Skip to main content

Weird West is a western RPG that lets players pick their poison

When you find yourself in a cruel land, filled with monstrous enemies and other folks that want you dead, it’s best to have some options. Weird West, an upcoming western RPG, wants to give you as many choices as it can. The developers at Wolfeye Studios are taking what they have learned from their past as game developers to bring a new take on the simulation genre.

Weird West - 'Journeys' Trailer | PS4

I sat down with some of the developers for a preview event and saw what players can expect in their playtime with Weird West. The game takes place in a stylized wild west narrative where cowboys, cultists, and unspeakable horrors meet. The focus is to give players plenty of room to explore the mechanics that they want to play with.

Gunslingers exploring a strange town in Weird West.
Image used with permission by copyright holder

Pick your poison

The first thing that jumps out from the game is its unique art style. With its hard lines and almost brush-like color fill, the game has almost a comic-like feel to it. This art is intentional, as the developers wanted to give it a timeless feel where the aesthetics are not held down by the current standard of technology. The landscapes that I experienced during the playthrough were: A homestead, a town where no one wanted to kill the player, a town where everyone did, and tunnels at the bottom of a well.

One interesting thing I noticed is that the color palette is very earthy and brown. Usually, I would complain about how everything is just garbled together and how difficult it is to differentiate between a roof and dirt on the ground. However, thanks to the art direction everything was clearly presented despite a small spectrum of color on the screen.

The developers say that they want to bring what they have learned from past games to create a compelling simulation game. Many of the developers working on Weird West came from Arkane Studios, the studio that worked on Prey and Arx Fatalis. That DNA can be easily seen throughout the game, as the developers really want players to interact with the world. As soon as the game starts, players can interact with anything they can get their hands on. Moving and sitting in chairs, rummaging through barrels, and even grabbing bottles and throwing them. In the demo, the player threw a held bottle into the air and shot it like a gunslinger in an old-timey roadshow. It’s not a useful battle skill, but it was certainly novel. It showed that anything and everything can be interacted with.

Sneaking through an enemy town in Weird West.
Image used with permission by copyright holder

This became evidently clear when we experienced our first combat encounter. The devs ran across a walled-off town filled with ne’er-do-wells that are aligned with sirens. Yes, actual sirens. Once a cutscene wrapped up, I saw how many options that players will have in Weird West. In broad strokes, each conflict can be resolved using combat or stealth. However, these two broad options branch out wildly for players. You can enter the town guns blazing and try to shoot your way through every single enemy. Alternately, you can maintain your range and pick them off one at a time. You can even subdue the guards and start to sneak in by hiding behind objects. Or you can locate boxes and stack them up so you can climb over the wall and avoid the starting guards completely.

That’s what makes Weird West compelling. Sure, dark magic, strange cryptids, and a leveling system are interesting in and of themselves, but those are just tools to play around in the open playground that Wolfeye presents. Every conflict scenario in this game can be approached multiple ways and the true joy is finding one or two ways that you have fun doing.

Andrew Zucosky
Andrew has been playing video games since he was a small boy, and he finally got good at them like a week ago. He has been in…
NYT Mini Crossword today: puzzle answers for Friday, July 26
The Mini open in the NYT Games app on iOS.

Love crossword puzzles but don't have all day to sit and solve a full-sized puzzle in your daily newspaper? That's what The Mini is for!

A bite-sized version of the New York Times' well-known crossword puzzle, The Mini is a quick and easy way to test your crossword skills daily in a lot less time (the average puzzle takes most players just over a minute to solve). While The Mini is smaller and simpler than a normal crossword, it isn't always easy. Tripping up on one clue can be the difference between a personal best completion time and an embarrassing solve attempt.

Read more
PS5 just got one of this decade’s most underrated games
the best deck building games monster train

If you missed out on the fantastic Monster Train when it originally launched on PC in 2020, now is the perfect time to catch up on one of the best roguelike deck-builders. The indie highlight is now available on PlayStation 5 and it's as inventive as ever. On paper, Monster Train may sound like any other card battler following in the wake of Slay the Spire. You will choose a path through various stages, engage in turn-based combat, and build your deck until you either fail or reach the end (usually the former).

Where Monster Train diverts from others in the space is how battles are structured. I admit that I wasn't sold on the game by its description due to how overwhelming and complex deck-builders can get. Just like Marvel's Midnight Suns, however, you shouldn't let your aversion to cards turn you off from an amazing and addictive title. And if you already love card games, this is one train you need to catch.
All aboard the Monster Train
In Monster Train, players control several demon forces attempting to bring the last embers of hell via train across a frozen tundra while angelic forces attempt to snuff it out for good. It's a serviceable story to get the action going, though narrative isn't the draw here.

Read more
The best fan-made Pokémon games
A trainer calling pokemon games for babies.

The Pokémon franchise has touched the lives of millions of gamers. The original games were unlike anything else on the market, creating a whole new genre of games focused on collecting and battling a swath of unique and interesting creatures. The main series games have undergone numerous graphical updates, introduced and removed new gameplay mechanics, and introduced hundreds of brand new Pokémon to the different regions. They've been an inspiration to dozens of other developers to create similar games, but even fans have tried their hand at creating their own fan games.

Pokémon fans all love the series for different reasons and have expressed that passion by creating fan games that pay tribute to the series. They can also be an attempt to create new experiences using brand-new features and mechanics, or simply shaking up the core formula. They can do this by either modifying existing Pokémon titles or creating brand-new ones from the ground up.

Read more