Skip to main content
  1. Home
  2. Gaming
  3. News

Digital Trends may earn a commission when you buy through links on our site. Why trust us?

Sony’s latest partnership is a big move for PlayStation’s mobile future

Add as a preferred source on Google
The Art for Sony and NCSoft's partnership.
Sony Interactive Entertainment

Sony Interactive Entertainment (SIE) revealed its next big gaming partnership, and it’s with a somewhat unexpected company. The game developer and publisher in question is NCSoft, a Korean company best known for its work on MMO series, namely Guild Wars and Lineage.

According to a press release, the two companies have entered into a partnership that enables them to “collaborate in various global business fields, including mobile.” We asked Sony if the phrasing of “various global business fields” also applied to console games, but a representative for the company said it doesn’t have anything else to share on that front currently.

Recommended Videos

For Sony, this is the latest in a string of gaming partnerships, including acquiring iSize. Although this isn’t an acquisition, from Sony’s perspective, it seems that NCSoft’s mobile experience is appealing. It’s a market Sony clearly wants to establish a firmer hold in now that Microsoft owns Candy Crush developer King. Jim Ryan, Son Interactive Entertainment’s outgoing president and CEO, says this partnership aims to “expand beyond console and broaden PlayStation’s reach to a wider audience.”

Representing NCSoft, President and CEO Taekjin Kim had the following to say: “This partnership with SIE is the beginning of our efforts to build various synergies together, utilizing both companies’ core competencies, technological capabilities, and expertise. We will deliver a new and enjoyable experience to our audience across and beyond genres and regions.”

As this partnership has just begun, we don’t have any specifics on PlayStation mobile titles that are currently in the works. However, expect NCSoft to have a notable role in their development and release of these mobile games whenever they finally arrive.

Tomas Franzese
Former Digital Trends Contributor
A former Gaming Staff Writer at Digital Trends, Tomas Franzese now reports on and reviews the latest releases and exciting…
Epic is throwing $50,000 for vibe-code games. What could possibly go wrong?
Epic is rewarding vibe-coded games with real money
Epic MegaJam 2026

Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.

Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”

Read more
Monster Hunter Outlanders arrives on Android and iOS next week with four-player co-op
The free-to-play spin-off launches October 29 with open-world exploration, mobile-focused combat, and a building system.
Monster Hunter Outlanders poster

It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.

Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.

Read more
Phantom Blade Zero makes me think Sony might have a point about going all digital
Physical games still matter, but when the disc isn't a complete copy of the game, the argument for keeping it becomes harder to make.
Phantom Blade Zero Featured Image

I'm a big supporter of physical games. There's something satisfying about owning a disc, lending it to a friend, or grabbing a bargain without waiting for a digital storefront to approve the price. But Phantom Blade Zero has me questioning one of the biggest arguments in the physical-versus-digital debate. The game's digital version launches on October 29, 2026, while its physical PS5 editions, including Standard, Deluxe, and Ultimate versions, won't arrive until 2027.

And there's another wrinkle: the digital version reportedly needs up to 134GB of storage, raising questions about how much of the game can actually fit on a standard Blu-ray disc. A standard PS5 Ultra HD Blu-ray disc maxes out at 100GB, so Phantom Blade Zero may need to ship across multiple discs or require players to download additional data to finish installing it. Either way, the idea of popping in a disc and having the complete game ready to play gets a little murkier.

Read more