Publishers shouldn’t count on ‘redemption arcs’ to save their games

Everyone loves an underdog story. The tale of someone picking themselves up, facing down adversity, and overcoming the odds is one we as a society never seem to get tired of for how inspirational they can be. For video games, redemption arcs have been a bit more complicated.

On one hand, there are some titles that have managed to turn their fate around. These are games where developers didn’t give up after a bad launch, making good on their promises to keep on improving the title until it is what it really always should have been. On the other hand, those game redemption arcs can take years to come to fruition. Heading into 2022, the gaming landscape is no longer a sustainable place for those long-tail success stories.

The redeemed

Image used with permission by copyright holder

Perhaps the best thing about gaming in the modern age is how easy it is for developers to address issues in a game after it’s launched. Back in the cartridge and early disk-based gaming era, the games sold were static. Unless developers decided to release a new physical version with changes — a costly and extreme measure — the final, printed game had to be in ship shape with the time, money, and resources the studios had to produce it. Now it’s more of a rarity for a game to come out without a day one patch of some kind, let alone a roadmap of future DLC.

This convenience has saved some games from catastrophe. Players always points to No Man’s Sky, and for good reason. It was hyped up beyond reasonable expectation by the game’s developers and players eagerly bought in. When it launched and was almost nothing like what fans expected, the blowback was cataclysmic. If Hello Games didn’t — or couldn’t — do something, it may not have had a future in games. The developers put their heads down and got to work pumping out free expansion after free expansion until the game met, and went further beyond, what was initially promised.

The examples don’t stop there. Final Fantasy XIV, Destiny 2, Rainbow Six Siege, and more all came out at various levels of disappointment, but thanks to continued efforts by the teams behind them, they’re all more popular now than ever before. Even so, it’s only gotten harder for these types of turnarounds to happen, and by next year I doubt it will be possible anymore.

The best time to plant a tree

Image used with permission by copyright holder

In an ideal world, games would launch in fine shape and then get better over time — no need for a “redemption” arc at all. That’s not the reality we live in. Some games just won’t come together like the developers wanted, whether it be because of rushed launched timelines or plans simply falling through. That was exactly what happened with those “gold standard” titles like No Man’s Sky, but it’s becoming harder for games to complete that journey.

It’s an issue of time. Those games came out years ago, or even a decade in Final Fantasy XIV’s case. They’ve had the years needed to win back goodwill and players with improvements. How can a brand new MMO like New World compete with a game with FFXIV at launch? A game with three or four years of development time can’t possibly offer as much as another that had that same development time, plus five or six more years of support after that.

For a recent example, just look at Battlefield 2042, which has had a rocky launch. Why pay full price for a game that might get better a year or two down the road when there are shooters that actually work well and are complete coming out at a faster rate than ever? Why not stick to a game like Rainbow Six Siege that has already gone through those growing pains? For the most part, gamers have caught on to that fact, too. Battlefield 2042‘s player base has fallen off a cliff since launch and it’s hard to imagine them coming back anytime soon.

It’s important to note that this is a Battlefield game we’re talking about, not some unknown or new IP like No Man’s Sky. If one of the biggest shooter franchises of all time can’t hold its players, what hope does any other game have that dares come out in a rough state?

Image used with permission by copyright holder

It doesn’t help that gamers are more skeptical than ever. We know developers have seen these success stories and assume, whether right or wrong, that putting a game like Battlefield 2042 out in an unfinished state is a calculated move. It can feel like publishers want to rush out a game out early, getting as many early sales as possible, and then slowly fixing it over time and getting pats on the back for the gradual improvement. It’s a strategy that backfired for CD Projekt Red with Cyberpunk 2077, making players hypersensitive to the tactic.

What’s worse is that there’s no guarantee that developers even will fix these games long-term. We were told — even given a full road map — for how Anthem would fix its issues and become a full experience, and but the game’s big update was canceled before that came to fruition. That game is a dead husk and always will be.

