Skip to main content

SteamWorld Build is a city-builder that goes four layers deep

What I’ve always appreciated about the SteamWorld series is its unwillingness to settle. Rather than taking one successful idea and running it into the ground, almost every game runs in an entirely different direction. SteamWorld Dig is a modern twist on Dig Dug, SteamWorld Heist is a stylish turn-based strategy game, and SteamWorld Quest: Hand of Gilgamech goes truly left field with a card-based mecha-fantasy RPG. Though what makes all these games work is that they’re all equally well-thought-out and fun, too.

SteamWorld Build looks to continue that tradition. The latest installment in the ever-changing series is a city-builder that has players creating a thriving town around a train station. Though in classic SteamWorld fashion, it doesn’t just stop there. During a demo at this year’s Game Developers Conference, I quickly learned that the full game goes much deeper than “steampunk SimCity.” The full release draws inspiration from several previous installments to create a complex genre hybrid that pulls in everything from strategy to city management to tower defense. It’s the kind of complicated balancing act that only SteamWorld can really pull off.

Under the surface

When my demo begins, I think I have a full grasp of what’s happening in SteamWorld Build pretty quickly. I start by building a stretch of road branching off a train station and placing some buildings alongside it. Residencies give me access to workers who can, in turn, build structures like sawmills and cactus farms to harvest resources. Those resources go back into town building as I create even more structures and fulfill worker demands to keep everyone happy. Simple, right?

Image used with permission by copyright holder

When my demoist launches me further into the game, I realize there’s a lot more happening under the surface – quite literally. In addition to managing a functional city, I also need to maintain several mines underground to dig up more resources and rocket ship parts to fulfill the story’s ultimate end goal. That’s where I start to feel the clever ways Build integrates ideas from other SteamWorld games. Underground gameplay initially has me building miners and commanding them to pickaxe through clods of dirt and rock to find more resources. It’s basically SteamWorld Dig but reimagined as a top-down strategy game.

Just as I’m getting the hang of that, I’m sent even farther forward in the game, where things are notably more complex. Now I’m managing a second underground mine below the first one, constructing support pillars to avoid cave-ins. I also bump into monster hives down here, which constantly churn out bugs that can destroy my carefully engineered operation. To combat them, I can build stationary weapons that’ll auto-attack any creatures, as well as equip combat units with some tools. It’s a tower-defense game within a city-builder, calling back to the series’ very first entry on Nintendo DS.

With each step forward, I get to see how much deeper the city-building goes. By that third jump, I have the option to construct a staggering amount of buildings. An “aristocrat” menu, for instance, allows me to create a plastic plant using rubbery mushrooms that I’ve harvested underground. Each business can be customized with different perks too, increasing their efficiency as I work to create a city that essentially functions like a well-oiled machine while I toil in the mines.

Image used with permission by copyright holder

By the end, I’m a little taken aback by how seemingly complex it all gets. The final game will have players managing four layers altogether and I was left wondering how difficult that juggling act would get by the end. Fortunately, SteamWorld Build has a lot of helpful quality-of-life tools to keep management, well, manageable. A menu lays out all of my different structures and tells me exactly which ones are operating well and which need to be addressed to restore balance. If I need to construct a new building that requires several different resources, I see exactly what’s needed and can click on each to craft them on the fly. All of that should hopefully make the multi-tasking operation a lot easier to parse as players work through it at a more steady pace.

While I like what I’ve seen so far, I’m eager to get into that more natural flow. I’m intrigued by some of the high-level play I saw late in the demo, but I want to see how easy it is to work up to that skill level on a casual playthrough. The real test will be its ability to keep me up to speed as the complexity mounts. If it can pull that off, I imagine SteamWorld Build will be another hit for gaming’s most consistent series.

Giovanni Colantonio
Giovanni is a writer and video producer focusing on happenings in the video game industry. He has contributed stories to…
Resident Evil 9: rumors, release date speculation, and more
Ethan Winters shoots Lycans in Resident Evil Village.

One of the longest-running franchises in gaming is Capcom's Resident Evil. While the series has hit many stumbling points over the years, Resident Evil 7 was a turning point that brought the survival horror series back into the mainstream. Now, the series has split into the new games and a string of equally excellent remakes. As fun as revisiting those classic games are, it is the new entries that have fans most excited, especially given  where Resident Evil 8 left things. That obviously means Resident Evil 9 is next up for the core series, but what will that game look like and when can we expect it? Details are more secretive than the Umbrella Corporation's agenda, but we've collected as many documents as possible to give you all the intel we could find.
Release date speculation
https://x.com/Stealth40k/status/1807904078736818265

There's no official release window for Resident Evil 9. In fact, we only know that it is being made and that Resident Evil 7 Director Koshi Nakanishi will return to direct this entry.

Read more
Grand Theft Auto 6 is unaffected by the video game voice actors strike
Lucia and her partner rob a store in GTA 6.

A lot of games will be affected by the SAG-AFTRA video game actors strike, but one of the most anticipated games of the next few years isn't one of them. In a statement to Kotaku, it was confirmed that Grand Theft Auto 6 isn't impacted by the strike.

“I can confirm GTA 6 is exempt,” a spokesperson for the publishers named in ongoing conversations said. The publication also learned that any games that were in development before September 2023 are unaffected, since that's when the union voted to authorize the strike.

Read more
The best video game Lego sets
The Great Deku Tree Lego set.

It doesn't matter if you're 4 or 40, Legos are always fun to play with. We all have memories of digging through some giant plastic bin of pieces searching for that one we saw 50 times before we needed it. If you grew up just a few decades ago, the best you could do was use your generic Lego sets to re-create the best video games as close as possible. Now, Lego has partnered with almost every major brand and company under the sun to make official Lego sets for everything from Star Wars to your favorite video game series.

If there's a popular gaming franchise, odds are it has a Lego set. Whether you want to give a creative gift to a gaming fan or want to build yourself a nice display piece in honor of your favorite game, these are the best Lego sets based on video games.
Nintendo Entertainment System

Read more