Skip to main content
  1. Home
  2. Gaming
  3. News

Google acquires Typhoon Studios to bolster Stadia game development team

Add as a preferred source on Google

Google acquired Typhoon Studios, the independent developer behind the upcoming Journey to the Savage Planet, to help make games for the Stadia streaming service.

In a blog post, Google said that Typhoon Studios will be joining the first studio of Stadia Games and Entertainment in Montreal. The developer, however, will continue working on the release of Journey to the Savage Planet to multiple platforms on January 28, 2020, as it is integrated into Stadia’s game development team. Future games from Typhoon Studios will be exclusive to Stadia.

Recommended Videos

Typhoon Studios was launched in 2017, co-founded by Reid Schneider and Alex Hutchinson. Schneider has loads of AAA game development experience, including as a senior producer on the original Splinter Cell and as executive producer on Batman: Arkham Knight. Hutchinson, meanwhile, was a lead designer for The Sims 2 and Spore, and creative director for Assassin’s Creed III and Far Cry 4.

Stadia Games & Entertainment head Jade Raymond told GamesIndustry.biz that she was impressed with Typhoon Studios’ feat of launching Journey to the Savage Planet, the developer’s debut title, in less than three years, and with a small team of just 26 people.

“They’ve really assembled a AAA team, and the goal of acquiring the team is that it will really give us a head start in making the system-defining games everyone is waiting for,” said Raymond.

The terms of the acquisition were not disclosed, but it is likely not a massive purchase. Typhoon Studios, however, is the first investment by Google into Stadia since the video game streaming service launched in November.

Google Stadia has had a rough start, due to a variety of issues that have limited the service’s potential such as poor PC performance, latency issues, a limited launch library, and a confusing user interface. The announcement of the bonus Buddy Pass, which gives away free three-month subscriptions, showed just how much it is struggling.

Joining Google in acquiring assets to boost its cloud gaming capabilities is Facebook, which recently confirmed that it bought Spain-based PlayGiga for $78 million. Facebook has not specified its plans with PlayGiga, but it appears to be preparing to take on Stadia and other video game streaming services.

Aaron Mamiit
Aaron received an NES and a copy of Super Mario Bros. for Christmas when he was four years old, and he has been fascinated…
Phantom Blade Zero makes me think Sony might have a point about going all digital
Physical games still matter, but when the disc isn't a complete copy of the game, the argument for keeping it becomes harder to make.
Phantom Blade Zero Featured Image

I'm a big supporter of physical games. There's something satisfying about owning a disc, lending it to a friend, or grabbing a bargain without waiting for a digital storefront to approve the price. But Phantom Blade Zero has me questioning one of the biggest arguments in the physical-versus-digital debate. The game's digital version launches on October 29, 2026, while its physical PS5 editions, including Standard, Deluxe, and Ultimate versions, won't arrive until 2027.

And there's another wrinkle: the digital version reportedly needs up to 134GB of storage, raising questions about how much of the game can actually fit on a standard Blu-ray disc. A standard PS5 Ultra HD Blu-ray disc maxes out at 100GB, so Phantom Blade Zero may need to ship across multiple discs or require players to download additional data to finish installing it. Either way, the idea of popping in a disc and having the complete game ready to play gets a little murkier.

Read more
Nintendo Switch 2 jailbreak breakthrough shows what AI can do, but it’s not a one-click hack
The software-only exploit works on the latest firmware, but it's tethered and still has significant limitations.
Nintendo Switch 2

The Nintendo Switch 2 has reportedly been jailbroken, and AI helped crack the code. Developer Sammy Hajhamid, aka pepsipu, used OpenAI's Codex to help exploit the console, even modding Mario Kart World with the likes of Peter Griffin and Hatsune Miku. But before anyone celebrates an unlocked Nintendo playground, there's a catch: the exploit is tethered, not a full-blown custom firmware jailbreak.

AI helped crack the Switch 2, but it wasn't a one-click job

Read more
Xbox Cloud Gaming gets a standalone pay-as-you-go option
The service starts at $3.99 for 10 hours, and unused playtime won’t expire until you use it up.
Xbox Cloud Gaming

Microsoft may already be putting pieces of its rumored Game Pass overhaul into place. A recent report claimed that Xbox CEO Asha Sharma is planning a major rethink of the subscription service that could let players pay separately for features such as cloud gaming, multiplayer, and console-only games. Xbox has now started testing a pay-as-you-go version of Cloud Gaming that does not require a Game Pass subscription.

Xbox Cloud Gaming now has an hourly price

Read more