Skip to main content

You’re better off setting 15 bucks ablaze than playing ‘The Quiet Man’

Image used with permission by copyright holder

Upon finishing The Quiet Man, my first thought was how did this game make it off the ground floor, let alone get released as an actual product you have to pay real money for? Developed by Human Head, the studio behind the canceled Prey 2, and published by Square Enix, The Quiet Man is so abundantly terrible that its very existence seems implausible. With some of the worst action gameplay I’ve ever encountered, a jumbled, nonsensical story that has more gaps than the Grand Canyon, and some truly puzzling design choices, mainly with regard to sound and live-action cutscenes, The Quiet Man catapults to a rare level of incompetence. It’s disastrous in a way that’s somewhat impressive but I wouldn’t call it so-bad-it’s-good. At the very least, it’s an interesting case study in atrociousness.

If you recall Square Enix’s supremely underwhelming E3 2018 presentation, you probably remember seeing a trailer for The Quiet Man. The one that demonstrated that Dane, the protagonist, is deaf and also very good at street fighting. Now, Dane’s identity as a deaf man could have actually made for a novel experience. As far as sound goes, you only hear thuds and dull echoes, a so-so attempt at recreating what it’s like to be him. When people speak, you’re left trying to read their lips. Admittedly, you can make out some of the words from the mouth animations, but Dane’s deafness really doesn’t make sense in this context. It’s not implemented in a way that adds to or contextualizes the story, which left me wondering why Human Head wanted to further obscure an already broken narrative. Perhaps that was the reason behind it. Adding to the mystery to “elevate” the artistry. The problem is there is no artistry here.

Here’s where I could issue a spoiler warning, but I’ll be honest, I still have only a vague idea of what happened in this story. At the start of the game, Dane purchases some food from a street cart vendor. The vendor tells him trouble is near and strangely, this particular line of dialogue is heard by the player. Dane heads into an alley to confront a gang. He beats up all the cliche bad guys and proceeds to set the doggy bag of food on top of a knocked out dude. What? I guess that’s cool? He served him his lunch or something.

Nonsensical is an understatement

From there, The Quiet Man only gets more incomprehensible. The mix of live-action cutscenes with real actors and rendered cutscenes with poor versions of said actors is jarring. You’re watching a movie, but you’re also playing a terrible game. The one thing that I’m positive happened is that Dane’s mother was murdered when he was a kid. Besides that, I’m really unsure. For a lot of the game, I thought Dane wanted to have sex with his mother. This is because Dane has a pseudo love interest that I think is played by the same actress who plays his mother. Yet, the bond displayed in cutscenes between him and this “love interest” seems more mother-son than lovers. If you’re confused, that’s because I am too.

Image used with permission by copyright holder

Dane is on a revenge tour, hunting down the gang that he thinks killed his mother. For reasons unknown, the gang has kidnapped his stand-in mother (or girlfriend?). It turns out the man who killed his mother is the same man that Dane currently has an elaborate secret handshake with. But it also turns out that this gang is actually led by his own father, a detective, and the true culprit of Dane’s stand-in mother’s kidnapping. Since Dane’s dad helped him get through the gang’s hideout and was shot by Dane’s buddy turned enemy, I really don’t know how this plot was conceived. There’s also the fact that Dane is shot dead on a rooftop only to turn into the grim reaper, which allows him to regain life. Dane drew the grim reaper in a therapist’s office as a kid following his mother’s death, with his father looking on asking questions about why Dane is obsessed with death. It’s pretty obvious, Mr. Detective. Dane blames himself for his mother’s death. Maybe Dane is really just crazy. Maybe I’m crazy for completing this game.

If you’re mad at me for spoiling the entire story of The Quiet Man, fear not, I might be totally wrong. It’s nonsensical to a degree that would make Hideo Kojima and Tetsuya Nomura proud. But unlike those auteurs, The Quiet Man is neither compelling nor fun to play. The only gameplay to speak of is in scenes where you fight a series of goons in rundown buildings and alleyways. The combat is so godawful that it feels like a low budget PS2 game. Punches and kicks go through enemies thanks to rampant clipping. Enemies run through closed doors and stand there waiting for you to make the first move. The camera stutters and jumps all over the place. Controls are clumsy, and the animations are glitchy and laughable. However, Dane has the best posture I’ve ever seen since he walks like a wooden plank, no arch to speak of in his back or bend in his knees.

Image used with permission by copyright holder

When you reach the credits after three woeful hours, you’re told that an update is coming to reveal the true nature of the story. In a strange move, a patch will be released later this week that will turn the audio on so you can hear the dialogue. So much for making a subversive game that puts you in the shoes of a deaf protagonist. I’m sure my interpretation of the story will be proved wrong once the update drops, but something tells me The Quiet Man will be even worse with clarity.

Although I only spent 15 bucks on The Quiet Man, I think the experience of chewing and swallowing fifteen singles would have been a more pleasant and worthwhile use of my money. And remember, all cash is riddled with fecal bacteria.

Steven Petite
Former Digital Trends Contributor
Steven is a writer from Northeast Ohio currently based in Louisiana. He writes about video games and books, and consumes…
Destiny 2 moving to two smaller expansions per year instead of one big one
A ship that's crashed on a planet. It's in pieces and there are a copule white structures in the background.

Bungie announced big changes to Destiny 2 with the hope thatthey'll help bring in new players and free up developers following massive layoffs in July.

In a post published Monday, the development team laid out the Codename: Frontiers road map, which will bring the live-service shooter through the end of 2025. Each Destiny 2 year will have a new makeup going forward; instead of one major expansion per year and and three episodes, the game will now have two medium-sized expansions and four "major updates."

Read more
How to access all secret exits in Astro Bot
Astro Bot rides on a PS5 controller.

Not only has Astro Bot shot its way up to become one of the best PlayStation 5 games, but it is also in the conversation for the best 3D platformer among the likes of Mario. Besides the great graphics, tight platforming, and creative levels and powers, there are tons of things to collect in each world. Bots are the most common, and puzzle pieces are a bit more rare, but it is the secret exits that will have you scratching your head. There are only 10 of these in the entire game, with two per nebula. If you want to collect every Trophy, you will need to track them all down, so we'll point you in the right direction of every secret exit.
All secret exits in Astro Bot
As mentioned, there are 10 secret exits divided between each of the game's five nebulas. We'll go through each to show you where they are hidden.
Az-Tech Trail secret exit

As you progress with the snake gloves in this level, you will come to this room, where you need to use them to yank a red square out of the wall to spawn a bug you can use as a bounce pad to reach the upper area. Before you do, use it to punch all four of the torches on this wall to open it up and reveal the exit.
Creamy Canyon secret exit

Read more
Warhammer 40,000: Space Marine 2: Eternal War tips and tricks
The player’s character, Demetrian Titus, holds a banner while shooting enemies with a pistol in Warhammer 40,000: Space Marine 2.

From watching your corners in case there are enemies and jumping away at the sight of a grenade, to casting your ultimate abilities to aid your team, there's plenty of excitement to be had in Warhammer 40,000: Space Marine 2. We're talking, of course, about Eternal War, the player-versus-player (PvP) mode that pits two teams of six against each other. While there might be a few issues with matchmaking, it's still a game mode that you should try out. That's why we've got a Warhammer 40,000: Space Marine 2 PvP classes guide to help you succeed along the way.

Our Warhammer 40,000: Space Marine 2 PvP guide first looks at a few general mechanics that you need to know about the Eternal War game mode. We then discuss some tips when playing as a particular class.
How to unlock Eternal War

Read more