Skip to main content
  1. Home
  2. Gaming
  3. Business
  4. News

Codemasters hires Driveclub developers following Sony studio shutdown

Add as a preferred source on Google

Last month, Driveclub and MotorStorm series developer Evolution Studios was shuttered by Sony, and the entire staff was laid off. The company said it would attempt to place some of the affected staff in other positions in different teams, but admitted that the move did “risk losing high caliber staff.”

Although the future didn’t seem bright for the developers at the British studio at the time, now the studio’s staff will be joining forces with another big name in racing games. Today Codemasters, the developer behind the Grid, Dirt, and Formula One series of games, announced in a post on its blog that it will be expanding by hiring the former Evolution studios team. The move will become official on April 25.

Recommended Videos

“The success of F1 2015 and Dirt Rally over the last 12 months has re-positioned the company for growth,” Codemasters CEO Frank Sagnier said in the blog post announcing the hiring. “The addition of the Evolution team to our studio group will allow us to scale our business and strengthen our leadership as the world’s premier racing game developer.”

It’s important to note that Codemasters has only hired the talent behind the studio, not the studio name or its IP. That means that we won’t be seeing Codemasters-developed Driveclub or MotorStorm sequels, but it doesn’t necessarily prevent “spiritual successors” to those games.

Former Evolution studio head and co-founder Mick Hocking will be taking on the position of VP of Product Development at Codemasters. This will make him responsible for all of Codemasters’ studios, including the former Evolution team.

“I’m delighted to be joining Codemasters at such an exciting time in the company’s growth. We have a shared passion for racing, a desire to innovate and a determination to create the best racing games and build the biggest racing community in the market,” Hocking said. “I’m very much looking forward to working with so many of the world’s greatest racing developers, on new IP as well as exciting franchises including Dirt, Grid, Micro Machines, and the Formula One games.”

While this is undoubtedly good news for the former Evolution staff, it’s also good news for fans of the studio’s games who might want to see them on non-Sony consoles, as the team will now be working on multi-platform games.

Kris Wouk
Former Contributor
Kris Wouk is a tech writer, gadget reviewer, blogger, and whatever it's called when someone makes videos for the web. In his…
Ghost Recon could finally be making the comeback fans have been asking for
A three person squad stands on a bridge in Ghost Recon Frontline.

If you're a Ghost Recon fan, you've probably gotten used to one thing over the past few years: waiting for rumors to turn into announcements, waiting for leaks to be acknowledged, waiting for Ubisoft to say... well, anything at all about the future of one of its biggest tactical shooter franchises. Thankfully, that silence finally seems to be ending.

Ubisoft has confirmed that it will share Ghost Recon news on August 6, when the series celebrates its 25th anniversary. The announcement arrived shortly after fresh leaks began circulating online, prompting the company to post a brief message telling fans that more information is just around the corner.

Read more
The AI game-dev boom has a dark side: fewer jobs for the people starting out
Solo creators are thriving with tools like Claude Code and Copilot, but entry-level game roles are disappearing.
Man playing a video game on a desktop with glowing red and blue lights

AI is making it easier than ever for a single person to build a game. That sounds like a win for creativity, and in many ways, it absolutely is. But there is a catch. As generative AI tools help solo developers and small studios do more with fewer people, the same shift is making life tougher for writers, artists, concept creators, and junior programmers trying to break into the gaming industry.

AI is giving solo developers superpowers

Read more
ONEXPLAYER’s new handheld packs AMD Ryzen AI Max+ 388 and liquid cooling at an eye-watering price
The X2 Mini Pro is now available directly from the company with premium specs to match its premium cost.
ONEXPLAYER X2 Mini Pro Featured

Gaming handhelds have become more powerful every year, but they're also getting increasingly expensive. The new ONEXPLAYER X2 Mini Pro takes that trend to an entirely new level. Following its crowdfunding campaign, ONEXPLAYER has begun selling the X2 Mini Pro directly through its online store. The premium handheld starts at $2,499, while the fully loaded configuration with 64GB RAM, a 2TB SSD, and the optional Frost Bay liquid cooling system climbs to a staggering $3,229. Deliveries are expected to begin in August.

Desktop-class hardware in a handheld

Read more