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Work is never done on the farm: Breakout sim Stardew Valley getting updates

Stardew Valley
Image used with permission by copyright holder
The success of Stardew Valley, an indie farming and lifestyle sim, caught a lot of people off guard when it launched earlier this year. This one-man passion project, a spiritual successor to the Harvest Moon franchise, quickly topped Steam’s sale charts when it was released, selling more than a million copies. Now that the post-launch madness has died down a bit, creator Eric “ConcernedApe” Barone has had time to recuperate and look forward to the game’s future, which will involve co-op multiplayer, loads of new content, and console ports, according to a recent developer blog update.

Updates until now have focused on bug fixes and quality of life, so the upcoming version 1.1 will be the first major infusion of new content, focusing particularly on the late game. The full list of planned features (which is, of course, subject to change) includes:

  • More late-game content
  • New farm buildings
  • New crops
  • New artisan goods
  • New advanced farming/producing mechanics
  • Shane and Emily will be marriage candidates; they will also have more events and dialogue as a result
  • More marriage content for all spouses
  • More events for the non-marriage NPCs
  • Improvements/additions to mining and combat
  • Ability to move buildings and other convenience features
  • More bug fixes
  • More secrets
  • More small, fun touches to the world

In addition to 1.1, Barone also plans to add support for co-op multiplayer, as well as ports for Mac, Linux, and consoles. Publisher Chucklefish will be handling the ports, freeing up solo developer Barone to focus on adding new content to the game.

“This will allow me to focus on creating new game content for version 1.1, which I will continue to do entirely on my own,” said Barone. There is no word yet on a time fame for either version 1.1 or any of the additional promised features and versions.

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Will Fulton
Former Digital Trends Contributor
Will Fulton is a New York-based writer and theater-maker. In 2011 he co-founded mythic theater company AntiMatter Collective…
Disney Dreamlight Valley and Harvestella make one critical farming mistake
Donald Duck walks through a town in Disney Dreamlight Valley,

Thanks to games like Stardew Valley and Animal Crossing: New Horizons, farming and life-simulation games are back in fashion. They've also dominated September, as Disney Dreamlight Valley launched earlier this month and games like Harvestella, Story of Seasons: A Wonderful Life, Fae Farm, Rune Factory 3 Special, and a brand new Rune Factory title all got segments in the latest Nintendo Direct. Harvestella even got a demo after the September 13 Nintendo Direct -- one I immediately downloaded to get my farm on early.
Getting into it though, I found that Harvestella already has a problem I've noticed in many titles that are part of the genre boom, including Disney Dreamlight Valley: they don't get to the farming fast enough, damnit!
While that might seem obvious, recent games in the genre have had long-winded opening before the player has any farming tools in hand. As players come to these games for the farming and simulation elements, developers looking to join in on the trend may want to take some pacing cues from games like Stardew Valley by trimming down their front-heavy lore drops and getting players to the fields sooner.
Let's jump into it
Part of the beauty of Stardew Valley is how quickly it immerses the player in the game's core concepts. The indie hit lets players loose to farm or build within 10 minutes before slowly expanding systems outwards and letting players get more invested in the game's world and story. You'll know whether or not you'll like Stardew Valley within 10 minutes of playing, and will already have crops that give you a reason to stick around if you do like it. 
Disney Dreamlight Valley – Gameplay Overview Trailer
In both Harvestella and Disney Dreamlight Valley, it takes at least 30 minutes for any farming elements to be introduced, and even longer before players can get caught up in the gameplay loop of tending to their crops or customizing their home as the game intends. I was eager to try Disney Dreamlight Valley via Xbox Game Pass when it released earlier this month. After getting hit with an immediate exposition dump followed by slowly paced tutorials and a weapon-collecting quest, I got bored with it and dropped out just as it was opening up for me toward the end of the first hour. It didn't entice me and I had other things to do and games to play. 
Shortly after, I checked Harvestella's demo out after it dropped during the September 13 Nintendo Direct. I expect I'll end up playing more when it launches, as I'm intrigued by its world and mix of action RPG and fantasy sim. That said, I found myself trudging through the demo as I had to deal with lots of exposition and simple "walk to" objective gameplay before I could actually get to any farming or RPG elements. While I'm glad I didn't stop playing the demo, I almost did due to the glacial pacing.
I wish Harvestella had more quickly gotten me into its gameplay loop before then dumping its intriguing lore on me. That's not to say the story isn't important in these kinds of games. Some of the most memorable parts of Stardew Valley and Animal Crossing: New Horizons are getting to know the residents that you live alongside. The sim elements are what draws the most players in, as well as what will get them into a routine that they can get hooked on.
HARVESTELLA - 2nd Trailer
Devoting over 30 minutes to an hour of extra playtime in a game that can last dozens of hours may seem like arguing over semantics, but the first few moments of the game can make or break an experience. And when you're in a genre with so much competition these days, players can easily move on to something equally as interesting if they aren't immediately hooked. The best simulation experiences cut the fluff, get players right into the action, and save the deeper elements for later. Future farming and life simulations game should take note if they want to potentially take off as Stardew Valley did. 

