy a console style gaming pc computer desk
Image used with permission by copyright holder
There was a time when PC gaming was tied to the desk. Every game, from puzzling adventures to heart-pounding shooters, could be enjoyed only from the same, stodgy, often uncomfortable position. The classic joke of a PC gamer playing from the corner of a basement had a bit of truth to it. It was a hobby that required isolation.

Thankfully, that has changed in recent years. Computers like the MSI Trident, Alienware Alpha, and Zotac Zbox have bridged the gap. They all fit comfortably alongside a PlayStation 4 – many are smaller, in fact – and they offer all the perks of a PC. These console-like computers can be a gamer’s best friend, and their worst enemy.

The performance is unparalleled…

The PC has always enjoyed a performance edge over console hardware, and it’s not restricted to big, heavy desktops. Zotac’s Magnus EN1080K, for instance, packs a seventh-generation Intel processor with Nvidia’s GeForce GTX 1080, a graphics chip that pushes almost nine teraflops of raw computer power. That easily bests even the upcoming Xbox Scorpio, and it’s about five times more powerful than a standard PlayStation 4. Even Alienware’s Alpha, the most modestly equipped of its peers, beats the Xbox One S and PlayStation 4 in raw performance.

Get your weekly teardown of the tech behind PC gaming
Check your inbox!
Alienware Alpha R2
Bill Roberson/Digital Trends
Bill Roberson/Digital Trends

Visually, it pays off. PC titles usually offer more detailed textures, better post-process effects, superior anti-aliasing, and more realistic shadows. Despite that, games usually run more quickly on PC. Consoles almost always target 30 frames per second, while the PC can regularly flex its muscles and obtain 60 FPS or higher. The net result is more attractive, more fluid gameplay.

…but so is the price.

Even the PlayStation 4 Pro retails for just $400. While that’s a lot to some console gamers, it’s chump change in the PC world, where even the Alienware Alpha starts at $500. The MSI Trident 3 we recently reviewed was powerful, but it also retails for $1,300. Top-of-the-line custom models, like Origin’s Chronos, can top $3,000.

The problem is obvious. That’s a lot of money. A living room PC may beat the visual quality of a console, but does it matter enough to justify a price that’s several times higher? Most people will answer no. Even enthusiasts find it hard to tolerate. After all, hardcore PC gamers are guaranteed to already own a fast desktop, and they’re not eager to buy the same hardware twice.

The game library is incredible…

More games come to PC in most genres, and entire genres don’t appear on console.

Of course, there’s more to price than just the hardware. Games are also expensive, and there, PC titles tend to have an edge. They go on sale more frequently, through a wider variety of stores. New titles hit $20 on Steam or Humble Bundle way before they plummet to the same lows on Amazon or the PlayStation Store.

This isn’t because of goodwill towards PC gamers, of course. Prices trend low because there’s a ton of competition. More games come to PC in most genres, and entire genres that don’t appear on console. MOBAs, the world’s most popular game genre, is almost entirely missing on console. On PC, there’s plenty to choose from. The same can be said of real-time and turn-based strategy, massively multiplayer games, hardcore racing simulators.

…but the controls can suck.

Microsoft’s wise decision to make Xbox controllers work with Windows has unified the controls of games that debut on both platforms. That’s a big deal, and it makes most top-tier games playable from the couch no matter what’s running them.

Yet there are still limitations. In some cases, it’s due to the superiority of native PC controls. You can play a shooter on a living room console, controller in hand, and it works alright in single-player. Jump online, though, and you’ll be dead faster than you can say “thumbsticks suck.”

Other games don’t support couch-friendly controls in any form. This is true of most strategy games, a great number of PC-only indie games, and some racing titles. Yes, you can play from your couch with a wireless mouse. But you probably don’t want to. We’ve tried it many times, and it’s a great way to screw up your shoulders or neck. Keyboards and mice were designed to be used by an office worker sitting upright in a desk chair, not a gamer slouching comfortably on a couch.

The versatility can’t be matched…

Even if it’s no fun to use a keyboard and mouse from the couch, you’ll still want to hook them up. Why? Simple. A living room PC can do so much more than game. Just like a desktop or laptop, a living room PC can be used for almost any task imaginable, from streaming live sports, to viewing PowerPoint presentations.

