Skip to main content
  1. Home
  2. Gaming
  3. Cars
  4. Features

Virtual Formula One racing needs to embrace chaos to succeed

Add as a preferred source on Google

The 2020 Formula One race season is on hold, so to tide race fans over until the teams can get out on track again, F1 has gone virtual.

For the past few weeks, the sport has become an e-sport. In place of the Bahrain Grand Prix originally scheduled for March 22, there were two races held online, while last weekend F1 put on a series of showboat pro-am races to keep us all entertained.

Formula One race
Image used with permission by copyright holder

It’s an inspired plan. The sport not only takes advantage of modern technology in a way that wouldn’t have been possible just a few years ago, but also pulls in drivers and fans from the world of F1 e-sports, mixing them all up with real-world F1 drivers and fans. The result? Well, it’s surprisingly enjoyable, but only when it’s not trying to “be” Formula One.

Recommended Videos

Unfortunately, the tedium of a real-life processional F1 race is felt just as much when the race is virtual. The F1 e-sports races prove that if the online racing format is going to succeed over the coming months, the sport needs to throw in some wild cards to make it exciting.

No big-name drivers, but that doesn’t matter … yet

On the weekend that should have hosted the Bahrain Grand Prix, which was canceled due to the coronavirus, formally known as COVID-19, there were two virtual grand prix races held online instead. One was sanctioned by the Formula One Association, and promoted through official F1 social channels. The other, called Not the Bah GP, was put on by Veloce Esports, a London-based e-sports team heavily involved in virtual motor sports. Both managed to prove that what makes a race memorable is when the unexpected happens.

Thankfully, the look of F1 has been retained without any additional work, and this makes a huge difference to e-sports newcomers. All the races take place using Codemasters’ F1 2019 game, so it looks exactly like F1. Who was racing? Formula One fans would have recognized a few names in both the official race and the Not the Bah GP race. Nico Hulkenberg, Esteban Gutierrez, Stoffel Vandorne, Johnny Herbert, and Lando Norris were among the most familiar names, while F2 followers would have known Louis Deletraz and Guangyu Zhou. Sports car drivers like Philip Eng also participated.

Sadly, the really big-name drivers were all missing. It’s not clear why, but rather than them not wanting to race, it may simply be they didn’t have access to the right equipment at the time, and it may be that more will race in the future. However, F1 is notoriously image-conscious, and “playing games” may not sit well with teams and sponsors. While having more current drivers involved will help boost virtual F1’s popularity immensely, it’s not essential just yet. Pitting pro-e-sports racers against real-life drivers is intriguing, and throwing in some keen amateurs as well could give future events some much-needed spice.

An unusually usual day at the races

I was on board for the new format, with or without all the drivers. But what I’m not on board with is a dreary afternoon’s non-racing. At its worst, virtual F1 is an authentic r-creation of real-life F1, warts and all. In the opening race for Not the Bah GP, the top four positions were mostly several seconds apart from each other, so in other words, we were watching cars go round the track and not racing, which was rather dull. The worst F1 races are exactly like this, but there is still an element of the unknown at play — weather, reliability, driver error, and accidents could change things — to keep you watching. That element is notably absent when you know you’re watching a video game.

REVERSE GRID CARNAGE!! NotTheBahGP Race 2 Highlights

However, the second race changed all that. In a genius move, race coordinators set round two as a reverse grid race based on the winning order of the first race, and true to F1 form, when things get all mixed-up, you get more exciting racing. There were cars all over the track, sub-1-second gaps, and plenty of action and overtaking. Over on the official F1 channel for the virtual Bahrain Grand Prix, it was the same story.

2020 Bahrain Virtual Grand Prix Highlights | F1 Esports

A mixed-up grid gave us 14 laps of fun racing as Norris and YouTube racer Jimmy Broadbent went from the back of the grid to the front, crashes galore put everyone out of position, F1 veteran Johnny Herbert caused an upset at the start, and all drivers raced hard. Throughout the reverse grid race and the official F1 race, there were a lot of times when I didn’t really have clue what was going on, or who was in what position — but it was undeniably exciting.

