Skip to main content

Digital Trends may earn a commission when you buy through links on our site. Why trust us?

Never trust a hat with eyes: ‘Odyssey’ glitch lets Cappy kill Mario

Mario throws his hat.
Nintendo
There is something unsettling about the idea of a living hat, yet it proved to be one of the best additions to Super Mario Odyssey  when it released in October. As a new friend of Mario’s, Cappy turned out to be equal parts adorable and helpful. Was this all a ploy to lower Mario’s defenses? As it turns out, a newly discovered glitch allows Cappy to make the titular character disappear.

According to a gameplay clip from Twitter user DefinitivNichtSacha (via Eurogamer), Cappy’s ability to kill off Mario appears to be accidental. In order to perform the glitch, Super Mario Odyssey needs to be running in two-player mode. After Mario uses Cappy to capture a Piranha Plant, which can only be done by feeding it a rock first, Cappy can then attack the plant, killing it and Mario in one fell swoop.

As players will discover, this sort of locks the game. Mario doesn’t exactly die but he does cease to exist. Cappy can still fly around and return to where Mario exists in spirit, but Mario can no longer progress. In order to continue, players can simply fast travel to a nearby flagpost to see their beloved hero reincarnated.

Nintendo has not mentioned the issue and it doesn’t appear to break the game, but it will likely be patched out in future updates. Anyone interested in recreating the glitch should try it before it’s too late.

Super Mario Odyssey launched on October 27 with almost universal praise, going on to sell more than 2 million units in three days. In our review, we praised its well-polished gameplay with tons of nods to past games. One modder enjoyed the new hat mechanics so much that they retroactively added them to Super Mario 64. While it is clear that the game was not intended for Cappy, his powers make it easy to take out certain enemies and reach difficult areas like the top of Peach’s castle.

Editors' Recommendations

Garrett Hulfish
Garrett is the kind of guy who tells you about all the tech you haven't heard of yet. He also knows too much about other…
Super Mario RPG is halfway between a remaster and remake
Mario, Mallow, Bowser, and Geno stare off-screen in Super Mario RPG.

Between The Super Mario Bros. Movie and Super Mario Bros. Wonder, it’s been a banner year for the Italian video game icon – and it’s not over yet. On November 17, Nintendo will cap off a successful 2023 with the hotly anticipated Super Mario RPG. The surprising release brings back one of the plumber’s most eccentric adventures, 1996’s Super Mario RPG: Legend of the Seven Stars for the Super Nintendo. It’s a neglected cult classic that’s been long overdue for some attention.

The question, though, is what kind of treatment a title like that deserves. Should Nintendo simply have rereleased it on Switch Online? Would an HD remaster suffice? Or was a full remake in order? If the Switch version is any indication, Nintendo may have found itself a little stumped with that question too.

Read more
Mario Kart 8 Deluxe’s final DLC brings the series most iconic track
Mario and friends zip through a race course in Mario Kart 8.

The final wave of Mario Kart 8 Deluxe's Booster Course Pass launches on November 9, ending the racing game's long line of updates. Wave 6 brings several classic Mario Kart courses to the Switch game, including the long-requested Wii Rainbow Road.

https://twitter.com/NintendoAmerica/status/1719701295013953729

Read more
It’s Super Mario Bros. Wonder’s subtle changes that make it special
The flagpole is knocked away in Super Mario Bros. Wonder

While I’m only partway through Super Mario Bros. Wonder, I’m already utterly in love with the game.

As our glowing review outlined, it’s a highly polished 2D platformer that’s approachable for anyone to play and elicits a joyous and vibrant sense of wonder. But for me, what makes Super Mario Bros. Wonder special aren't so much the wild Wonder effects or elephant transformations. It's the subtle touches. These elements might not be immediately noticeable or relevant to most, but they all work together to create an experience that’s a step above most other platformers.
Changes enhance enjoyment
Super Mario Bros. Wonder isn’t afraid to show that it’s different from previous Mario games through small moments and changes. One instance that illustrates this early on is in one of the first Bowser Jr. fights. It starts like all his New Super Mario Bros. boss fights do, with him getting in his shell and spinning toward Mario. At first, I was disappointed that Nintendo was just doing the same thing again, but after the first hit, that changed. Bowser Jr. activates a Wonder effect and changes in size for the following two stages of his fight. It's a moment of surprise that subverts my expectations, which are based on decades of Mario games. This is a small moment and reference that many Super Mario Bros. Wonder players probably won’t even internalize. Still, it is a smart way to show how the platformer differs from what came before.

Read more