Skip to main content

Smarter than your TV: Game consoles may soon take over your home theater

consolesFor veteran gamers who cut their teeth during the Atari days, much of what you’re about to read may seem like old news. But gaming is beginning to pop up on the radar for a whole new sector of the population, many of whom have never so much as picked up a controller. As a result, game consoles appear poised to completely take over a whole new sector of entertainment: home theater.

Today, we tend to think of console gaming as a mainstream convention, but in its early years it was pigeon-holed, stigmatized, and even relegated to the fringes of geek-dom. As a result, it became a sub-culture of sorts. Sure, it was ubiquitous among the 21 & under set, but adults who played games on a regular basis back then were far less common.

Recommended Videos

The gaming industry outgrew that awkward phase and expanded its audience throughout the 90’s , but analyst Michael Pachter of Wedbush Morgan estimates that, in 2003, gaming’s audience still comprised about 90 percent young men. Eventually, however, demographics began to shift in earnest, and when they did, it was largely due to a prescient business move from gaming’s most recognizable household name.

When Nintendo launched its Wii console in November of 2006, it also launched a new marketing strategy. The company billed the new system and its games as tools for fitness, learning, and family fun, adopting an “everyone’s a gamer” ethos and staking its new hardware on its success. Of course, the rest is history, as units flew off shelves and Nintendo enjoyed record sales, while stores scrambled to satisfy demand.

Once the dust had settled in 2011, The Entertainment Software Association’s Essential Facts report determined the average age of gamers to be 37. Pre-Wii, in 2005, the same report by the same organization had that age at 30.

Nintendo’s success helped bring about a paradigm shift in gaming. Instead of courting hardcore fans and fighting a war of attrition over a smaller swath of the population, gaming companies started looking at strategies that would bring new players into the fold. One obvious way to get the whole family on board was to enable them to do more than just play games with their consoles. What if dad could watch sports and little sis could check her Facebook page? The potential was endless.

Xbox had always made media content available for download, but streaming and social elements were missing. In November of 2008, the company added Netflix functionality, and followed that up with Facebook and Twitter in November of the next year. Suddenly, the console had a hook to draw in non-gamers, and enhanced TV became a part of the gaming world. But perhaps more importantly, home theater and gaming were blended together like never before.

Slow on the uptake

In case you haven’t noticed, the Xbox 360 is a fully functional OTT (over-the-top) set-top box, the PS3 is a Blu-ray player, and the Wii U provides a tablet-esque second-screen-enabled controller.

Casual gamers have been slow to realize their gaming hardware’s potential as a home-theater enhancement, perhaps because gaming consoles are still seen by many as devices designed for people who play games. To be fair, it would appear a perfectly valid characterization; after all, it’s baked right into their title. Consequently – despite delivering Smart Hubs, media players, and second screen experiences that often outshine their specialist competition – the consoles have gone largely unrecognized for their contributions to home theater.

Another important fact to consider is that modern consoles’ GPU’s have historically out-muscled those implemented in Smart TVs. What’s more, console controllers are better-suited for navigating complex menus than most TV remotes, and they have an all-in-one appeal that other options lack – and that’s just what’s available today.

Next-Gen

While it’s difficult to separate rumor and innuendo from leaks and facts at this point, it’s clear that next-generation consoles will be even more powerful and easier to integrate into your home theater system than their predecessors. So what else can we glean?

Multiple reports indicate that Microsoft will aim to bolster set-top options in its next go-around (Xbox 720), with some even Xbox smartglass screenshot windows phone appindicating it may choose to release two versions of the officially-unnamed console, one being a less expensive, dedicated set-top with scaled-back gaming functionality. If you want a safer bet though, look for Smart Glass to take center stage, just as it did at E3. The app provides a companion interface for second screen functionality and enhances more than just the gaming experience.

Also buzzing is the potential that Sony’s next machine – code-named Orbis – could support 4K/UHD resolutions. If the reports are true, gaming may realize the next big thing in TV before TV does. Sony has bet everything but its shirt on the tech, so such a move would appear to make sense.

Lastly, there’s the possibility that the new round of consoles could be here sooner than later. Recent reports have indicated that reveals could be coming as early as March. If true, that would put both Microsoft and Sony’s new consoles on track for holiday releases.

On the periphery

It’s not just the consoles, however, that are getting in on the action. Gaming peripherals are also making their way into the home theater conversation. Gaming headphones, like the PS3 PULSE wireless headset, can amplify and clarify in-game audio, sure, but you can also use them to tune into your TV, or listen to your MP3 player when you’re done berating your digital foes.

Kinect is another great example, and a potential game-changer for the home-theater industry. Gesture and voice control options come standard on the device and can be used to streamline the searching, selecting, and playing of entertainment, usually better than competing technologies built into Smart TVs. But recent developments provide even more intriguing possibilities.

At CES 2013, Microsoft unveiled video footage of its Illumiroom prototype, a smart-projection technology designed to drive gaming beyond the screen. Despite its stated intention, we can’t help but salivate over its potential to revolutionize home theater. There was a time that we were excited over ambient back-lighting and the prospect of 3D TV, but to think of an intelligent system that could project content outward and onto the objects around you is truly exciting.

A little bit of Hollywood

Brain teaser: What do Gary Oldman, Christina Ricci, Samuel L. Jackson, Christopher Plummer, Elijah Wood, Ice Cube, and Patrick Stewart have in common? If you said they all act you’re correct – and a true master of the obvious. The answer we were looking for, however, is that they’ve all worked as voice actors on video games.