Lando Norris Vs F1 Fans! | #ChallengeLando Stream Highlights

With no virtual race taking place this past weekend, the official F1 channel held a varied (and intermittently successful) “Challenge Lando Norris” session, which once again proved that making it as unusual as possible is the secret sauce for success. The final challenge worked best as Norris attempted to re-create the 1988 race at Suzuka, which meant starting from 14th with the aim of winning the race against amateur racers. You could feel the pressure and excitement, and it was a lot of fun to watch Norris try to battle his way through.

The Bahrain reverse grid race and the Suzuka Throwback Challenge are perfect examples of what’s needed to keep me watching each week. Enjoyable, unusual, and often exhilarating, they’re everything a straight-up virtual race often struggles to be.

Learning from experience

Both F1 and Veloce Esports should be congratulated for quickly putting something together for us to watch in the absence of a true 2020 F1 season. It’s obvious there is a sharp learning curve for all involved, from educating F1 fans who are entirely unfamiliar with e-sports, to overcoming disruptive technical issues during the races. However, the ingredients are all there. F1 has its own visually accurate game, Norris is an established streamer with a great personality, and the commentators on the F1 channel and Veloce E-sports are knowledgeable, entertaining, and, crucially, know when to have a laugh. It’s so close to being something really special.

The problem is F1 as a sport tends to take itself very seriously, but this is not the time to do so. No one is amassing points, and none of this will make any difference to a championship, so there is no need to treat it like the stakes are high. Teams and drivers not joining in due to concerns over optics or “failure” need to get over themselves and get involved. It doesn’t matter if they aren’t that experienced in online racing, as that perceived disadvantage just becomes another much-needed wild card to improve the spectacle.

Virtual F1 needs to continue innovating and embracing new ideas — something the sport normally excels at — and break away from any notion that virtual F1 needs to mirror real-life F1. There is an opportunity here to build something that continues to complement real-life F1 when it eventually returns. F1 needs to realize this, embrace it, and go virtually racing. Everyone is learning as they go, but the most important lesson the sport should take note of so far is that no one wants a faithfully re-created F1 experience, and if virtual F1 is going to be something we want to watch continue watching in the future, chaos often needs to rule.

Andy Boxall
Andy has written about mobile technology for almost a decade. From 2G to 5G and smartphone to smartwatch, Andy knows tech.
You can play Xbox games for free if you don’t mind watching ads
You can watch some ads and play for an hour!
Xbox logo

If you've been curious about Xbox Cloud Gaming but didn't want another monthly subscription, Microsoft may have a new option for you. The company is testing a free, ad-supported version of Xbox Cloud Gaming for Xbox Insiders, allowing eligible players to stream select games they already own without a Game Pass membership.

However, you'll have to watch a short advertisement before your session begins. Microsoft says the ads will never interrupt gameplay, making this an early test of whether a simple tradeoff can bring cloud gaming to more players.

Read more
Lenovo’s latest LOQ is more comfortable running newer AAA games
Lenovo's LOQ 17 gets a new RTX 5070 12GB graphics option
LOQ 17 gaming laptop

Lenovo has expanded its LOQ gaming laptop lineup with a new graphics option. The company has introduced a refreshed version of the LOQ 17IRX10, pairing Intel's Core i7-14700HX processor with Nvidia's newly announced GeForce RTX 5070 12GB laptop GPU. The update gives buyers another configuration to choose from without changing the overall design or feature set of the laptop.

The new variant joins Lenovo's existing LOQ 17IRX10 lineup, which was previously available with GeForce RTX 5050, RTX 5060, and RTX 5070 8GB graphics options. While the chassis remains unchanged, the addition of a 12GB RTX 5070 brings more VRAM to the series, a specification that has become increasingly important as modern AAA games demand larger texture caches and higher memory capacity.

Read more
Lenovo’s new thin-and-light handheld leaves out one crucial detail
This tiny Legion handheld puts the cloud in your hands
A hand holding the Lenovo Legion Go S handheld.

Lenovo has revealed more details about an upcoming Legion gaming handheld that could be among the thinnest and lightest devices in its category. The Legion C700 will measure just 14.99mm at its thinnest point and weigh approximately 556 grams, or around 1.25 pounds. By comparison, Lenovo’s Legion Go S is 22.6mm thick and weighs about 730 grams, while the ASUS ROG Ally X measures 24.7mm and weighs 678 grams.

Trimming these figures down should make the C700 much easier to hold for long periods and carry in a bag. But all of this portability comes at a cost--and that's cloud gaming.

Read more