Previously, we explored the breathtaking visual magic of outer-space thriller Gravity, the technology that brought a dragon to life in The Hobbit: The Desolation of Smaug, the process of building the San Francisco cityscape of 2259 for Star Trek Into Darkness and the task of animating an army of automated suits of armor in Iron Man 3. Now we look at the tools and techniques that gave audiences not one, but two amazing train sequences in Gore Verbinski’s big-screen adventure starring Hollywood’s famous masked man, The Lone Ranger.
More than any other movie in this year’s slate of Academy Awards “Visual Effects” nominees, The Lone Ranger serves as proof that a film need not be successful at the box office – or well-liked by critics – to merit an invitation to the Oscars party.
Directed by Gore Verbinski, the big screen adventure based on the classic Wild West hero was savaged by critics, with many complaining about its long, 149-minute runtime and perceived lack of certainty about what sort of film it was intended to be. Was it a family-friendly Western? A parody of classic Lone Ranger stories? The end result was a critical and commercial flop made even more disappointing by the knowledge that The Lone Ranger was once expected to be Walt Disney Pictures’ next big franchise-starter, à la Pirates of the Caribbean: The Curse of the Black Pearl.
“It became apparent that the train was going to be a significant character in the movie symbolizing progress and the inevitability of change.”
The wild, wonderfully shot train sequences were produced by the team at Industrial Light & Magic, the celebrated visual effects studio created by George Lucas back in 1975 that was acquired by Disney in 2012. Verbinski previously teamed with ILM for the visual effects work on his Pirates of the Caribbean films, as well as his previous project, the animated Western adventure Rango. However, while Verbinski and the ILM team had some familiarity with each other coming into the project, they would be treading new waters with the scenes that were expected to be the film’s most memorable sequences.
“It became apparent that the train was going to be a significant character in the movie symbolizing progress and the inevitability of change. And once you have that train in there … it couldn’t just sit in the background,” Verbinski told Studio System News late last year.
In the first train sequence, John Reid and Tonto attempt to stop Butch Cavendish (William Fichtner) and his gang after a daring breakout. Tethered together by a chain and faced with the dual threat of both Cavendish’s henchmen and a runaway train, the pair manage to make their way from one end of the train to the other in order to rescue the passengers and bring the locomotive to a steel-bending standstill. That early sequence – which is brief compared to its counterpart in the climax of the film – does a nice job of establishing the tone of the action and visual effects Verbinski rolls out over the course of the film.
John Reid and Tonto’s adventure culminates in a third act that features two trains chasing each other on criss-crossing tracks, hurtling through a landscape of forests, deserts, cliffs, and tunnels. As the trains speed along in parallel with Tonto in one train and a host of villains in the other, John Reid pursues them while riding his trusty steed Silver, eventually overtaking them and – in one memorable sequence – galloping across the top of a train while it chugs along. Naturally, this all unfolds to the tune of William Tell Overture, the iconic theme of The Lone Ranger.
“Every single shot, from Gore’s point of view, is intentional,” said visual effects supervisor Tim Alexander in an August 2013 interview with CG Channel. Explaining the level of detail to which Verbinski had mapped out the third-act sequence, Alexander said the director “did previz very early on that we used all the way through production. It was all about timing and music; there isn’t a lot of dialogue.”
The team relied on a homemade, five-mile circle of railroad track that they built to create specific shots.
Of course, any decent train sequence requires at least a few scenes involving actors interacting on top of (or alongside) the train. In order to produce the scenes Verbinski had envisioned for The Lone Ranger, the visual effects team used several different techniques, ranging from the fully digital to the death-defyingly real. In addition to the usual blue-screen techniques for shooting the scenes, Verbinski and ILM also relied on a homemade, five-mile circle of railroad track that they built to create specific shots which required more control of the train’s speed and the placement of cameras.
“It was relatively inexpensive. So we just hired a guy and built it,” said Verbinksi. “It was a full-scale toy train set.”
The other technique the team made use of was a series of railroad cars that were mounted on tractor-trailer trucks. More so than the studio shots, the truck-mounted cars produced some of the most useable footage – and left a lasting mark on some of the actors.
“That will go to the absolute top of my list of most terrifying things I’ve ever shot,” said Fichtner of the experience. “They’re filming us moving at good speed, on top of train cars. Sometimes on top of flatbeds being pulled through canyons by trucks. There were so many things involved in that. Think about the height! It’s a sloped roof. I’ve got a gun in one hand, Ruth Wilson in the other, looking around for The Lone Ranger, going around bends at 35 mph with a little tether that holds on to you.”
Approximately 95 percent of what you see on the screen was added digitally.
Instead of following Verbinski’s “50-percent rule,” ILM was forced to rely on almost entirely digital environments for much of the third-act train sequence. This would prove to be the most extensive work ILM had ever done on digitally created “natural” environments, and demanded the design of wide-reaching vistas, deserts, forests, and mountains with a level of detail that made them indistinguishable from the authentic elements of a scene. That they also needed to be discernable at high speeds only added to the scale of difficulty.
“They needed to match to the live-action shots and had to be convincing,” Alexander told Post Magazine last year. “We shot miles and miles of background plates with the thought that we could project them onto a sphere and apply camera moves. But between lighting mismatches, complex camera moves that were never nodal and the plain fact that no matter where we shot the plates, the environment would need to be modified for story reasons, we ended up creating many full virtual environments that included rocky tunnels, fully-forested areas, and Monument Valley-style buttes.”
According to Alexander, there came a point at which the ILM team realized that their original 50-percent mandate would have to be adjusted for the grand finale of the film, and the end result was a long, highly detailed sequence in which approximately 95-percent of what you see on the screen was added digitally.
That it’s so difficult to tell which elements are happening in front of the camera and which elements were added later is a testament to the achievements of the ILM team – and all the justification necessary for the presence of The Lone Ranger among this year’s “Visual Effects” nominees.
(Images © Walt Disney Pictures)
Check out our coverage of the other nominees
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- Lots of Mass Effect and Dragon Age DLC is now free for PC players
- Why Chip ‘n Dale: Rescue Rangers is a master class in animation
- Everything Everywhere All At Once: Small VFX team, big results