Skip to main content
  1. Home
  2. Gaming
  3. News

This fantasy Minesweeper roguelite is my new Steam Deck buddy

Add as a preferred source on Google

Despite the fact that I can run console-quality games on my Steam Deck, that’s not usually what I actually want play on the device. Instead, I’m always looking for smaller games that are better suited to the console’s portable nature — ones that won’t drain my battery in under two hours. I dug into Brotato earlier this summer and have been slowly making my way through Dave the Diver, but my latest handheld obsession is even smaller: a quirky indie puzzle game called Let’s! Revolution!

Let's! Revolution! - Official Gameplay Overview | The Mix Showcase March 2023

A debut game from animation studio Buck, Let’s! Revolution! is a clever little genre mash-up that I’m already losing hours to. It takes the basic rules of Minesweeper and combines them with a fantasy roguelite where the goal is to slay enemies and hunt down a dastardly king across a handful of tile-based maps. It’s a simple premise, but one that’s perfect for anyone looking for a great on-the-go experience delivered in bite-sized morsels.

Recommended Videos

Fighting tiles

Let’s! Revolution! unfolds in a standard roguelite fashion, with players working through a run while grabbing handy upgrades that’ll make them more powerful. Other than those staples, the gameplay is unlike anything I’ve seen in the genre before. It’s perhaps best described as a tactical puzzler where players need to use logic to navigate a board safely, predicting every danger before it happens.

To complete a “run,” players choose a character class and make their way through a series of 10 boards that increase in size and complexity each time. All tiles start face own, except for the first one players stand on at the start of a level. As players move from tile to tile to reveal them, they’ll see a number in the corner. That indicates how many road tiles are connected to that space (just like Minesweeper), and those are the only tiles that enemies can appear on. The optimal way to clear a level is to never bump into an enemy by accident, instead landing preemptive strikes on them before they’re revealed.

The Trooper fights through a grid in Let's Revoltion.
Buck

That loop builds on what makes Minesweeper so satisfying by implementing some clever combat hooks. I bought in on that right away when playing a round with my first character class, the Trooper. His primary hook is that he can execute a roundhouse kick that hits every tile surrounding the one he’s standing on. If I find myself on a tile that is connected to five roads, I know the odds are good that I’ll likely hit an enemy or two if I’m positioned right. Other weapons require different, but equally clever planning. When I buy a spear from a shop, I gain the ability to jab forward a few spaces, letting me anticipate how far forward that road might extend. Landing a hit thanks to my spatial reasoning is even more satisfying than diffusing a bomb.

There’s an extra layer of resource management on top of that, bringing in some more strategic considerations. Attacks and special moves cost energy, which the Trooper replenishes by flipping tiles. My roundhouse kick, for instance, costs a big chunk of energy, making it a risky attack. If I whiff, I’ll need to hunt for safe tiles to rebuild my energy before continuing to clear the board. Adding even more heat to the fire, all enemies attack on a timer once they’re revealed. If I accidentally flip one early but don’t have enough energy stored to attack, I’ll need to move carefully to restore my power and get back in time to attack before I take damage. Every single move or action matters, turning each board into its own combat puzzle.

The Charger fights through a grid in Let's Revolution.
Buck

Here’s the twist, though: Everything I’ve just described is only one character class’ strategy. Each one completely changes the rules of play, making it feel like an entirely different game.

The Shadow class, for instance, is all about revealing as few tiles as possible. To win those runs, I’ll need to backstab unrevealed spaces and hide in smoke to flip the spaces around me back over. Then there’s the Oracle, whose skills are entirely built around deducing how many enemies are in a column and avoiding combat entirely, getting bonuses for flipping all non-road tiles on the board. On top of that, they can only regain energy by casting a spell that reveals a hidden enemy on the map. With five extra classes to unlock (and several new game+ challenges for each class), there’s a lot to work toward in a package that’s much larger than it initially seems.

I’m already hooked on those ideas, instantly making Let’s! Revolution! one of my new go-to Steam Deck titles. Its quick runs are perfect for those 10-minute stretches between work meetings or quick commutes. I won’t stop until I’ve snuffed out the king with each character class, like I’m planting red flags on every mine until my kingdom is safe from tyranny.

Let’s! Revolution! launches on July 19 for PC.

Giovanni Colantonio
As a veteran of the industry who first began writing about games professionally as a teenager, Giovanni brings a wealth of…
Ghost Recon could finally be making the comeback fans have been asking for
A three person squad stands on a bridge in Ghost Recon Frontline.

If you're a Ghost Recon fan, you've probably gotten used to one thing over the past few years: waiting for rumors to turn into announcements, waiting for leaks to be acknowledged, waiting for Ubisoft to say... well, anything at all about the future of one of its biggest tactical shooter franchises. Thankfully, that silence finally seems to be ending.

Ubisoft has confirmed that it will share Ghost Recon news on August 6, when the series celebrates its 25th anniversary. The announcement arrived shortly after fresh leaks began circulating online, prompting the company to post a brief message telling fans that more information is just around the corner.

Read more
The AI game-dev boom has a dark side: fewer jobs for the people starting out
Solo creators are thriving with tools like Claude Code and Copilot, but entry-level game roles are disappearing.
Man playing a video game on a desktop with glowing red and blue lights

AI is making it easier than ever for a single person to build a game. That sounds like a win for creativity, and in many ways, it absolutely is. But there is a catch. As generative AI tools help solo developers and small studios do more with fewer people, the same shift is making life tougher for writers, artists, concept creators, and junior programmers trying to break into the gaming industry.

AI is giving solo developers superpowers

Read more
ONEXPLAYER’s new handheld packs AMD Ryzen AI Max+ 388 and liquid cooling at an eye-watering price
The X2 Mini Pro is now available directly from the company with premium specs to match its premium cost.
ONEXPLAYER X2 Mini Pro Featured

Gaming handhelds have become more powerful every year, but they're also getting increasingly expensive. The new ONEXPLAYER X2 Mini Pro takes that trend to an entirely new level. Following its crowdfunding campaign, ONEXPLAYER has begun selling the X2 Mini Pro directly through its online store. The premium handheld starts at $2,499, while the fully loaded configuration with 64GB RAM, a 2TB SSD, and the optional Frost Bay liquid cooling system climbs to a staggering $3,229. Deliveries are expected to begin in August.

Desktop-class hardware in a handheld

Read more