Image used with permission by copyright holder

In fact, a living room PC with a decent wireless mouse can replace almost every other device found in a home theater. Forget about a Roku or Chromecast. Forget about your home DVR. Forget about plugging in a USB drive to view family photos. In short, a living room PC is still a PC, and that means it can be adapted for many tasks.

…but the annoyances are hard to tolerate.

Unfortunately, a living room PC is still a PC, and that means it suffers from all the usual bugs and annoyances. An email notification is never going to interrupt a suspenseful episode of Game of Thrones on Roku, but that’ll become a frequent occurrence on PC. You’ll have to update with all the usual updates, as well, so get used to the seeing the Windows 10 Update screen.

It remains true that bugs are more common on a computer than a game console.

And then you must deal with the bugs. Console fans often overstate the problems found on PC, and modern game consoles aren’t immune to crashing, but it remains true that bugs are more common on a computer than a game console. We aren’t just talking about hard crashes, which are rare. Instead, it’s the small stuff that becomes an issue. A game might fail to load properly because it wasn’t run in administrator mode, the Wi-Fi adapter might occasionally lose connection, or a USB port might go on the fritz.

Consoles may have problems, but they tend to be rudimentary. A thing works, or it doesn’t. If it doesn’t, then a simple reset usually fixes it. If that doesn’t work, then the console is likely broken, or the game itself is bugged. The rabbit hole of troubleshooting goes much deeper on PC, and that can become an unwanted time-sink.

Beware the living room PC, embrace the living room PC

We say all this as a warning. Buying a PC as a console replacement may seem like a good idea, and it does have its benefits. Yet there are also a lot of issues, none of which are easy to resolve. Alienware, MSI, or Zotac can do little to fix the problems above. The issues – at least for now – are inherent to the PC experience, baked into the operating system, or the way computers are constructed.

If you want to buy a living room PC, do it. Just make sure you’re doing it because you want a gaming PC in your living room, and not because you want a more powerful version of a console.

Editors' Recommendations

Matthew S. Smith
Matthew S. Smith is the former Lead Editor, Reviews at Digital Trends. He previously guided the Products Team, which dives…
This puzzling PC game needs to be on your radar this February
A stone ring sits on a pedestal in Islands of Insight.

Islands of Insight, an open-world puzzle game by Behvaiour Interactive and Lunarch Studios, will launch on February 13. It's coming exclusively to PC and will retail for $30. A public demo for it will be available from February 5 to February 12 on Steam.

Ahead of its release date reveal, I went hands-on with a build of the upcoming game. I'd be dropped into its sprawling sky islands and given free rein to solve puzzles around a walled-off space. Based on the 90 minutes I've spent with it so far, it's looking like a creative approach to the genre with some surprising inspirations.

Read more
Nvidia is missing a golden opportunity in PC gaming
Assassin's Creed Mirage on the MSI Claw handheld.

There's a rising tide of handheld gaming PCs, and Nvidia is missing out on the action. The push of handhelds into the mainstream started with some purpose-built AMD systems on a chip (SoCs), but now Intel is joining the fray with its Meteor Lake platform. Out of the big three, only one company is missing: Nvidia.

Nvidia probably isn't too concerned with making an SoC for handhelds -- after all, it was AI that pushed it to become a trillion-dollar company -- and it's a long shot that the company would ever make one. With that in mind, consider what follows to be wishful thinking because Nvidia could make one insane SoC for handheld gaming PCs.
Charted territory

Read more
Frostpunk 2 will come to PC Game Pass when it launches this year
A city in Frostpunk 2.

11bit Studios confirmed that Frostpunk 2 will be released on PC sometime during the first half of 2024 and will be on Game Pass from day one alongside the first full gameplay reveal for the highly anticipated survival city-builder.

The new gameplay trailer for Frostpunk 2 is just over two minutes long and gives the public a first look at the game's city-managing mechanics. Frostpunk 2's gameplay significantly departs from its predecessor in some ways, as it's more focused on the macro management of a city that's survived an apocalypse rather than the micromanaging of resources for basic survival. After getting an extended hands-off look at Frostpunk 2 in action last year, I said it "scales its challenges and gameplay systems up while also holding on to the ethical dilemmas and emphasis on consequences that made the original so great (and depressing.)."

Read more