Skip to main content

This cozy railroad management Steam game is a relaxing fall treat

Looking for a cozy fall game to settle down with this weekend? There’s a great new release out on PC now that’s perfect for the season. Station to Station is a relaxing new PC game (that’s one part minimalistic puzzler and one part railroad management simulator. It’s a laid-back indie with earthy voxel art and a gentle soundtrack, but there’s some deceptively deep strategy layer on top of that. Whether you’re just looking to chill or create complex railways, Station to Station may very much need the game you need this season.

Developed by Galaxy Grove, Station to Station asks players to create efficient railroads between various buildings dotted on a small map. It plays like a mix of Mini Metro and Dorfromantik, creating a satisfying puzzle hook that’s easy to pick up. At first, the tasks are simple. One building needs wheat from a mill nearby. I place a station next to each building and connect the two together. Simple. The more tasks I complete, the more buildings are added to a map. I may reveal a spot that can produce milk but needs wheat in order to do so. The goal of each level is to keep connecting railways until each building’s conditions are met.

A train moves through the countryside in Station to Station.
Galaxy Grove

It’s as intuitive as snapping Legos together, but there’s a lot of nuance that gets layered in with each level. For instance, I can take a track over a cliff by creating a bridge, but that’ll cost me a lot more money. I can sometimes get around that cost by creating anchor points in a track so it can snake around flat land, though that can get pricey too. Money is a finite resource at each level, so I always need to figure out the most cost-effective way to build a track. Every decision I make matters as I’m rewarded for smart planning.

That’s best reflected in Station to Station‘s deepest puzzle layer. If I connect my railroads in a certain order, I can move a bunch of resources between stations at once. This activates a stack bonus, giving me more money for each material delivered in a turn. To land a big payout, though, I need to put tracks together in a sometimes illogical order. Say there’s a city that needs fish, milk, bread, and wheat. If I connect that city to individual buildings that produce those materials, I won’t get much money. However, if I can find a way to connect all of those stations before linking them up to the city, I’ll deliver all four items at once and get a lot of cash for my efforts. That brings a deep strategy layer to the experience, one that’ll require a lot of clever thinking.

A map full of train tracks appears in Station to Station.
Galaxy Grove

Like any good puzzle game, new twists widen the formula along the way. When passengers enter the fold, I need to strategically link cities together to create functional public transit while maintaining a functional supply chain. Then there’s a card system that allows players to activate discounts on tracks, bridges, and more. There’s a lot of strategy that goes into using each card at the right moment to save as much money as possible. Small layers like that, along with bonus objectives in each level, allow me to flex my engineering muscles.

If that sounds a little too stressful, Station to Station has you covered. Players can toggle money off to take some management stress out of the main game or set up a custom game with their own rules. Both options are perfect for anyone who is looking for more of a Zen experience (it especially works as a laid-back couch game via Steam Deck). Station to Station especially lends itself to that style of play, as it’s simply pleasurable to create an intricate series of railways and watch tiny trains ride the tracks like disciplined worker ants. Efficiency is the name of the game here and you’ll be rewarded for your ability to deliver that whether you’re playing casually or as a strategic puzzler.

Station to Station is available now on PC.

Editors' Recommendations

Giovanni Colantonio
Giovanni is a writer and video producer focusing on happenings in the video game industry. He has contributed stories to…
Marvel’s Spider-Man 2 sets an incredibly high bar for future PS5 games
EMBARGOED FOR 9/15 8 AM PT Miles leaps through the air in Marvel's Spider-Man 2.

When Sony set out to highlight the power of the PS5 and its SSD, it did so with a modified version of Marvel's Spider-Man. We were treated to a flythrough of the city from end to end at speeds greater than even our web-slinging hero could hope to match without a hiccup or drop in graphical quality. That makes it fitting that the first game that feels like it fully lives up to the promises the PS5 was sold on is none other than Marvel's Spider-Man 2.

This generation has had a notably more drawn-out separation from the previous. Nearly all of Sony's first-party releases, including God of War Ragnarok and Horizon Forbidden West, have seen dual releases on PS4 and PS5. Having played the technically astounding Spider-Man 2, it now seems clear that developers had been holding back to get their games to run on older hardware. Even Insomniac's own Ratchet and Clank: Rift Apart, a PS5 exclusive, now feels like an opening act that was warming us up for the headliner. Spider-Man 2 finally feels like the first game that could not exist on any console other than the PS5.
Tipping the scale

Read more
Sony just made all other wireless gaming earbuds obsolete
Sony InZone Buds sitting among other earbuds.

I've struggled to find an audio solution that works for PC gaming. Over-ear headphones, even premium ones like the SteelSeries Arctis Nova Pros, irritate my ears by pressing into my glasses. And earbuds, almost regardless of brand, either lack the features I want out of a premium audio experience or come with horrendous Bluetooth lag. The new Sony InZone Buds have finally solved my problem.

They're a set of true wireless earbuds built for gaming. That's not new, as we've seen with earbuds like the HyperX Cloud Mix. The difference here is that the InZone Buds come from Sony, makers of some of the best true wireless earbuds.
Why the InZone Buds are special

Read more
Arzette: The Jewel of Faramore is an honest love letter to the worst Zelda games
A character ina yellow shirt points off screen in Arzette: The Jewel of Faramore.

The Phillips CD-i video game console has one unfortunate claim to fame: a pair of notoriously panned Zelda games that have been memed into the ground. In 1993, the platform got Link: The Faces of Evil and Zelda: The Wand of Gamelon, each starring the aforementioned character in their respective game. They are both 2D level-based action-adventure games with relatively straightforward hack-and-slash gameplay along with the ability to use some items along the way. They were torn apart by players at release, creating a pair of black sheep in Zelda’s family tree.

Considering its reputation, you might be surprised to learn that the CD-i and its Zelda titles do have sincere fans … and one of them is making a spiritual follow-up to them with Arzette: The Jewel of Faramore. After playing a full level, as well as speaking with its creator, it's clear that Arzette is an earnest love letter to those despised Zelda games. It’s a wild “what if” scenario, imagining what a new game inspired by those titles would even look like in the modern age.
Creating a love letter
Arzette is an animated adventure from Seedy Eye Software and publisher Limited Run Games, which will release a physical edition of the title this year. The project is primarily developed by Seth Fulkerson, who has had a long and intimate history with the Zelda CD-i games. Fulkerson is responsible for creating the fan-made remasters of both Zelda titles and among those as well as other personal game projects, Fulkerson decided that he wanted to make a true spiritual successor based on whether the CD-i console had a future that serves as “a passion project that sets out to respect and pay loving homage to those original games, not make fun of them.”

Read more