Skip to main content
  1. Home
  2. Gaming
  3. Computing
  4. Virtual Reality
  5. Reviews

TPCast Vive wireless adapter: Our first take

The first wireless kit for HTC's Vive gives new meaning to 'hot pocket'

Add as a preferred source on Google
TP Cast Vive wireless adapter
Bill Roberson/Digital Trends

“Why you can trust Digital Trends – We have a 20-year history of testing, reviewing, and rating products, services and apps to help you make a sound buying decision. Find out more about how we test and score products.“

Rather than launching a new version of the Vive, HTC will launch a set of official and licensed peripherals in 2017 to enhance the platform, the company announced at CES. The most anticipated of these — if only because it was shown last year — is the TPCast wireless adapter, which lets you use the headset without worrying about the long trail of wires between the headset and your PC.

Recommended Videos

The Vive’s best feature, the room-scale sensors that track your movements in real space, are hampered by its wires. Its easy to trip over them while walking around in a game, and disconcerting to strain against them if they grow taut. Removing those wires, in theory, would complete the room-scale experience, at least in its current form.

As a proof of concept, the TPCast adapter makes it clear that wireless consumer-grade VR, even with the fidelity of the Vive, is within reach, if not inevitable.

Virtual reality without restraints

The TPCast adapter looks a little strange. A small, but not inconsequential black box slides onto the top of the Vive head strap, and plugs into the headset’s USB and HDMI cords. Though it looks like it should be heavy, the adapter does not weigh heavily on your head, at least in short bursts.

It performs exactly as it’s supposed to. In a shooting-gallery-style demo for an upcoming Vive Tracker-based peripheral, the PP Gun assault rifle, there was no noticeable latency between our movements in and out of game. We could whip our rifle around, move around the Vive room at any speed, and the TPCast seemed to keep up.

TP Cast Vive wireless adapter
Bill Roberson/Digital Trends
Bill Roberson/Digital Trends

According to TPCast, the adapter will add less than two milliseconds of latency, and while we can’t confirm that, the wireless connection does not seem to impede your ability to use the Vive so long as the connection stays in tact.

That’s where things go off the rails. While the TPCast works very well under ideal circumstances, it seems to be an incredibly delicate device. One wrong move and the connection can cut out, at least momentarily, if the adapter is touched or jostled. The game did not break or miss a beat, so when the connection came back we could return to playing, but the experience was jarring.

TPCast said such connection blips would be less frequent in the final version. We also experienced other connection issues — the PP Gun in the demo would not always reload or fire. However, it wasn’t clear whether this was an issue with the controller, the software, or the adapter.

VR’s a b&#*h, and then you run out of power

Then there’s the issue of the adapter’s battery. The wireless adapter connects to large battery pack, which has to be stored in a pocket on your person. Stored in the back pocket of our jeans, the XL battery, which gets up to five hours of battery life, heated to an uncomfortable temperature very quickly.

When it was announced, we bemoaned the fact that the standard TPCast adapter would only allow for up to 90 minutes of gameplay.  After using it, it seems unlikely that you would want to use it for more than 15 minutes. The final version of the standard battery may not get quite so hot, mind you, but there’s a real chance that the adapter may be very uncomfortable to wear.

The standard version of the TPCast wireless adapter will cost $250 when it launches in “Q2” 2017. The expanded version will launch at a later date. If TPCast can work out the kinks, the adapter could be a must-own accessory. If not, at least we know there’s a future out there wireless VR.

Highs

  • Easy to attach and use
  • Low latency
  • Integrates well with headset

Lows

  • Battery gets very hot
  • Connection is finicky
Mike Epstein
Former Associate Editor, Gaming
Michael is a New York-based tech and culture reporter, and a graduate of Northwestwern University’s Medill School of…
Sony’s new PlayStation Pulse gaming headsets go big on bass and finally add ANC
More magnets, more bass, and better sound isolation
Electronics, Headphones

Sony has a new pair of PS5 headsets on the way, and the premium model is getting a lot better than its predecessor. The company has revealed the PlayStation Pulse Wireless Headset and Pulse Edge Wireless Headset, refreshing the audio lineup it established with the Pulse Elite in 2024.

Both use larger custom planar magnetic drivers, PlayStation Link connectivity, Bluetooth, and AI-enhanced microphone noise rejection. Though the Pulse Edge really takes things to the next level.

Read more
Razer’s Kraken V4 X Sensa wants to add haptics to your gaming audio
Sensa HD Haptics turns in-game audio into physical feedback, so every gunshot and explosion will hit differently.
Razer Kraken V4 X Sensa HD Haptics side shot

Razer has decided that hearing an explosion isn't quite enough anymore. The company has launched the Kraken V4 X Sensa HD Haptics, a new wired gaming headset that adds physical vibrations to the audio experience. Essentially, when something suitably dramatic happens in a game, the headset can make the player feel it as well as hear it.

The big trick here is Sensa HD Haptics, Razer's haptic technology that converts compatible game audio into physical feedback. Explosions, gunshots, engines, and other low-frequency sounds can translate into vibrations through the headset, adding another layer of immersion without requiring a fancy gaming chair with an unnecessarily aggressive subwoofer.

Read more
Xbox Game Pass is loading up September with Gears of War: E-Day, Dune: Awakening, Minecraft Dungeons II, and more
The next Game Pass wave is less "something to play" and more "when am I supposed to play all this?"
Xbox Game Pass is getting Gears of War E-Day, Dune Awakening, Minecraft Dungeons II and more

If the Xbox Game Pass backlog wasn't already terrifying enough, Microsoft has just added another batch of games to the pile. The latest wave stretches from September 16 through October 6, with big names including Dune: Awakening, Ninja Gaiden 4, Minecraft Dungeons II, and Gears of War: E-Day.

Dune and Ninja Gaiden are warming up the Game Pass party

Read more