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Ain’t it grand? ‘GTA V’ has shipped 75 million copies since its 2013 release

Why it matters to you

GTA V is still selling well despite being years on from its initial release. It's clearly still worth playing, so if you haven't tried it yet, perhaps you should.

Grand Theft Auto V has been one of the highest-selling games of all time since shortly after its release back in 2013, but that has been firmly cemented by new statistics released by publisher Take Two. To date, GTA V has shipped over 75 million copies around the world, more than 10 times some of its other big title releases.

Rockstar’s GTA franchise has been a powerhouse in the world of gaming for closing in on two decades. Ever since GTA 3 opened up the explosive criminal simulator to a three-dimensional world, new installments and downloadable content for the games have earned the developer and its publisher untold millions. GTA V really took things to a new level though.

Released at the tail end of the last generation of consoles, GTA V ended up spanning generations, releasing again on the PS4 and Xbox One and then the PC several months after that. That has helped it sell tens of millions of copies and the digital revenue from the online mode has kept a steady flood of money pouring into Take Two and Rockstar’s coffers.

More: Modders hack ‘Grand Theft Auto V’ and bring in Liberty City

It is worth pointing out that while Take Two cites 75 million copies of the game have been “shipped,” that takes into account all copies sent to retailers and is a different statistics than those ‘sold’ to consumers. Still, there’s no arguing that those physical copies are sitting on shelves. Despite it being nearly three and a half years since its original release, GTA V is still the second-hottest-selling game in the United Kingdom at the moment.

However, even taking shipping versus sold numbers with a pinch of salt, Take Two’s second-most-successful game in recent memory is NBA 2K17, which in comparison has shipped just 7 million.

That’s a monumentally successful game, but not even in the same ballpark as Grand Theft Auto V.

Both franchises contributed to Take Two pulling in $477 million in revenue for 2016, with digital revenue — that is, micro-transaction and DLC-based sales — accounted for $240 million of that (thanks, Gamespot) proving that GTA V’s online mode continues to be a great source of income for the company.