Skip to main content

Oscar Effects: The Rise and Fall of San Francisco in ‘Star Trek Into Darkness’

Five films are nominated for an Academy Award in the “Visual Effects” category this year, and they each offer a nice look at the amazing tricks filmmakers and their effects teams can pull off on the big screen. In recognition of these five films and one of our favorite Oscar categories, we’re putting the spotlight on one “Visual Effects” nominee each day leading up to Sunday’s broadcast and taking a closer look at what made them stand out.

Previously, we explored the breathtaking visual magic of outer-space thriller Gravity, the technology that brought a dragon to life in The Hobbit: The Desolation of Smaug, the task of animating an army of automated suits of armor in Iron Man 3, and the trouble with trains in The Lone Ranger. Now we look at the process of building the San Francisco cityscape of 2259 for Star Trek Into Darkness, and the techniques used to bring it crashing to the ground in the film’s final act.

No one can accuse Star Trek Into Darkness director J.J. Abrams of skimping on impressive visuals in last year’s sequel to 2009’s franchise-rebooting Star Trek.

From the film’s very first act, which saw James T. Kirk and the crew of the U.S.S. Enterprise saving a colorful planet from destruction wrought by an overactive volcano, Abrams and the artists of visual effects studio Industrial Light and Magic offer up one fantastic sequence after another that takes the well-known cast of characters from one end of the universe to another. And when they bring the action back to Earth for the film’s explosive finale, the result is a memorable sequence that features a massive starship crashing into downtown San Francisco, reducing large portions of the futuristic city to rubble.

“We wanted to make that feel incredibly dramatic and give the city a real personality, but also make it feel as real as it could”

The last flight of the U.S.S. Vengeance is a fantastic sequence for several reasons, with the first and foremost being the amount of detail that ILM put into both the creation of the San Francisco cityscape in the year 2259 and the city’s destruction.

“It was an enormous undertaking to create all of the architecture in the background and avoid that Flintstones thing of the same building passing by,” said ILM’s visual effects supervisor Roger Guyett in a behind-the-scenes featurette released earlier this year. “We wanted to make that feel incredibly  dramatic and give the city a real personality, but also make it feel as real as it could. I didn’t want to create a future San Francisco that felt almost too conceptual, or shoot in a Los Angeles street and try to turn it into a future version of itself.”

Not content to simply build a Jetsons-style city in the clouds and call it a day, the ILM team designed the San Francisco of 2259 using a mix of urban planning and architectural theory, as well as a healthy dose of forward-thinking. A few local landmarks – like the Transamerica Pyramid – were also included to keep everything rooted in (potential) reality and provide some frame of reference for the scale of the city’s growth over the next two centuries.

It was particularly tricky, according to ILM’s co-visual effects supervisor Pat Tubach, to predict how advancements like flying cars would affect the city and the layout of the landscape and architecture.

ILM Star Trek Into Darkness VFX 009
Here we see Star Trek Into Darkness’s 23rd century San Francisco coming together around the film’s climax. Image used with permission by copyright holder

“To design a future San Francisco was a real challenge,” he said. “One thing that would always change a city dramatically is if you have flying vehicles. You’re going to need ways of entering buildings, you’re going to need different pathways and different mechanisms for how the city functions.”

Speaking to FX Guide, Tubach – a San Francisco resident himself – called the project “a big thrill” for both himself and his local colleagues.

“We’re not just throwing future-tech at something for the sake of doing that, but building the city in a believable way,” he explained. “So this is a city that you recognize and this is a city people live in, and it hasn’t gone so far off the deep end in terms of technology that you can’t believe that this is something that can actually exist.”

The ILM team designed the San Francisco of 2259 using a mix of urban planning and architectural theory.

Coming up with a vision for San Francisco in 2259 would prove to be the easy part, however, as the ILM team was then tasked with creating a fully 3-D model of the city that could be used in both the early scenes occurring around Starfleet Headquarters and the final, explosive sequence that would wreak havoc on the city. The 3-D modeling was especially important for the scenes featuring Spock (Zachary Quinto) and John Harrison (Benedict Cumberbatch) atop a barge as it flies through the city, according to ILM CG Environment Supervisor Barry Williams.

“[The surrounding city] is essentially full 3-D, no cheating at all,” he said of the urban landscape that whizzes by during Spock’s climactic brawl with John Harrison. “[It’s] modeled, textured, everything in that environment.”

The level of detail put into the city made its destruction in the last act of the film that much more devastating, and raised the level of difficulty for the film’s grand finale.

In one of the final major sequences in the film (Spoiler Alert!), the massive U.S.S. Vengeance comes hurtling out of the space on a collision course with Starfleet Headquarters, giving John Harrison one final chance for vengeance on the organization that he believes has wronged him. The black ship manages to take out a chunk of Alcatraz Island just before it makes impact with the city, and the ship’s momentum carries it further, bulldozing skyscrapers and countless other buildings as it skids to a halt.

