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Latest Humble Bundle serves up digital PlayStation 4, PS3 games

latest humble bundle serves up digital ps4 ps3 games rehd
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Humble Bundle’s latest pay-what-you-want digital compilation includes a broad selection of console titles from publisher Capcom, including standouts like Resident Evil HD, Devil May Cry HD Collection, and Mega Man 9 and 10.

In a first for Humble Bundle, all of its current offerings are redeemable on PlayStation 4 and PS3 consoles via PlayStation Network digital codes, giving buyers access to console versions of all featured titles. Proceeds benefit the American Red Cross, Rettysyndrome.org, and Save the Children charities.

All Humble Capcom PlayStation Bundle buyers will receive digital copies of Mercs series sequel Wolf of the Battlefield: Commando 3, revamped competitive puzzler Super Puzzle Fighter II Turbo HD Remix, and the arcade retro-gaming two-pack Final Fight Double Impact, which includes emulated versions of Capcom’s Final Fight and Magic Sword.

Buyers also get their choice of either the PlayStation 4 or PS3 version of 2014’s Strider reboot, along with a digital coupon that drops 45 percent off the PlayStation Network price of Capcom’s flagship one-on-one fighter Street Fighter V.

Purchases that exceed the average buy-in price among all Humble Store customers (currently just over $12) will unlock digital copies of Super Street Fighter II Turbo HD Remix, Lost Planet 3, Okami HD, Remember Me, and Mega Man 9 and 10 for the PlayStation 3. Gamers who beat the average will also get Resident Evil HD for either the PlayStation 4 or PS3.

Humble Bundle additionally offers a $15 tier that features all beat-the-average content in addition to bonus digital copies of Devil May Cry HD Collection for the PlayStation 3 and Resident Evil 0 Remastered for the buyer’s choice of either the PS4 or PS3. Buyers who kick in $15 or more will also receive a 50 percent off coupon for the PlayStation 4 version of Capcom’s 8-bit platformer compilation Mega Man Legacy Collection.

The Humble Capcom PlayStation Bundle will be up for grabs through September 6.

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The Last of Us Part I should launch on PlayStation Plus Premium
Ellie looking concerned.

The Last of Us Part I is one of the most notable PlayStation 5 games to launch this fall. It’s also one of the year’s most controversial titles.
Despite the acclaim associated with The Last of Us series, there is heated debate surrounding the remake’s $70 price tag, which is more than the original release and The Last of Us Remastered cost at release -- even though it's lacking the multiplayer mode that came with both. This situation turned what should be a certified slam dunk for Sony into a divisive release, and Sony could fix it with one key change: making The Last of Us Part I a day-one title on PlayStation Plus Extra or Premium.
This isn’t because The Last of Us Part I isn’t worth $70. In fact, its improved visuals and the vast amount of new accessibility features clearly warrant the price tag in the eyes of some. That said, even defenders of the heightened price can recognize the controversy arising from charging more than ever for a remake of a twice-released game. The Last of Us Part I is in a rough situation, and being a PS Plus game would ease some of those concerns.
Why being on PS Plus would work
As The Last of Us is one of Sony's most popular modern franchises and has a TV show on the way, it's understandable why Sony and developer Naughty Dog eagerly want a modernized version of The Last of Us Part I on store shelves at full price. Still, those who've already bought the game twice and aren't impressed by the visual and accessibility overhaul don't seem as compelled to pick up the game for the third time. Sony would remove this significant roadblock plaguing The Last of Us Part I by putting the game on a subscription service.
The Last of Us Part I Rebuilt for PS5 - Features and Gameplay Trailer | PS5 Games
There are plenty of examples showing why this would be a wise idea. The Age of Empire series' Definitive Edition games showed how well remakes work on subscription services. Several years after their original release, many players are still actively engaged with the first three Age of Empire games. While interested players can still purchase the remakes individually, putting those games on Game Pass for PC on day one ensured that the community didn't have to pay full price for a game they were already playing daily. Instead, they could just get the remake through their subscription and continue.
The Last of Us Part I is in a similar situation, even with the multiplayer content removed. This demonstrates why a subscription service release could lessen some of the negative stigmas around the game. The successful Stray, which was included in PS Plus at launch, shows that day one PlayStation Plus games can still generate plenty of positive buzz. The game's subscription service availability ensured that the conversation stayed on the game's cute cats, not the fact that it was a $30 game that only lasted about five hours.
Sony has recognized the power PS Plus can have on embattled games before. Destruction All-Stars was originally a $70 PS5 launch title, but ultimately launched as a PlayStation Plus game that was free to subscribers. Although The Last of Us Part I seems like it’ll be a better game than Destruction All-Stars, a day one game makes even more sense on PlayStation Plus Premium and Extra now than it did on PS Plus in February 2021.

