Skip to main content

Victoria Tran has a game-changing idea for changing video games

In October 2020, Rep. Alexandria Ocasio-Cortez (D-NY) slipped into the engine room of a spaceship and said, “I can’t kill Poki, she’s so nice.”

Seconds later, she killed Poki.

The gameplay murder was part of a Twitch stream of Among Us, a massively popular social deduction game created by the indie studio Innersloth. While it premiered two years earlier, Among Us fandom boomed in 2020, fueled by pandemic boredom and internet celebrity interest. The point of the game is to work with “crewmates” to complete a series of tasks before “imposters” onboard kill everyone. But despite being a game rooted in quiet stabbing, its community guidelines emphasize a contradictory quality: Kindness.

This has much to do with Victoria Tran, the 27-year-old community director at Innersloth.

“I don’t know if you know this, but the internet doesn’t have a great reputation for being kind and nice,” Tran tells Digital Trends while on a call from her home in British Columbia, Canada.

Victoria Tran, community director of Innersloth Games.
Victoria Tran, director at Innersloth. Image used with permission by copyright holder

The good of the internet

There are trolls on every platform, and gamers have a particular reputation — earned or not. But Tran has seen the good of the internet. She experienced it while growing up on massively multiplayer online games (MMOs), like Habbo Hotel and Tibia. She’s made genuine connections online that mean a lot to her. So Tran’s thinking is: How can we make online communities better?

“A lot of my work is based on the fact that while I have the energy, and while I have this curiosity, I want to explore the ways that we can make the internet better and not be satisfied with stereotypes,” Tran says.

“In some ways, I’ve kind of trained my entire life for this.”

Tran is known in the gaming industry for incorporating kindness into community design. This means designing spaces inside and outside of games that encourage players to treat each other, and the people who make and run the game, with respect. Kindness design, Tran explains, can be facilitated through rules, establishing expected norms, treating players with respect, earning their trust, and creating a sense of hominess within the game and its social channels. Her philosophy is that kind communities beget further kindness: An audience that tolerates bad behavior allows for trolling. An intolerant audience will shut that down. Kindness design is what assists the creation of an intolerant audience.

“I’m concerned with how people love something,” Tran says. “Any thriving community is a place where people feel welcomed.”

Training from childhood

Among Us title shot.
Image used with permission by copyright holder

Rachel Kowert, a research psychologist and research director for Take This, calls Tran’s 2019 article on creating these communities a “groundbreaking piece on how to better understand the structure and nature of communities and how they can impact behavior in and out of gaming spaces.”

“Her perspective is unique in terms of looking at the boundaries and structures of the social space as the foundation for the in and out of game behaviors of its community,” Kowert says. “She was one of the first to be vocal about these concepts in a public space.”

It’s a perspective she started cultivating in childhood. Tran credits her interest in communications and community to the fact that she often took on the role of the translator, both literally and of a new culture, as a child.

“Kind design starts with rules because how the game is structured facilitates the kinds of discussions and attitudes you want.”

“My parents were refugees from the Vietnam War,” Tran says. “They came to Canada, and they didn’t know English; they didn’t know the culture. So when I was growing up, I was a translator; I read government documents and tried to tell my parents what I thought they meant.”

Childhood also meant hours playing free online MMOs. The concept that she could connect with people — even say she has friends — in other countries was beyond cool.

“In some ways, I’ve kind of trained my entire life for this,” Tran says.

Finding her path

Victoria Tran, community director at Innersloth, the studio behind Among Us
Image used with permission by copyright holder

She went to university to study health care, graduated, and realized she hated the work. “I kind of had a giant mental breakdown,” she says. “I hated that I didn’t know what to do! So I literally started googling ‘what to do if you don’t know what to do’ and I saw something that said ‘start with your interests.’”

She thought about online games.

Tran became the community strategist for the puzzle game Unpacking, the communications director at Kitfox Games, and in November 2020 the community director at Innersloth. She is also the co-organizer for Game & Colour, a grass-roots organization founded to support game developers of color.

Innersloth is a team of 13 remote workers, and Tran is busy. Beyond community design social media, she works on marketing, public relations, branding, campaigns, influencer partnerships, and other initiatives. When asked what she does when she’s not working, she laughs, then takes a long pause. (She likes reading manga and baking chocolate chip cookies.)

Tran describes the role of a community director as the person who’s the link between game developers and game players, but more importantly, the person who facilitates the space where the community interacts. For Among Us, that means within the game and platforms where players discuss it, like Twitter and TikTok, where there are a respective 1.4 million and 2.9 million followers.

A multistep process

Designing Game Communities for Kindness

Creating and facilitating a kind community, Tran explains, is a multistep process that ultimately reflects the environment game developers want surrounding their work. It involves holding players accountable to a code of conduct, as well as being clear about what’s expected: It’s not enough to say “don’t be a dick,” Tran says. Rules need to be clearly defined, publicized, fair, and applied to everyone.” In practice, this means incorporating in-game design elements like making it easy to report a player for bad behavior or creating a list of words people can’t say in the game.

