Skip to main content

The Walking Dead brings new Fortnite maps, characters, and weapons

The Walking Dead Universe Lurches into UEFN and Fortnite Creative

The Walking Dead has come to Fortnite in the form of new weapons, new enemies, and new assets to build with. Creators in Fortnite can now build new islands using content from The Walking Dead in Unreal Editor for Fortnite (UEFN) and in Fortnite Creative. That’s not all, either; when version 34.30 rolls around on April 8, Negan will be available as an NPC, and he arrives as a playable character on April 4.

Recommended Videos

But here’s the best part: you can start building today (even though you can’t publish your islands on the Creator Portal until May 16.) If you’ve been away from Fortnite for a while, the game isn’t what it used to be. It has expanded far beyond the battle royale mode to include a slew of user-created content, game types, and more.

One of the new type of enemies is called a Walker. These are slow, shambling hordes — typically what you think of when you think zombie — and they’re easy to kill in small groups. Put a bunch of them together, though, and you have trouble. If someone is bitten, it deals damage over time. And you know what that means: once bitten, it’s just a matter of time.

Fortnite x Walking Dead
Image used with permission by copyright holder

The Prison Starter Island gives you a map to start from, but youc an also use the Flat Grid Template to create an island all your own. You can opt for the classic zombie-killing Shiva Shotgun, or go for Negan’s own Lucille. Nothing like clobbering a mindless ghoul with a barbwire-covered bat, right?

There are plenty of how-to guides and documentation to help you get started. The Fortnite community continues to create custom, fresh content for the game that keeps it fun long after the initial thrill of coming in first place wears off, and this collaboration is another chance to continue that trend.

Please enable Javascript to view this content

Patrick Hearn
Patrick Hearn writes about smart home technology like Amazon Alexa, Google Assistant, smart light bulbs, and more. If it's a…
After Oblivion Remastered, I’m even more excited for Skyblivion
A creature stands among flowers in The Elder Scrolls IV: Oblivion Remastered.

This week, Bethesda shocked fans (or at least fans who don't follow the rumor mill) with the surprise release of The Elder Scrolls IV: Oblivion Remastered. The project pays its respects to a 2006 RPG classic by giving it an Unreal Engine makeover and peppering in a few tasteful quality of life improvements. It's somehow both a major overhaul and the exact same game, filled with the same charming quirks that have fueled YouTube compilations for decades. For many fans of the original game, it'll likely be a definitive remake that gives us a final word on a classic.

But it won't be the last time we see Oblivion remade. For over a decade, a group of dedicated fans have been working on a full scale remake of Oblivion within Skyrim, dubbed Skyblivion. Though it may seem like Bethesda just ate that project's lunch, I find myself more interested in it than I was before after the comparatively unambitious Oblivion Remastered.

Read more
I swapped my camera for a game controller, and became a better photographer 
DT OuttaFocus: I swapped my camera for a game controller, and became a better photographer 

I don’t trust my photographic instincts, and my life doesn’t always afford me the time to go out and hone them and experiment with my camera. If you have a similar problem, I may have found a way around all this. It requires nothing more than sitting in your living room holding a video game controller. It’s a game called Lushfoil Photography Sim, and it’s like a set of training wheels for your camera. 

How does it help? 

Read more
Paranormal puzzle game Ghost Town is a step forward for VR
A man shines a light in a dark room in Ghost Town

My favorite thing about following the video game industry closely as part of my job is seeing how much it evolves over time. It’s a joy to see something like mobile games grow from playing Snake on my phone to console-quality games. And it’s similarly rewarding to follow a studio from its debut game to its bigger, more ambitious projects decades later. Ghost Town lets me see both of those evolutions play out at once.

The new VR puzzle game is the latest project by Fireproof Games. If you’ve played a lot of mobile games over the years, you may recognize that name as the developer behind The Room, an excellent series of moody escape room games. After four hits on mobile, Fireproof would expand its skillset with 2020’s The Room VR: A Dark Matter, a must-have VR game that showed how much more the studio could do. Five years later, Fireproof has raised the bar for both itself and VR gaming at large again with Ghost Town.

Read more