2022

First impressions are going to be everything in 2022. I don’t need to rattle off the absolute killer lineup of titles coming out in the first half of the year alone to tell you that any game that dares come out in a broken state won’t be given the time of day. There are too many functional, older games players are already hooked on, and the competition for new games is reaching a fever pitch.

It was a different landscape when Final Fantasy XIV first launched and nearly died on the vine. It lost a ton of players, just like we see now with Battlefield 2042, but competition looked very different even just a few years ago. The MMO space, for example, basically just had World of Warcraft on top and a few stragglers fighting over the scraps. In Battlefield 2042‘s case, it launched right next to the yearly Call of Duty release and Halo Infinite just weeks apart.

That’s not even considering the free-to-play market drawing more and more attention. It’s not a good look at all when a free game not only works better but has more content than a full-priced game like Battlefield 2042. Looking at them in a vacuum, Battlefield 2042 and all those games that got their glow-ups aren’t all that different, but expectations, competition, and gamers wising up have made it so much more difficult for a game to earn trust back.

The market just isn’t in a place where players need to settle on a lesser experience and hope it gets better anymore. It’s just easier to move on from a broken game and never return. Who has the time when are so many other games to play? Video game “redemption” stories could become a thing of the past, with more titles going the way of Anthem if they don’t get it right the first time.

Editors' Recommendations

Jesse Lennox loves writing, games, and complaining about not having time to write and play games. He knows the names of more…
Is Helldivers 2 coming to Xbox?

Helldivers 2 was a massive hit right out of the gate for developer Arrowhead Game Studios, and the game's popularity has only grown since its release in February of this year. Shedding the top-down perspective of the first Helldivers, this cooperative third-person shooter took the world by surprise by being equally hilarious, fun, and challenging. It demands everyone work together to overcome massive hordes of bugs while also dealing with the fact that one player's slipup could derail the whole mission in the most humorous fashion. It's a total riot, and it's not hard to see why.

However, players on Xbox haven't had an opportunity to join in on the fun, as the game is only available on PlayStation 5 and PC. Since so many modern games have timed exclusivity, you may be wondering if that's the case for Helldivers 2, and we've got the answer for you below.
Will Helldivers 2 ever come to Xbox?
It's very unlikely that Helldivers 2 will ever come to Xbox consoles. The primary reason for this is that Helldivers 2 is published by Sony Computer Entertainment, which is a direct competitor to Microsoft. Sony is known for being very protective of IPs and brands, meaning the company tends to keep its published games off of competing consoles.

Read more
Marvel’s Midnight Suns dev confirms romance options were never in the game

When Marvel's Midnight Suns was released in 2022, some were disappointed that players were unable to romance any of the superhero characters in the game. While players have wondered whether or not that was Marvel or Firaxis' decision, Midnight Suns' Creative Director Jake Solomon has now affirmed to Digital Trends in an interview that he truly never considered romance for the game.

"I’ve seen people say romance was a part of this, but it never was. I never even brought it up to Marvel because I couldn’t find a way," Solomon told Digital Trends as part of a wider discussion about his work on XCOM and Marvel's Midnight Suns, as well as the formation of Midsummer Studios. "I think the best way for romance to work is for the characters to respond to what the main character wants, right? I think it has to be like that, so it’s hard to mess with these really defined characters. They have these defined sexualities, and it would be hard to fulfill fantasies for all players in terms of what it is they want to do."

Read more
Assassin’s Creed Shadows: release date, trailers, gameplay, and more

We've been asking for it ever since the series debut, and now we're finally getting an Assassin's Creed game set in Feudal Japan. Previously known by the code name Assassin's Creed Red, Assassin's Creed Shadows will be the latest entry in the long-running Assassin's saga. Ubisoft let us know we would be getting the world premiere trailer first, but it turns out there was a lot more to show than just a first glimpse at the game. We've managed to gather all the footage and information shared online to deliver you the goods about Assassin's Creed Shadows.
Release date

You will be able to wear the hidden blade once more in Assassin's Creed Shadows when it launches on November 15, 2024.
Platforms

Read more