Skip to main content

PlayStation 3 Finally Turning a Profit on Each Console Sold

The PlayStation 3’s new motto is that “it only does everything.”  The gaming console also has a Blu-ray player, Web browser, and it even streams Netflix.  Well, now Sony can add one more thing to the list of things the PS3 can do: It can make a profit.

Since the PS3’s debut in November of 2006, every console been sold for a loss. With the move to a new cheaper and cooler RSX graphics card, the PS3 is finally showing a profit on each unit sold.

Engadget is reporting that the new chip is the final component needed to lower the manufacturing costs enough to make a profit, although no word yet on exactly how much profit that is. The chip’s new design decreases power consumption by 15 percent, which lowers the heat and allows a smaller cooling unit and heat sink as well, both of which further help to bring the manufacturing costs down.

When the PS3 originally debuted in 2006, early estimates put the manufacturing cost per unit at around $805 per console, which lost Sony between $225 and $305 per unit sold.  It isn’t uncommon for consoles to sell at a loss as manufacturers make up the difference through game prices and additional components like controllers, while waiting for the component pricing to inevitably drop, but the costs were higher than anticipated. By comparison, the Xbox 360, which sold at a loss of around $100 per unit when it debuted, quickly began to see a profit of $75per console within a year and a half of the its release.

In February, the Wall Street Journal broke down Sony’s fiscal reports for the third quarter and found that the Playstation 3 was still losing about $18 per unit.

The newfound profitability is good news for the PS3, which has been outselling the Xbox 360 on a month to month basis since last year. This also means that we can expect to see more potential prices drops in the months to come.

Editors' Recommendations

Ryan Fleming
Former Digital Trends Contributor
Ryan Fleming is the Gaming and Cinema Editor for Digital Trends. He joined the DT staff in 2009 after spending time covering…
PlayStation has a secret weapon up its sleeve: the Hero Project
Three colorful PS5s float together in a line.

The video game industry is changing. As financial growth stagnates, companies like PlayStation have experimented with ways to adapt as markets and trends change. Where it was once able to rely on its first-party blockbusters to build and maintain an audience, it is looking more likely that it will need to invest in new strategies to prepare for the ways the industry is shifting. We see this with a bigger push into live-service and mobile games, but there's another initiative that isn't going to pay dividends in the near future but could set the groundwork for future success: the Hero Project.

Sony's Hero Project isn't a widely publicized or highlighted initiative -- even by PlayStation. Still, it's something every PlayStation owner should be aware of. It has the potential to be its secret weapon in the long run.
The world needs heroes
PlayStation's Hero Project is currently in its fourth iteration. Beginning in 2016, it kicked off with three rounds of the China Hero Project and has currently expanded to include the India Hero Project. The goal of these initiatives is to allow game developers from said countries to pitch their games directly to a special PlayStation committee. If accepted, Sony will then offer the team support with finances, technologies, marketing, and occasionally publishing.

Read more
PlayStation trophies are finally coming to PC with new overlay
The PC version of Ghost of Tsushima Director's Cut.

Ghost of Tsushima Director's Cut is arriving on PC on May 16, and it's coming with a new PlayStation overlay. This will allow PC players to log in or create a PlayStation account and access many features found on the console, including earning trophies.

Announced via the PlayStation Blog, Ghost of Tsushima Director's Cut's PC release will be the first PlayStation game that implements the PlayStation overlay feature. This optional screen can be accessed through an in-game menu or keyboard shortcut to view your existing friends list, trophies, settings, and profile. This will be the first game in which PC players can earn PlayStation Trophies in addition to Steam and Epic Games Achievements.

Read more
PlayStation Portal 2: 8 features we want in Sony’s next-gen handheld
A PlayStation Portal boots up.

After the PlayStation Portable and PlayStation Vita, there wasn't much hope that Sony would create another handheld system. Both consoles failed to establish themselves as meaningful parts of PlayStation's ecosystems despite having passionate fan bases. That's what made the initial reveal of the PlayStation Portal so surprising, at least until we knew exactly what it was. As an accessory, the PlayStation Portal is a decent device for some situations. It makes remote play easy and combines all the cool features of the DualSense controller with a great display. However, it does leave a lot to be desired for those hoping for a bit more from a new PlayStation device. Should Sony decide to iterate on this novel idea, there are a few features we think it needs to have to be a true success.

We're not going to ask Sony to completely overhaul what it established with the PlayStation Portal.  For as much as we'd love for a fully dedicated handheld like a Vita 2, that's just too far beyond what we can hope for.
Wi-Fi 6

Read more