Skip to main content
  1. Home
  2. Gaming
  3. Features

Gigantic: Rampage Edition gives a failed live-service game a second chance

Add as a preferred source on Google
A hero and guardian in Gigantic: Rampage Edition.
Gearbox Entertainment

When video game developers and publishers constantly hunt for their own live service white whale, many of them fail. Even fewer of those get second chances like Gigantic is about to.

Originally developed by Motiga and published by Perfect World Entertainment, Gigantic was a hero-based multiplayer online battle arena (MOBA) game that was heavily marketed in the mid-2010s. Unfortunately, it failed to garner enough attention or make enough money for its developer and publisher for a variety of reasons, so it was shut down in 2018. That would be the end of the story for most live-service games, but Gigantic is getting another shot at life.

Recommended Videos

Since its closure, Perfect World Entertainment merged into Borderlands’ Gearbox Entertainment. Now, it’s working with Abstraction, a developer that’s mainly been a support studio on titles like Baldur’s Gate 3, to bring this multiplayer game back as a premium release, titled Gigantic: Rampage Edition. Ahead of its reveal today, I checked out the game early and found that Gigantic hasn’t lost any charm since 2018.

Big gains

Fans of hero shooters will be familiar with the core of Gigantic, as there’s a cast of 23 characters with customized loadouts and distinct abilities that can radically shift how you play. None of these characters had the time to enter the pop culture zeitgeist like Tracer from Overwatch or the Heavy from Team Fortress 2, so I forgot just how charming they all look and how vibrantly they were animated. Gigantic‘s original mode, called Clash, is still present, but the biggest draw of Rampage Edtion compared to the original is a new mode called Rush.

Gameplay in Gigantic: Rampage Edition
Gearbox Entertainment

In this faster-paced mode, players rack up kills and collect energy on a map to gain enough power for an opportunity to attack their opponents’ Guardian. The first to take down the opposing team’s Guardian wins. It’s a snappier mode emphasizing combat over the tactical play and more intricate character leveling that Clash requires. Fans of Domination modes in other shooters will have a good time with Rush, potentially opening up Gigantic to a whole new audience. Matches can go by quickly if one team dominates, but they truly shine when teams of equal skill levels can go up against each other as they slowly increase a damage multiplier after every attempt to take down an opposing team’s guardian.

This will be the mode all new players immediately unlock upon booting up Gigantic: Rampage Edition, as Clash doesn’t become available until Level 10. Rampage Edition will also include two new characters, Roland and Kajir, who were both in development for the initial game, but went unreleased. Two new maps, the pirate-themed Picaro Bay and industrial Heaven’s Ward, will also be part of Rampage Edition from day one. Abstraction and Gearbox Entertainment made several tweaks to the UI to make Gigantic more understandable and brushed up its tutorials to improve onboarding.

Gigantic: Rampage Edition feels like a bit of a throwback release in how Gearbox now plans to handle support for it. It will be a premium release priced at $20 and feature no microtransactions like the original. Characters need to be unlocked, but that’s done through vouchers unlocked via gameplay. A producer I spoke to during our demo likened the setup to Super Smash Bros. Ultimate. These changes seem to directly address some of the factors that caused Gigantic to fail initially, like a confusing user experience and reliance on microtransactions for revenue. Gearbox hopes the inclusion of crossplay keeps the community together and sustained this time.

Roland fights in Gigantic: Rampage Edition
Roland is one of the new characters added in Gigantic: Rampage Edition. Gearbox Entertainment

Because of how Gearbox is approaching this rerelease, you shouldn’t expect live-service support in the vein of titles like Overwatch 2 or Fortnite unless Gigantic: Rampage Edition becomes a viral success. Instead, post-launch support for this game will entail the addition of a Ranked mode and character skins. Ultimately, the longevity of this new version will be directly related to whatever community forms around it, as its single-player offerings are mainly limited to bot matches and tutorials meant to help players hone their skills for multiplayer. If you’re looking for a satisfying form of progression in the absence of something like a battle pass, you should turn to the game’s challenge-based Fortune system that offers various rewards and is refreshed weekly.

I don’t know if this premium approach guarantees success for Gigantic: Rampage Edition, but I appreciate that this game is getting a new lease on life thanks to a new team of developers. I had a lot of fun playing through Rush mode with its developers, as I was reminded that there was a vibrant hero shooter underneath Gigantic’s legacy as a failed multiplayer game. I’m glad that this gem of a multiplayer game is getting a new lease on life.

Gigantic: Rampage Edition launches for PC, PlayStation 4, PS4, Xbox One, and Xbox Series X on April 9. A closed beta for it will be held between February 22 and 23 on Steam.

Tomas Franzese
Former Digital Trends Contributor
A former Gaming Staff Writer at Digital Trends, Tomas Franzese now reports on and reviews the latest releases and exciting…
Epic is throwing $50,000 for vibe-code games. What could possibly go wrong?
Epic is rewarding vibe-coded games with real money
Epic MegaJam 2026

Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.

Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”

Read more
Monster Hunter Outlanders arrives on Android and iOS next week with four-player co-op
The free-to-play spin-off launches October 29 with open-world exploration, mobile-focused combat, and a building system.
Monster Hunter Outlanders poster

It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.

Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.

Read more
Phantom Blade Zero makes me think Sony might have a point about going all digital
Physical games still matter, but when the disc isn't a complete copy of the game, the argument for keeping it becomes harder to make.
Phantom Blade Zero Featured Image

I'm a big supporter of physical games. There's something satisfying about owning a disc, lending it to a friend, or grabbing a bargain without waiting for a digital storefront to approve the price. But Phantom Blade Zero has me questioning one of the biggest arguments in the physical-versus-digital debate. The game's digital version launches on October 29, 2026, while its physical PS5 editions, including Standard, Deluxe, and Ultimate versions, won't arrive until 2027.

And there's another wrinkle: the digital version reportedly needs up to 134GB of storage, raising questions about how much of the game can actually fit on a standard Blu-ray disc. A standard PS5 Ultra HD Blu-ray disc maxes out at 100GB, so Phantom Blade Zero may need to ship across multiple discs or require players to download additional data to finish installing it. Either way, the idea of popping in a disc and having the complete game ready to play gets a little murkier.

Read more