Skip to main content
  1. Home
  2. Gaming
  3. Computing
  4. News

Charming text adventure 80 Days is coming to PC and Mac, loaded with new content

Add as a preferred source on Google

80 Days, Inkle’s fantastic choose-your-own-adventure-style adaptation of Jules Verne’s classic novel about gentleman adventurers circumnavigating the globe, is coming to Mac and PC on September 29, according to an announcement from the developer. Inkle has partnered with British studio Cape Guy to rebuild the whole game in Unity, and it will be available on Steam, Good Old Games, and Humble for $10.

In this charming text adventure, you assume the role of Passepartout, the valet employed by the wealthy and eccentric English gentleman Phileas Fogg when he accepts a wager to travel around the world in 80 days or less. Starting in London, you plot your course from city to city, buying and selling various items to fund your travels and encountering adventures and scenarios along the way. The writing and artwork are utterly charming, and it’s one of our favorite mobile games in recent memory.

Recommended Videos

The huge number of potential routes to take and choices to make gives the game a great deal of replayability, which will be enhanced in this new version with a massive infusion of new content. The addition includes “thirty new cities, over 150k words, and two major new world-spanning plotlines. Love, betrayal, thievery, murder, poker and piracy await!” The new content will also be added back into the original, mobile versions of the game in a free update a few days following the release of the PC version, the developer confirmed via Twitter.

@thewillennium yup: free update a few days after the PC launch

— https://bsky.app/profile/inklestudios.bsky.social (@inkleStudios) September 10, 2015

This is the first project for indie studio Cape Guy, otherwise known as former Rocksteady developer Ben Nicholson. The name alludes to the fact that Nicholson programmed the original cape physics for Rocksteady’s now classic Batman: Arkham Asylum. His coding chops will go towards making the already lovely game really sing on the new platforms, with new visual touches such as “fancy new colour and shading effects, including a day/night cycle that moves across the surface of the globe.”

Will Fulton
Former Staff Writer, Gaming
Will Fulton is a New York-based writer and theater-maker. In 2011 he co-founded mythic theater company AntiMatter Collective…
God of War Laufey finally has a release date, and there’s some good news for Kratos fans too
Santa Monica Studio confirmed the game will launch February 16, 2027, and revealed a new mainline Kratos title is already in development.
God of War: Laufey

Sony gave fans their first look at God of War Laufey during June's PlayStation State of Play, but the company did not share a release date at the time. Speculation about the launch window followed almost immediately, with industry insider NateTheHate pointing to a release in the first half of 2027. Santa Monica Studio has finally ended the guessing game, confirming that the title will launch on February 16, 2027.

Physical copies are locked in

Read more
Lenovo’s $99 280Hz gaming monitor is built for the ramen-budget crowd
Lenovo is selling a 280Hz monitor for less than GTA 6 Ultimate Edition
Lenovo gaming monitor render

Fresh off launching a metallic Hall-effect keyboard and a 59g gaming mouse for flashy esports setups, Lenovo has turned its attention to gamers working with much tighter budgets. The Legion 24-1r looks made for broke college students who spent way too much on their first gaming rig and now have instant noodles doing most of the heavy lifting at dinner. It costs just 669 yuan, equivalent to around $99, yet offers a 23.8-inch IPS panel running at up to 280Hz.

Lenovo is also offering the 27-inch Legion 27-1r with the same core specifications for 789 yuan, or roughly $116. For the ramen-budget crowd chasing competitive frame rates, both look like seriously tempting deals. (via NotebookCheck)

Read more
I played Halo: Campaign Evolved, and its cinematics show what a Halo series could’ve been
Halo’s remake looks ready for Hollywood. So where is the show it deserves?
Adult, Male, Man

There is a moment early in Halo: Campaign Evolved where I stopped thinking about the remake as a game for a second. I was watching one of its newly rebuilt cutscenes. Master Chief, Captain Keyes, Cortana, the Pillar of Autumn, and the enormous scale of everything around them suddenly appeared a lot more cinematic than ever before.

I played the original Halo: Combat Evolved in the early 2000s, and in my head, this was exactly how it looked and felt. The first Halo title introduced intergalactic war to me long before Star Wars, and the cinematic tastefully adds enough minor touches that enhance Bungie's original work from decades ago.

Read more