Despite all of those factors, Jim Ryan made it clear that he does not want AAA PlayStation Studios games on PlayStation Plus Premium or Extra on day one during an interview with Games Industry.
“We feel like we are in a good virtuous cycle with the studios where the investment delivers success, which enables yet more investment, which delivers yet more success,” Ryan said. “We like that cycle and we think our gamers like that cycle … We feel if we were to do that with the games that we make at PlayStation Studios, that virtuous cycle will be broken. The level of investment that we need to make in our studios would not be possible, and we think the knock-on effect on the quality of the games that we make would not be something that gamers want."
His argument makes sense from a business standpoint, but data from Microsoft shows that people play more games (and games they might not have played initially) when they are available on a subscription service. Even if it seems unfair to judge, many people weigh the amount of new, entertaining content a game offers to its price tag. Sony's can't truly say whether The Last of Us Part I is worth $70, but it can shift the discussion in its favor with an act of goodwill.
The Last of Us Part I will be released for PS5 on September 2, 2022.

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PS Plus Premium lineup includes Final Fantasy, VR games, and more
Screenshot of Sam causing an explosion in Death Stranding with an enemy getting blasted away.

Today, PlayStation shared the full list of PS1, PS2, PS4, and PS5 games that are part of the new games library for PlayStation Plus Premium and Extra subscribers as the service started to roll out in Asia.

PlayStation Plus' relaunch in North America is just around the corner, but Sony fans in Asia are getting a first look at these new models for Sony's subscription service. On top of allowing members to play online and get two free games a month, PS Plus Premium and Extra contain a library of games similar to Xbox Game Pass. Today, we got a look at what that list actually looks like.

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Why playing PS3 games on a PS5 is way harder than it sounds
A stack of PS3 games.

PlayStation Plus Premium will give players access to a library of classic PlayStation, PS2, and PS3 titles starting this June, which is exciting as the PS5 only is backward compatible with the PS4 currently. Unfortunately, it comes with a caveat: All PS3 games must be streamed from the cloud and can't be played natively on the console.
We're over 15 years removed from the PS3's launch, and there's still no good way to play many classic PS3 titles like Infamous or Metal Gear Solid 4 on modern platforms. Sony is content to continue PlayStation Now's approach to PS3 gaming with PlayStation Plus Premium. This stands out when Xbox and Nintendo are doing a relatively good job at natively emulating or remastering games from older systems for modern platforms.
To learn why PS3 games are so hard to bring to modern consoles, I spoke to Whatcookie, a contributor for the popular PS3 emulator RPCS3. Whatcookie, who chose not to share his name, is also known for creating a 60 frames per second patch for the PS3 version of Demon's Souls. He broke down what makes PS3 emulation particularly frustrating and sheds some light on why Sony is content with streaming PS3 games from the cloud instead.
CELL it
The system architectures of the PS4 and PS5 are so similar that isn't much of a problem to run PS4 titles on Sony's latest system, with a couple of exceptions. Compared to that, the PS3 has a different CPU that has more in common with the PS2 than Sony's modern systems.
In short, PS3's CELL microprocessor had some very unique capabilities, which meant that developers over-relied on the CPU at the time. This approach ultimately makes PS3 games harder to emulate. Whatcookie broke this all down for Digital Trends in greater detail. 

"The Emotion Engine from the PS2 as well as the CELL in the PS3 are both built to do floating point math as fast as possible, to the detriment of other aspects of performance," Whatcookie explains. "The CELL even surpasses the PS4's CPU in terms of floating-point performance but loses out on every other measurable aspect of performance."
The uniquely powerful CPU of the PS3 already makes it an odd system, but the PS3 could also move 128 bytes atomically and had a weaker GPU than the Xbox 360. This combination led to a weird post-processing workaround for developers that Whatcookie called "unfriendly to emulation," where developers would offload post-processing to the CPU.
"This means moving a rendered image from the GPU over to main memory, emulating the post-processing code, and finally moving the image back to the GPU's memory from main memory, where the GPU will draw the UI over the processed image and finally present that image to the screen," Whatcookie says. "This type of round trip is very unfriendly to modern GPUs, where post-processing a 720p image would likely be faster than moving the image to main memory, never mind all the other steps."
These extra steps on a function that developers would usually contain to the GPU make emulation difficult. Still, a large dedicated team at RPCS3 has put in a lot of work to create a functional emulator for modern PCs. According to Whatcookie, it's totally possible to get PS3 emulation working on a PS5.
"The PS5's CPU is a decent deal faster, and combined with the kind of shortcuts that developers of commercial emulators make -- the official PS2 emulator on PS4 has many game-specific patches and hacks -- it should be possible to achieve full speed on whatever games they choose to release."
So why doesn't Sony put in the effort to address these issues and get proper PS3 emulation up and running on PS5?
Just because you can…

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