Skip to main content

Call of Duty’s Godzilla vs. Kong event doesn’t match the hype

One of the most important aspects of a live-service game is its ability to keep players engaged for long periods of time. This can be done in a multitude of ways, but a common trend is to implement limited-time events that aim to attract players. Call of Duty: Warzone, one of the most popular free-to-play live-service games, has heavily relied on its seasonal events, most recently with the implementation of Godzilla and King Kong.

The event, titled Operation Monarch, launched on May 10 and allows players to battle alongside the massive monsters. While the event itself was intriguing and fun at times, the marketing leading up to Operation Monarch was highly misleading, due in part to the fact that King Kong and Godzilla don’t fight one another at all. Instead, the two beasts simply wander around the map, aimlessly, which has sparked a major sense of disappointment.

Misleading marketing

Operation Monarch Official Teaser feat. Godzilla vs. Kong | Call of Duty: Warzone

The Operation Monarch event sends 60 players to Caldera, with the goal of being the last squad standing. The catch is that Godzilla and King Kong — known as Titans in-game — roam the island and can take players out with ease. As you collect loot and damage the Titans, you’ll earn intel that eventually accumulates and turns into rewards such as a Loadout Drop, Gas Mask, or even a controllable killstreak that allows you to actually command the two creatures (which is admittedly really cool) to attack other players.

King Kong punching Godzilla in Warzone.
Image used with permission by copyright holder

The mode itself has a slew of problems, but right out of the gate, the most egregious issue is that King Kong and Godzilla don’t battle one another, despite the trailers making it seem like that’s what would happen. Many fans expected it to play out almost like one of Splatoon’s Splatfest events, wherein the community has to pick between two teams — in this case, Team Godzilla or Team Kong — to battle it out for the duration of the event.

Instead, the limited time mode (LTM) feels more like regular Resurgence Battle Royale, with a sprinkle of Kong and Godzilla on top, rather than the monsters being the focus. There’s literally a shot in one of the teaser trailers that shows King Kong squaring up against Godzilla, so it’s easy to see why the community was upset when this didn’t take place in the actual event.

Missing the mark

To get a sense of what the community thought about the event, Warzone streamer and influencer ModernWarzone released a poll. Of the 24,194 people surveyed, over 70% voted that the Operation Monarch event was a “loss.” It’s a small sample size, but given the overwhelming results, it’s an informative snapshot of the event’s general reception.

Was #OperationMonarch a W or an L?

— ModernWarzone (@ModernWarzone) May 11, 2022

One of Activision’s priorities with Warzone is to keep newcomers engaged, which can be tricky due to how complex the game is. With the Operation Monarch event, a newcomer or casual player might still get absolutely decimated during a match depending on who they get paired against. Experienced players can easily sit back, fire away at one of the Titans, and rack up intel to eventually get their own custom loadout, which can be used to easily take out players who don’t know what they’re doing. In this regard, it’s an appealing premise for experienced players, but the casuals will likely have a rough time.

Because this mode plays like a worse version of standard Battle Royale, there isn’t much reason to revisit it after a few matches. Sure, the spectacle of seeing the two massive Titans is enjoyable, but it quickly gets old since there isn’t a ton of substance in this mode. It would have been interesting if Activision implemented something that played out more cinematically, especially since the stars are supposed to be the two giants. Perhaps giving players the ability to land on top of the creatures to battle one another could have made it feel special. Maybe we could have seen a similar version of what’s in the game now, but with the ability to power up the Titans, allowing them to duke it out.

Fortnite shows the way

Despite all of my criticisms, I recognize it’s tricky to effectively blend massive monsters into a seemingly grounded military shooter — especially from a developmental standpoint. Considering Warzone is only a couple of years old, it stands to reason that developer Raven Software (and other support teams) are still learning what works and what doesn’t. In this case, figuring out a way to please all players is a massive undertaking. Players are often willing to forgive a developer for missteps here and there — the main issue is that the trailers didn’t match the final product.

Ultimately, Operation Monarch isn’t the worst event Warzone has received. Warzone has a history of terrible events such as the Vanguard reveal, which required players to simply fire at a train for an excruciatingly long time. So compared to that event, Operation Monarch is an improvement, though the bar is admittedly low.

Given the precedent set by Fortnite, which features large-scale events that are typically met with a positive reception, it’s easy to see why players would be underwhelmed with the Warzone’s Operation Monarch. Activision should look to the way Fortnite does its events — particularly its large-scale modes that feature cooperative gameplay — and take notes for Warzone. Something like the massive Fortnite Galactus event that allowed players to enjoy a more guided experience was fantastic, so perhaps Activision could add its own spin on a similar formula to make something compelling. Operation Monarch was certainly a step in the right direction, but Activision still has a lot of improvements to make when it comes to Warzone’s events.

