Skip to main content

Want to help make Evolve awesome? Then participate in the big alpha

evolve devs talk asymmetric multiplayer big alpha new video 2k e3 screenshot 03
Image used with permission by copyright holder
Evolve‘s Turtle Rock Studios has released a new video in which the developers discuss asymmetric multiplayer and the impending large-scale closed alpha test. Adam Sessler sits down with the two of Turtle Rock’s beardy men in the first of a video series discussing Evolve‘s evolution.

The first half of the interview focuses on the design thinking that went in to the game’s asymmetric design. Beyond the initial imbalance of four human hunters versus one giant monster, the range of human classes, drastically different monsters, and customizable perks creates an enormous, recombinant space of potential compositions for each match. This makes the game dynamic and unpredictable, but also incredibly tricky to balance such that no strategy becomes too dominant.

Related: For Turtle Rock Studios, Evolve isn’t just a game, it’s a mantra

The best way to tune that balance is through extensive playtesting, which is the goal of the upcoming “Big Alpha.” In the coming weeks more people will play Evolve than ever before, allowing fans to stress-test the system Turtle Rock has created and sniff out any potential exploits. If you weren’t able to snag a spot in the alpha, the developers will also be holding an open beta in January, 2015.

Evolve will finally arrive on February 10, 2015 for PlayStation 4, Xbox One, and PC.

Editors' Recommendations

Will Fulton
Former Digital Trends Contributor
Will Fulton is a New York-based writer and theater-maker. In 2011 he co-founded mythic theater company AntiMatter Collective…
How to mine Silver in Hades 2
Art for Nemesis in hades 2.

Silver is one of the most important resources you can find in Hades 2. Unlike most others that drop after clearing a room, this precious metal must be mined from deposits around the map, leading to the question of how you can gather it. You may come across a glowing stone with the "Collect?" prompt, only to be told you cannot gather it without a special tool. That tool is none other than the Crescent Pick, but unlocking it is a bit obscure. It won't take you many runs to get what you need, so just follow our lead so you can start collecting Silver to make new weapons with.
How to mine Silver

Silver deposits will pop up around the environment as you navigate the randomly generated rooms, so you will need to keep an eye out for these glowing silver rocks. To gather that sweet material, you first need to unlock and acquire the Crescent Pick, which takes two steps.

Read more
All Rockstar video games: full list of developed and published games
Michael from Grand Theft Auto V.

It might seem like a boastful name, but Rockstar Games really are rockstars in the gaming world. The developer is responsible for arguably the most important and lucrative gaming franchise of all time with the Grand Theft Auto series. While the open-world crime series is what the studio is best known for, it has dipped its toes into a wide range of genres and styles as a publisher since its first game in 1997. While the studio's output has certainly slowed, with an over eight-year gap between Red Dead Redemption 2 and GTA 6, there's a backlog of over 40 games in its portfolio. That's a lot of history to digest, but it's important to understand the entire scope before we decide which games are the best.
All Rockstar games released

Originally called DMA Design, Rockstar has been developing and publishing games since 1997 and shows no sign of stopping any time soon. Not counting any remasters or rereleases, here is every game Rockstar has developed and published. We split this list based on whether a studio with Rockstar in the name developed or co-developed the game in question.
All Rockstar-developed games

Read more
I want more approachable Soulslikes. These new games show that it’s possible
Stellar Blade STALKER fight.

One of my favorite copypastas on the internet comes from someone complaining about a player using mods to make a FromSoftware game easier. "You cheated not only the game, but yourself," it reads. "You didn't grow. You didn't improve. You took a shortcut and gained nothing. You experienced a hollow victory. Nothing was risked and nothing was gained. It's sad that you don't know the difference."

The infamous post was made in response to a PC Gamer article about mods that made Sekiro: Shadows Die Twice more approachable for the writer. It's funny to see someone get that angry over another's personal experience with a game they own, but it also addresses a question that's loomed over the gaming community ever since Dark Souls took the world by storm: Should FromSoftware's games and the Soulslikes inspired by them have options to make them more accessible?

Read more