“Kind design starts with rules because how the game is structured facilitates the kinds of discussions and attitudes you want,” Tran says.

Tran advocates for establishing the norms of the space (demonstrating what’s an acceptable way to communicate and what’s not), building trust with the community through transparency, and charming them through positive encounters and the celebration of fandom. One of the ways Tran does this is as deceptively simple as it is effective: She responds to comments, even the comments posted by haters.

“If you’re going to post in a community, you should be a part of it. Putting in the time and effort can really change things.”

It pays off. For example, Tran recalls an event that happened soon after the Among Us TikTok account was created. She posted a video about a new map, it went viral, and suddenly it was flooded with “dead game” comments — people complaining, people saying they were over the game.

“It was just endless comments like that and I was so demotivated,” Tran says. “Then I thought about it and asked myself — what am I actually going to do about this? What I did was literally sit for hours and respond to as many comments as possible and not do it in a sassy way that some brands are, but in ways that were honest and I hope a little funny.”

Among Us Developer Victoria Tran Calls an EMERGENCY MEETING to React to Game Reviews

Suddenly, she saw a shift. Other commenters joined the conversation, asking: Why are you bashing an indie game? Why are you hating something that people love playing?

“It was a complete tonal shift,” Tran says. “It’s an example of why, if you’re going to post in a community, you should be a part of it. Putting in the time and effort can really change things.”

Tran views the work as a continuation of the sort of online spaces facilitated by early YouTubers, like John and Hank Green and their Project for Awesome, and describes it as a “win-win” for game developers. Kind communities, Tran says, are simply good for business: They bring in an audience, but more so, they bring in an audience that shares thoughtful feedback and cares about the people making the product. (When Tran tweeted over the holidays after announcing the account would be taking a break, the Among Us Twitter followers gently scolded her.)

“It’s also really nice to have people care and engage with you in a meaningful way,” Tran says. “There’s a very human aspect within all of it that is really hard to quantify. I wouldn’t really want to quantify it anyway.”

Editors' Recommendations

Sarah Sloat
Sarah Sloat is a reporter and editor based in Brooklyn. Her work has appeared in Wired, The Daily Beast, NBC, Inverse, and…
3 things I want in Fallout 5 after watching Amazon’s Fallout series
Lucy enters a house in Fallout.

Fallout has been the watercooler TV show this month, an impressive feat for a video game adaptation. Although Bethesda doesn't have any new Fallout games to release alongside it, the Amazon Prime series has reinvigorated interest in Fallout, with all its titles seeing notable player count increases. For now, we’ll have to be content with a Fallout 4 current-gen upgrade, but I’ll admit that my mind is drifting to thinking about Fallout 5.

Bethesda’s Todd Howard has teased that Fallout 5 will be the next project Bethesda Game Studios works on after Elder Scrolls 6. While that likely means its release is at least a decade away unless Bethesda fast-tracks it, I still find it fun to theorize about where a true single-player Fallout 5 could go next. These three particular things are what I want to see the most.
Set it somewhere new

Read more
I was wrong about cloud gaming. One small setup change showed me the light
The Logitech G Cloud Gaming Handheld sits on a stack of comics.

I never had much faith in cloud gaming.

The reality of current internet infrastructure and reliability just felt -- and in many ways still feels -- too far off for streaming to provide a close enough experience to the "real" thing for gamers to accept. I even gave it my best shot to change my mind one year ago this week by committing to only playing games via cloud for an entire week. What I found was that, in my situation, there were only select games where the input delay was tolerable enough to consider it as a primary way to play. It's a great option for those who can't get expensive hardware, but it wouldn't find an audience among the hardcore gamers who have better alternatives.

Read more
This Dell gaming laptop with an RTX 3050 is discounted to $700
Dell G15 gaming laptop on a table.

You don't need to spend thousands of dollars to be able to get a decent gaming laptop, as there are budget-friendly options like the Dell G15 with the Nvidia GeForce RTX 3050 graphics card. It's currently even cheaper at just $700, following a $200 discount on its original price of $900. We're not sure how much time is remaining on this offer though, so if you think this is the perfect gaming laptop for you, stop hesitating and proceed with the purchase immediately to make sure that you don't miss out on the savings.

Why you should buy the Dell G15 gaming laptop
The Dell G15 is highlighted in our list of the best gaming laptops as the best budget gaming laptop under $1,000, as it provides dependable performance while staying affordable for most gamers. It's equipped with the Nvidia GeForce RTX 3050 graphics card, which is perfect for budget gaming, and pairs it with the 13th-generation Intel Core i5 processor and 8GB of RAM. These specifications are more than enough to be able to play the best PC games, though you may have to dial down the settings for the more demanding titles.

Read more