The destruction in the scene is, put it mildly, pretty intense – and the creating the scene may have been even more so.

“The Vengeance crashes into the ground and we had to simulate that,” explained Karin Cooper, ILM’s CG creature supervisor. “That affects the buildings, so then we have some hero buildings that are set up that the eye gets automatically drawn to, so we simmed those, and then there are all these little buildings we have to sim, and all the debris coming off the dish…”

“There are shots where there are maybe 50 or 60 sim elements,” said compositing supervisor Jay Cooper in a May 2013 interview. “It’s obviously computationally heavy to run those, and even more computationally heavy to run them together, so what you end up having to do is take different pieces of sims and takes and put them altogether.”

It takes a special kind of ship to cause that much chaos.

Along with wrangling all of the resulting debris and other fallout from the crash, ILM’s team also had to account for what the crash would do to a ship like the U.S.S. Vengeance. After all, it takes a special kind of ship to cause that much chaos.

“When the dish [from the U.S.S. Vengeance] crashes into the city it had to make many types of shapes, bending and twisting, and there was a lot of really great simulation from our creature-dev department of it actually bowing,” recalled Bruce Holcomb, ILM’s CG model supervisor. “The flagship was a large sum of data. I think some of the files were around 2Gb, and that’s just the models alone before we even got paint on them.”

The final product of their efforts was an epic, intense sequence that spanned only a short period in the film, but had a lasting effect on both the futuristic version of San Francisco and ILM’s approach to handling these types of sequences in future projects. After all, when it comes to disaster scenes, the more epic the destruction, the greater the testament to the creative talents of the team involved.

(Images © Paramount Pictures)

Check out our coverage of the other nominees

Editors' Recommendations

Rick Marshall
A veteran journalist with more than two decades of experience covering local and national news, arts and entertainment, and…
Why The Last Ronin could be the best TMNT movie ever made
The Last Ronin wields the weapons of his fallen brothers.

Four decades ago, Kevin Eastman and Peter Laird unleashed their independent comic book series, Teenage Mutant Ninja Turtles, and took the industry by storm. Eastman and Laird’s Mirage Studios pulled off a feat that few other comic book companies in the 1980s were able to match. The success of the comic allowed the TMNT to cross over into an animated series in 1987, which only made the Turtles more popular. Toy lines, action figures, video games, and all manner of merchandise followed before Turtlemania reached its high point in 1990 with the first Teenage Mutant Ninja Turtles movie.

In a way, it’s been all downhill from there. The Turtles’ popularity has waxed and waned over the last 40 years, but they’ve never quite recaptured the frenzy of Turtlemania. Even the most recent animated movie, Teenage Mutant Ninja Turtles: Mutant Mayhem, managed to earn only $180.5 million worldwide. Mutant Mayhem received good reviews, but those aren’t the kind of numbers that scream box office hit.

Read more
If you have to watch one Disney+ movie this April, stream this one
An imagined underwater alien civilization in Aliens of the Deep.

It would be understandable if Disney+ subscribers feel a little jealous of Hulu in April. That's because the new additions to Hulu include The Big Lebowski, The Fifth Element, Hellboy, Ocean's 11, Jumanji: The Next Level, and even Wonder Woman. The only major Disney+ movie to debut in April was Wish. For families with kids or animation lovers, Wish might be enough. But when picking the one movie to watch on Disney+ in April, we decided to dive a little deeper into the streaming catalog. That's how we settled on our choice for the one Disney+ movie that you have to watch this month: Aliens of the Deep.

Between the premiere of Titanic in 1997 and Avatar in 2009, director James Cameron threw himself into the realm of underwater exploration and directed or co-directed two documentary films. Cameron's first documentary, Ghosts of the Abyss, is not on Disney+. But Aliens of the Deep has a permanent home here. This movie was originally an IMAX release and it was filmed in IMAX 3D. The streaming experience may not be able to replicate that, but Aliens of the Deep is still visually dazzling even in 2D. And now, we'll share the three reasons why you should watch Aliens of the Deep this month.
It's one of James Cameron's passion projects

Read more
Everything you need to know about Umbrella Academy season 4
The cast of The Umbrella Academy stands together in the main room of the family mansion.

More than a year ago, Netflix announced that its superhero series The Umbrella Academy would be returning for a fourth and final season. It's one of the best shows on Netflix, and has been consistently inventive throughout its run on the streaming service. The show first premiered in 2019, and is adapted from a comic book series of the same name. Season 3 ended on a pretty suspenseful cliffhanger, so fans of the show were undoubtedly pleased with the news that the show would be back for one more rodeo.

If you're looking forward to the show's fourth and final season, you're not alone. Here's everything we know about the upcoming season, including who will be returning, how many episodes i will have and when it's coming out.
Who is in the cast of Umbrella Academy season 4?

Read more