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Stardew Valley’s influence on gaming is only becoming stronger
stardew valley influence nintendo direct mini partner showcase farming

While Overwatch may have won many Game of the Year awards in 2016, Stardew Valley is the game from that year that’s stood the test of time the best. The original Harvest Moon may have established the farming and life simulation genre, but Stardew Valley’s enthralling gameplay and immersive world ensured that it would be the modern standard that every subsequent game in its genre -- even new Harvest Moon and Story of Seasons games -- try to live up to.
That was particularly obvious during the latest Nintendo Direct Mini Partner Showcase, where Nintendo and its third-party partners showed off three games reminiscent of Stardew Valley. The game's influence can be seen in countless indie games that have come out since 2016, and we’re starting to see more major companies take on this farming and life simulation genre. June 28’s Nintendo Direct Mini Partner Showcase affirms that Stardew Valley stands up there with The Legend of Zelda: Breath of the Wild as one of the most influential games of the last decade.
Nintendo Direct Mini: Partner Showcase | 6.28.2022
Why Stardew Valley succeeds
As a love letter to Harvest Moon almost entirely created by one person, Stardew Valley was a pleasant surprise when it launched on PC in 2016. It felt like the pinnacle of the life simulation genre as it constantly gave players farming, crafting, or relationship objectives to work toward. Not only were the farming elements very polished, but the game also had a very memorable cast of characters.
Players stick around in games of this genre for quite a while, so the townsfolk have to all be compelling characters that you want to constantly talk to, learn more about, and potentially marry. Every character in Stardew Valley has a strong backstory, believable dialogue, and memorable designs. The farming simulation elements of Stardew Valley are enjoyable and genre-defining, but its lovingly crafted world is what ensures you’d stick around.

While Stardew Valley got rave reviews at launch in February 2016, it never felt like appreciation for it fully sank that year. Most 2016 Game of the Year awards went to titles like Overwatch or Uncharted 4: A Thief’s End. Those were great games but not nearly as influential in the long run. As Stardew Valley came to more platforms, love for it grew, and developers took notice of all its fantastic ideas. As a result, we’re now seeing how influential this surprise indie darling turned out to be.
Nintendo Direct Mini factor
Just as many people noticed Geoff Keighley’s Summer Game Fest Kickoff livestream had a lot of games that looked like Dead Space, this June 28 Nintendo Direct Mini Partner Showcase featured three games that are clearly inspired by Stardew Valley: Disney Dreamlight Valley, Harvestella, and Doraemon Story of Seasons: Friends of the Great Kingdom. Disney Dreamlight Valley from Gameloft and Disney seems to hone in on the memorable character aspect of Stardew Valley, as the game’s main hook will be interacting with iconic Disney characters. That said, there will be plenty of gardening, town-building, and character customization to engage with. 

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Stardew Valley creator gains self-publishing rights
A farm in Stardew Valley.

Stardew Valley creator Eric Barone has announced plans to self-publish the country-life RPG on all platforms, starting with Android. The announcement comes straight from the creator's Twitter page following the announcement of developer Chucklefish returning the final Stardew Valley publishing rights to ConcernedApe.

Stardew Valley Trailer

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