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Sony might launch PlayStation VR in Japanese arcades and amusement parks

sony playstation vr virtual reality arcades psvr headset 01
The next step in Sony’s plans for PlayStation VR involves rolling out to arcades and possibly even amusement parks in Japan, according to a report on Wednesday.

The Wall Street Journal reported Sony is looking to court “entertainment facilities” throughout Japan, quoting “people familiar with the matter.” Sony’s reasoning is apparently that PlayStation VR has been “slower-than-expected” to take root among consumers, and a commercial rollout could help with exposure. This report comes after official news from Sony last month that the company had set up a “location-based entertainment” unit within Sony Interactive Entertainment (SIE), the arm responsible for PlayStation.

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Polygon reported that virtual reality arcades have become an important part of VR’s growth toward becoming a mainstream entertainment technology, starting with VR arcades in China and expanding throughout Asia, Europe, and North America. The bit about PlayStation VR’s slow acceptance by consumers is up for debate, however, as SIE Global Chief Executive Andrew House reportedly told the New York Times in February that Sony’s current biggest challenge regarding PlayStation VR is simply meeting demand. Further, it is reportedly well on its way to a goal of selling 1 million PSVR headsets by mid-April, with more than 900,000 moved in February.

In February, Digital Trends visited the first IMAX VR center in Los Angeles. The center is half arcade, half movie theater, as visitors can purchase tickets for individual virtual reality experiences or bulk tickets that include multiple different experiences. The IMAX VR Center features HTC Vive and Starbreeze StarVR headsets, and IMAX plans to expand further into other cities and with new partnerships.

Sony has yet to comment on the report that PlayStation VR is headed to arcades and beyond, or whether its plans in Japan could extend to the west as well.

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PlayStation VR2 adds even more games to its launch lineup
Gameplay from Sushi Ben, an upcoming PlayStation VR2 game.

Sony has finalized the launch lineup of the PlayStation VR2 headset just before its February 22 release. With that comes the confirmation of the new games coming to the PSVR2 platform throughout the rest of 2023, including a sequel to a critically acclaimed PlayStation VR title, as well as many exciting ports.

Starting with the newly confirmed launch titles, ports of the Viking rhythm game Ragnarock, 1980s anime-themed motorcycle combat game Runner, sci-fi simulator Startenders: Intergalactic Bartending, medieval sword-fighting game Swordsman VR, and VR Guitar Hero-like Unplugged: Air Guitar will all be available on February 22. This cements the following list as PlayStation VR2's 43-game launch game lineup.

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Bringing VR’s best Star Wars game to PlayStation VR2 was a no-brainer, devs say
star wars tales from the galaxys edge psvr2 interview ilmxlab starwarstalesee screenshot c 3po and r2 d2

When ILMxLAB learned about the PlayStation VR2, Director Jose Perez III thought it was a "no-brainer" for the studio to bring the Oculus Quest game Star Wars: Tales from the Galaxy's Edge to the new headset.
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Star Wars: Tales from the Galaxy's Edge - Enhanced Edition | Official Trailer | PS VR2
PlayStation VR2's launch and its first wave of games are nearly upon us, and Star Wars: Tales from the Galaxy's Edge Enhanced Edition is one of those titles. This is a make-or-break time for VR, which is still struggling to move into the mainstream but could become more popular if Sony's headset can offer a compelling and accessible virtual reality experience. Ahead of its release, Digital Trends spoke to Director Jose Perez III and Producer Harvey Whitney from ILMxLAB to learn about the process of crafting one of these critical "no-brainer" launch games and PlayStation VR2 will ultimately stand when it comes to the future of VR gaming.
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Star Wars: Tales from the Galaxy's Edge was originally released for Meta Quest VR headsets in November 2020. It's set on the planet of Batuu, which people also explore at Dinsey parks, and follows a Droid Technician who gets caught in the middle of a grander fight against the First Order after crash-landing on the planet. At the time, it was meant with decent reviews and only got better as its story was completed and expanded with the Last Call DLC.
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The VR space is full of different headsets with unique specs, with the much higher specs of the PS VR2 standing out. The PlayStation VR2 sports some impressive specs compared to its VR peers, displaying content in a 4000x2030 HDR format at a 90Hz or 120Hz frame rate. Plus, games have the PS5's power, spatial, and brand new Sense controllers to take advantage of, rather than the 2013 console and 2010 motion controls that limited the original PlayStation VR.
PlayStation VR2 supports Roomscale, Sitting, and Standing play styles, which added more complexity as Tales from the Galaxy's Edge supports all three. Thankfully, Perez III that bringing Tales from the Galaxy's Edge to PlayStation VR2 was relatively manageable because of how impressive the system's specs were.
"A lot of the development processes are similar [to other VR platforms]," Perez III says. "We're still working inside of Unreal, and we're doing a lot of those same processes. But we don't have to look at performance quite as much as we do on some of the other devices, so we're able to open up a lot of things or not be as concerned about certain things. That comes with better hardware."
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Looking at the biggest games of the PlayStation VR2 launch window lineup, the visuals of titles like Horizon Call of the Mountain and the VR modes of Resident Evil Village and Gran Turismo 7 are impressive. In our discussion, Whitney also made it quite clear that one of the real advantages of working on this remaster was not having to worry about strict limitations on the visuals or even the audio. "We got lucky in the sense that there's a lot more to PlayStation VR2 that we hadn't had previously," Whitney says. "We could really push the graphics and make it shine. But then there were also some other things that came into play. We totally redid the audio, it sounds amazing."

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Horizon: Forbidden West

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