Skip to main content
  1. Home
  2. Gaming
  3. News

DmC creator’s Hellblade is ‘a game with a big world of long draw distances’

Add as a preferred source on Google

Updated on 03-15-2016 by Gabe Carey: ARM has backpedaled on its original statement that Hellblade is an open-world game, instead opting to declare it “a game with a big world of long draw distances.”

In a conference call with ARM subsidiary Geomerics last week, it was revealed that the company is working on bringing its Enlighten “real-time global illumination technology” over to open-world games. The goal is to make lighting look more realistic in a 25km² interactive world without putting strain on the GPU.

Recommended Videos

Without belittling the efforts of the engineers meticulously dedicated to creating some dazzling in-game assets, an even more enticing story emerged from our talks.

Apparently, the open-world iteration of Enlighten is the result of a collaboration between Geomerics and Ninja Theory, esteemed developer behind games like PS3 launch title Heavenly Sword and the 2013 reboot DmC: Devil May Cry. 

At last year’s Gamescom, however, the company revealed that its next project would be called Hellblade, described as an “independent AAA” title, and moreover a unique exploration of mental illness.

Of course, with the developer focused on an open-world technology while its next game is still in early development, there was an immediate connection to be drawn. Everything we’ve seen of Hellblade up to this point has appeared fairly linear, so then what would Ninja Theory have to gain from this partnership?

As it turns out, my suspicions were correct, and Geomeric’s Chris Porthouse confirmed to me that, in fact, Hellblade is now an open-world title in addition to its action RPG classification.

When asked if Ninja Theory was working on an open-world game, Doran responded, “Yes, they are. I don’t think it’s any secret that they’ve been working on Hellblade.”

“They’re a local Cambridge company, he elaborated. “We know them really, very well. They’ve got some beautiful assets. The thing we’ve done is take those assets and relight those assets with Enlighten.”

While Hellblade is slated to arrive at an undisclosed date later in the year, it’s not clear when we’ll begin to see Enlighten tech implemented in large open worlds. Nevertheless, Ninja Theory has evidently contrived a PC and PS4 demonstration for GDC, elusively titled Seastack Bay.

“Reproducing the beauty of natural lighting is central to the look and feel of Hellblade,” a Ninja Theory rep boasted in a press release. “In a world as rich as ours it is a challenge to achieve realistic dynamic lighting effects at our target frame rate, but this is something Enlighten will allow us to do, adding great value to the overall Hellblade experience.”

When Enlighten’s open-world variation does begin to surface, it will be available to developers as either a standalone SDK or as a pre-integrated feature in Unreal Engine as well as Unity 5.

Gabe Carey
A freelancer for Digital Trends, Gabe Carey has been covering the intersection of video games and technology since he was 16…
Ghost Recon could finally be making the comeback fans have been asking for
A three person squad stands on a bridge in Ghost Recon Frontline.

If you're a Ghost Recon fan, you've probably gotten used to one thing over the past few years: waiting for rumors to turn into announcements, waiting for leaks to be acknowledged, waiting for Ubisoft to say... well, anything at all about the future of one of its biggest tactical shooter franchises. Thankfully, that silence finally seems to be ending.

Ubisoft has confirmed that it will share Ghost Recon news on August 6, when the series celebrates its 25th anniversary. The announcement arrived shortly after fresh leaks began circulating online, prompting the company to post a brief message telling fans that more information is just around the corner.

Read more
The AI game-dev boom has a dark side: fewer jobs for the people starting out
Solo creators are thriving with tools like Claude Code and Copilot, but entry-level game roles are disappearing.
Man playing a video game on a desktop with glowing red and blue lights

AI is making it easier than ever for a single person to build a game. That sounds like a win for creativity, and in many ways, it absolutely is. But there is a catch. As generative AI tools help solo developers and small studios do more with fewer people, the same shift is making life tougher for writers, artists, concept creators, and junior programmers trying to break into the gaming industry.

AI is giving solo developers superpowers

Read more
ONEXPLAYER’s new handheld packs AMD Ryzen AI Max+ 388 and liquid cooling at an eye-watering price
The X2 Mini Pro is now available directly from the company with premium specs to match its premium cost.
ONEXPLAYER X2 Mini Pro Featured

Gaming handhelds have become more powerful every year, but they're also getting increasingly expensive. The new ONEXPLAYER X2 Mini Pro takes that trend to an entirely new level. Following its crowdfunding campaign, ONEXPLAYER has begun selling the X2 Mini Pro directly through its online store. The premium handheld starts at $2,499, while the fully loaded configuration with 64GB RAM, a 2TB SSD, and the optional Frost Bay liquid cooling system climbs to a staggering $3,229. Deliveries are expected to begin in August.

Desktop-class hardware in a handheld

Read more