Skip to main content

Spider-Man will be a PlayStation exclusive in Marvel’s Avengers

Spider-Man will swing onto Marvel’s Avengers, the upcoming live-service game from developer Crystal Dynamics and publisher Square Enix, exclusively on PlayStation.

The character will come to the platform in 2021, assuming the wall-crawler will be available on both PS4 and PS5, especially as the game supports cross-generational multiplayer. Exclusive characters are also probably the reason why the game won’t have cross-play between PlayStation, Xbox, and PC.

Marvel’s Avengers will introduce Peter Parker and his superhero alter ego via an in-game event that will include single-player hero missions before he becomes accessible in the wider multiplayer War Zones.

Crystal Dynamics will take inspiration from numerous different artists’ interpretations of the character, but the original designs of Steve Ditko and John Romita Sr. will be at the core of the influence. While the developer was not explicit in denying it, this all but confirms that this will not be the same interpretation of the character seen in Insomniac’s Spider-Man game.

Your friendly neighborhood Spider-Man comes to Marvel's Avengers, exclusively on PlayStation. Crystal Dynamics offers early details on its own, unique take on the post-launch Hero: https://t.co/GA3t6Y40KI pic.twitter.com/TEho59XfIc

— PlayStation (@PlayStation) August 3, 2020

Spider-Man will follow the same format as the other characters in the game: Skill trees that offer him new abilities, gear to upgrade, and a variety of costumes to choose from. Crystal Dynamics is also working on making the character’s gameplay feel like a natural addition to the title.

Spider-Man is heavily tied to Sony as the company owns the film rights for the character, striking a deal with Marvel’s parent company Disney to have him included in their cinematic universe. While the friendly neighborhood superhero can be found on other gaming platforms like the Nintendo Switch’s Marvel Ultimate Alliance 3, that hasn’t stopped Sony from obtaining exclusivity for Insomniac’s game, the developer recently being absorbed as a PlayStation studio.

Console-exclusive characters are nothing new, but they’re usually implemented in games that don’t have a narrative focus, such as the Soul Calibur series. With the game expanding the narrative as the years go on, it’ll be interesting to see how Crystal Dynamics weaves the web-slinging superhero into the story unless he does make his way to Xbox and PC, only as a non-playable option.

Editors' Recommendations

Tom Caswell
Professional video producer and writer, gaming enthusiast, and streamer! twitch.tv/greatbritom
You need to try PlayStation VR2’s most psychedelic game yet
Key art for Akka Arrh shows psychedelic images.

You know that it's a busy year for gaming when a project by an industry legend launches with hardly any fanfare. That's exactly what happened in February 2023 with Akka Arrh. Created by Jeff Minter and his eccentric studio Llamasoft, the neon-tinted shooter is a remake of a 1982 Atari game that never saw the light of day after being deemed too difficult. Minter got the greenlight to revive the project, bringing it to life as a retro arcade shooter built in his unmistakable style.

While the project was exciting for game historians, it didn't exactly crack into the mainstream (it only has 37 user reviews on Steam). Thankfully, Akka Arrh getting a second chance to shine this week as its new PlayStation 5 version adds PlayStation VR2 support. While that might not be enough to make it a commercial hit, it does give PSVR2 owners a good reason to dust off their headset and check out a delightfully oddball project from one of gaming's true visionaries.
It's a trip
Akka Arrh is the rare example of a game that might be easier to explain on paper than in practice. In this throwback arcade shooter, players control a stationary ship that's tasked with protecting pods from attacking aliens. To fend off foes, players drop bombs that blow up in a different geometric pattern on each level's map. Every time an enemy touches that blast radius, it blows up in the same pattern, chaining to other enemies. The goal is to keep an uninterrupted chain going as long as possible by using a limited number of bullets to knock out foes that can't be destroyed by bombs and grabbing power-ups by hovering the cursor over them.

Read more
A PlayStation game is March’s biggest Xbox Game Pass addition
A woman plays baseball in MLB The Show 24.

Microsoft revealed on on Xbox Wire all of the Xbox Game Pass catalog additions we can expect between today and March 19. Headliners include Control Ultimate Edition, the complete version of the game Remedy Entertainment made before Alan Wake 2, and MLB The Show 24, a game made by a PlayStation-owned studio.

MLB The Show 24 will be available from day one on Xbox Game Pass starting on March 19. It is the latest in Sony San Diego Studio's long-running baseball simulation franchise. Previously a PlayStation-exclusive, Major League Baseball made Sony take the series multiplatform in 2021. Since then, it has come to platforms like Xbox One, Xbox Series X/S, and Nintendo Switch and has been an annual addition to Xbox Game Pass. MLB The Show 24 continues to refine the sports simulation gameplay while also featuring Storylines about The Negro Leagues and Derek Jeter. It also lets players be a woman in the Road to the Show mode for the first time.

Read more
PlayStation lays off 900 people and shuts down London Studio
The PlayStation Studios logo in black and white.

Sony is the latest company in the video game industry to announce massive layoffs in 2024. We've learned that Sony Interactive Entertainment is letting go of about 900 people across several studios; PlayStation's London Studio will shut down as a result.

In a blog post, soon-to-depart Sony Interactive Entertainment President and CEO Jim Ryan says these cuts amount to about 8% of PlayStation's workforce. "Through discussions over the past few months about the evolving economic landscape, changes in the way we develop, distribute, and launch products, and ensuring our organization is future ready in this rapidly changing industry, we have concluded that tough decisions have become inevitable," Ryan explains. "The leadership team and I made the incredibly difficult decision to restructure operations, which regrettably includes a reduction in our workforce impacting very talented individuals who have contributed to our success."

Read more