Skip to main content
  1. Home
  2. Gaming
  3. Legacy Archives

Sony network breach to cost company $170 million

Add as a preferred source on Google

sony_logo_1Facts continue to emerge in the aftermath of the service outage that took Sony‘s PlayStation Network, Qriocity and Sony Online Entertainment services offline for a month following the April security breach that led to the personal data theft of more than 100 million registered users. The latest concerns the material cost to the company, which as you might imagine is considerable. In addition to the impact the downtime had on income forecasts, there’s also the post-service restoration clean-up that Sony needs to deal with, such as offering all affected users one full year of identity theft protection.

The company expects the cost of the service outage to rise to roughly $170 million by the end of the 2012 fiscal year, a fact revealed in an update to investors yesterday (via gamesindustry.biz). “Based on information currently available to Sony, our current known costs associated with the unauthorised network access are estimated to be approximately [$170 million] in the fiscal year ending March 31, 2012,” a statement read.

Recommended Videos

That’s only the start though. Sony also expects a sizable net loss for 2011, to the tune of $3.1 billion. While the network breach factors in, the large part of those losses is accounted for by the March earthquake and resulting tsunami that rocked Japan. Previous expectations pointed to profits of roughly $850 million for fiscal 2011, but the natural disasters carry an expected cost of roughly $208 million for this year and a staggering $1.8 billion for fiscal 2012. Even still, Sony noted to investors that it expects to turn a profit next year.

All dollar values converted from the Japanese yen.

Adam Rosenberg
Former Gaming/Movies Editor
Previously, Adam worked in the games press as a freelance writer and critic for a range of outlets, including Digital Trends…
Xbox Game Pass deals are reportedly drying up, and that’s bad news for indies
Logo, Green, Recycling Symbol

Ask most players why they subscribe to Xbox Game Pass, and they'll probably mention day-one Xbox exclusives. But developers have long viewed the service differently. For many indie studios, a Game Pass deal wasn't just extra exposure — it was financial security before launch.

Landing a Game Pass deal often meant guaranteed revenue before a game even launched, reducing the financial gamble of releasing an indie title into an increasingly crowded market. Now, that safety net may not be as dependable as it once was.

Read more
I just played Ghost of Tsushima on a phone. I never thought I’d see this day and I’m not regretting this misadventure
Running Ghost of Tsushima on the Red Magic 11S Pro almost feels wrong
Red Magic 11S Pro running Ghost of Tsushima

I have tested plenty of gaming phones, but nothing quite prepared me for watching Ghost of Tsushima Director’s Cut boot up on the Red Magic 11S Pro. This was not cloud gaming or something like Remote Play from a PlayStation sitting somewhere else in the house. I used GameHub, linked it with Steam, and after some trial and error, had the PC version of Ghost of Tsushima running on a phone--and it was far more playable than I expected.

And yes, it looked as ridiculous as it sounds. Seeing Jin Sakai on a phone screen with a GameHub overlay, virtual shoulder buttons, and a live FPS counter sitting on top made the whole setup seem a lot more viable.

Read more
Forget console wars. Steam Machine may help kill lazy PC gaming ports
Valve’s expensive mini PC could become PC gaming’s new baseline
Steam Machine with Steam Controller

Valve’s Steam Machine has become easy to dunk on. The price starts well above current consoles, and the hardware sits somewhere between entry-level and mid-range gaming PCs rather than a monster rig. Early reviews have also talked about how demanding games need upscaling, trimmed settings, and realistic expectations.

With the ongoing memory crisis, it sounds like a rough time to bring a PC to the couch. Though the Steam Machine doesn't need to beat high-end gaming PCs or the big consoles. Its purpose was different from the start. And what really makes it better is how it could shift the PC gaming segment entirely.

Read more