Editors' Recommendations

Topics
Joseph Yaden
Joseph Yaden is a freelance journalist who covers Nintendo, shooters, and horror games. He mostly covers game guides for…
Call of Duty: Warzone is finally coming to mobile in March
Gameplay from Call of Duty: Warzone mobile

Activision's popular battle royale game Call of Duty: Warzone is making the jump to mobile in March. Specifically, it launches for iOS and Android devices on March 21.

This is a separate game from Tencent's Call of Duty: Mobile, which is currently available on the App Store and Google Play Store. Call of Duty: Warzone Mobile is made in-house by several Activision teams, including Beenox, Digital Legends, Solid State Studios, and Shanghai Studios. Further signifying that connection is that Warzone Mobile has shared progression with Call of Duty: Modern Warfare III and the PC and console versions of Warzone. Payers can level up the same weapons, access content from the BlackCell Battle Pass and store, and gain XP on the same account across all three games. Warzone Mobile will also have full controller support, although it will have a virtual controller overlay that's highly customizable.

Read more
Call of Duty: Modern Warfare III trailer teases a No Russian reimagining
No Russian's reimagining in Call of Duty: Modern Warfare III

Activision Blizzard has fully pulled back the curtain on Call of Duty: Modern Warfare III following an in-game event in its predecessor. This came alongside new gameplay that concludes by teasing a rebooted version of the series' infamous No Russian mission.
The gameplay trailer focuses on the campaign missions, which got a lot more detail in a post on the game's website. It affirms that the game follows Task Force 141 as they take on Vladimir Makarov and will feature some "Open Combat Missions" that give players multiple ways to complete objectives. The gameplay seems to mainly feature a stealthy run to one of these levels. Of course, the trailer's most shocking moment comes at the end.
Gameplay Reveal Trailer | Call of Duty: Modern Warfare III
We see Makarov text someone "No Russian," before they pull out a gun on a crowded plane. If you don't remember, No Russian was one of the original Modern Warfare II's most infamous missions, as it had players partake in a mass shooting terrorist attack at an airport with Russians. The level has influenced the tone of this rebooted Modern Warfare series, and it now looks like Modern Warfare III is set to reimagine this mission in some way, following up the Modern Warfare II post-credit scene that referenced it.

While the trailer focused on the campaign mainly, that post confirmed a lot of new info on multiplayer and Modern Warfare Zombies too. Its multiplayer features all 16 launch maps from 2009's Modern Warfare II, two larger Battle maps for Ground War and Invasion, and an even bigger War map for the return of the War Mode introduced in Call of Duty: WWII. Map voting returns, so you can have a say in where you want to play a match.  Finally, Activision says Modern Warfare Zombies takes place in a new open world where players will fight Dark Aether Zombies, complete missions, and incorporate Extraction game elements. 
Call of Duty: Modern Warfare III launches on PC, PlayStation 4, PS5, Xbox One, and Xbox Series X/S on November 10.

Read more
Activision teases Call of Duty: Modern Warfare III’s biggest improvements
The official logo for Call of Duty: Modern Warfare III.

Activision has just teased lots of new details about Call of Duty: Modern Warfare III, which launches this November. That includes the fact that the game will contain a Zombies mode, more open-ended campaign missions, and introduce a new "Call of Duty HQ" that will serve as a hub for all future Call of Duty games.

These details were all revealed in a new blog post posted on the series' website ahead of the in-game event that will give us our first in-depth look at Modern Warfare II. In it, Activision clears up a lot of rumors about the game to try and show that Modern Warfare III is still an "incredible, premium annual game experience across Campaign, Multiplayer and Co-operative modes" despite reportedly starting development as a Call of Duty: Modern Warfare II expansion.
Some of the features listed we already knew about, like the fact that this year's campaign features Makarov as a villain and that players can carry over their progression and inventory from Modern Warfare II. Others are new, though, like the fact that the campaign will feature new "Open Combat" missions. That seems to imply that Modern Warfare III's campaign levels will offer more freedom than is typical in a Call of Duty level. When it comes to multiplayer, the post states that players can expect new combat vest, perk, tac-stance movement, and after-market parts systems in addition to some Riochet Anti-Cheat Improvements.
More importantly, it's finally officially confirmed that this year's game will feature a Zombies mode. Titled Modern Warfare Zombies, Activision calls it the "largest Zombies offering to date." Finally, Activision made it clear that it plans on keeping all Call of Duty content closely bundled together going forward. After Modern Warfare III launches, Call of Duty HQ will be introduced and serve as "one access point for your future Call of Duty content."
While there aren't many specifics on all of these things, we at least now have a broader picture of what to expect from Call of Duty: Modern Warfare III when it launches on November 10.

Read more