In effort to create more compelling story-lines and more enveloping entertainment experiences, the game industry has turned to Hollywood – and not just for talent either. 

Cut-scenes are a convention in video games and – whether you love them or loathe them – they’ve become far more detailed andGame of Thrones video game cutscene far better executed in the tenure of current-gen consoles. It’s hard to pinpoint exactly when video games started taking their cinematic sequences more seriously, but improved graphics were definitely a factor in the movie-esque cut-scenes that are now all but commonplace.

Some studios, however, have taken it one step further. By constructing entire playable titles in the same cinematic vein, you end up with a product that could be called a chimera, forged from the parts of films and games alike. Take Rockstar’s “L.A. Noire,” or Quantic Dream’s “Heavy Rain.” Both games borrow liberally from Hollywood in their quests to creative compelling narratives, and in the process, further cement gaming’s crossover appeal. 

Nowadays, gaming and home theater are interwoven, and each drives the other forward. High resolution TVs unleash video games’ graphical potential, while consoles with integrated Smart Hubs streamline home-theater content delivery; 3D displays provide players with an immersive experience, while game systems with built-in Blu-ray players save consumers money as they build their entertainment systems; we have movies about video games, video games that mimic movies, and a bevy of consumers who love both.

Gone are the days when gaming and home theater orbited one another like binary stars. The two have collided and the resultant exchange of matter means improved entertainment, for us all.

Adam Poltrack
Former Digital Trends Contributor
Adam is an A/V News Writer for Digital Trends, and is responsible for bringing you the latest advances in A/V…
7 products to turn your living room into a home theater on the cheap
paramount movie release deal night

There’s no denying it, we miss the movies. The popcorn, the big screen, maybe even those too-close-together seats. At the same time, we’re spending more time at home -- the living room has gotten more playing time as of late, sometimes more than we ever wanted. So it occurred to us, why not transform the latter into the former (minus the bad seats, of course)? What if you could have all the tastes and sights of the movie-going experience, from your own very comfy, and very close-by couch? We’ve assembled the best seven products to turn your living room into a home theater on the cheap. Of course, it won’t be the same as going to the movies, but it might be better. Cheaper, too.
Reusable Plastic Popcorn Tubs (3-Pack) -- $10

What are you going to eat your popcorn out of? A bowl? Nah. For $10 you can have a three-pack of authentic, retro, and most importantly, reusable, popcorn containers. Evoke the movie-going days of yore — or just a few months ago — with a tub of popcorn that will keep you, and maybe a few of you, munching for a whole movie night. These popcorn containers are made of durable plastic, so you don’ have to worry about them breaking down or falling apart (add all the butter you want!). They’re 7.25 inches tall and wide, so there’s plenty of room, and the three-pack means that you, a partner, and the kids, can each have their own.

Read more
This IMAX Enhanced setup creates a more cinematic experience at home for the holidays
IMAX Enhanced movie watched by people at home -- cinematic experience for the holidays

Maybe you'll have a lot of downtime for the holidays, maybe you won't. But I'm willing to bet when you do have time to sit down, pick your feet up, and relax, you'll be watching some movies and shows. Perhaps by yourself, or perhaps with your family. Whatever the case, the best way to watch anything like that is through a more cinematic experience. You know exactly what I'm talking about. Booming bass, realistic visuals, immersive sensory events -- everything that makes you feel like you're there in the middle of the action.

If that sounds like something you're into, or want to achieve, have I got the perfect setup for you. If you're looking to create a more cinematic experience at home for the holidays these two IMAX Enhanced devices have you covered. That's right, they feature IMAX formats to deliver immersion like never before. It's a projector and an audio system combo that's out of this dimension.

Read more
Sit right in the middle of the action with this Sony wearable speaker, now $100 off!
The Sony Bravia Theater U Wearable TV Speaker on a table.

The best TVs of 2024 are great when it comes to picture quality, gaming optimizations, and streaming capabilities. But, because most TV designs trend toward the thin side, that doesn’t leave much room for speakers. While some folks may solve the problem of lackluster TV audio with a soundbar (and we have plenty of great soundbar deals to look through), others may prefer the wearable approach of the Sony Bravia Theater U Wearable TV Speaker. In fact, this on-your-shoulders home theater system has a great discount. When you order through Sony directly, you’ll only pay $200. At full price, this model sells for $300.Why you should buy the Sony Bravia Theater U Wearable TV SpeakerThe U Wearable TV Speaker is like a cross between a soundbar and a solid pair of headphones, minus the over-ear design. Meant to sit on your shoulders, the U Wearable uses Sony’s X-Balanced Speaker Unit to deliver highs, mids, and lows in an upward-firing fashion. It’s like having every part of a surround sound setup within arm’s reach! And while the main intent of the device is to use it in conjunction with a Sony Bravia TV, you’ll be able to pair the U Wearable to many different phones, tablets, and PCs, too. On a full charge, the U Wearable should last up to 12 hours, and Bluetooth Multipoint lets you pair the speaker to more than one device simultaneously. Should you ever venture outside with the U Wearable, its IPX4 rating should hold up against a bit of rain or sweat. There’s even a built-in microphone for taking phone calls, and the silicone neckband is comfortable for long-wear sessions. It’s hard to say how long this markdown is going to last, though Sony TV deals like this one tend to go pretty quickly. Today may end up being the best day to save this much on the Sony Bravia Theater U Wearable TV Speaker. Take $100 off this audio device while you still can, and be sure to check out some of the best TV deals we’ve been gathering, too.

Read more