Skip to main content

AMD’s next version of FSR promises better visuals and support for Xbox

At GDC 2024, AMD has announced an update to FSR (FidelityFX Super Resolution), its upscaling tech for improving frame rates in games. FSR 3.1 brings some predicted improvements to image quality and stability, but with it, also some changes to how it’s positioned as a platform.

The main tweak is that FSR 3.1 frame generation is now “decoupled” from FSR upscaling for the purpose of working “with other upscaling solutions.” Presumably, this means with Intel’s XeSS or Nvidia’s DLSS. This hopefully also means that you can toggle off frame generation from FSR 3, just like you can with DLSS, giving you more minute control of performance. As one user shared on Reddit, this would also be helpful for those on older RTX GPUs, combining DLSS with AMD’s frame generation.

Announced today at #GDC2024, we are excited to share some details on AMD FSR 3.1.

This upcoming update to our upscaling and frame generation technology brings improved image quality, new developer features, and more.

Available for developers Q2. Read: https://t.co/l78xzZr3HY pic.twitter.com/5QOl7NYb6j

— AMD Radeon (@amdradeon) March 20, 2024

Get your weekly teardown of the tech behind PC gaming
Check your inbox!

FSR 3.1 also comes with a new API to help encourage more adoption from developers in the future. According to AMD, this new API will make debugging easier and “allows forward compatibility” with future versions of FSR. This is important, especially since FSR 3 adoption has been relatively slow. AMD was celebrating that 40 titles currently or will eventually support FSR 3, but it’s definitely a work in progress, with AMD seemingly putting more emphasis on driver-based AMFM (AMD Fluid Motion Frames) recently. Of the 40, 21 of the titles are in the “upcoming games” category.

AMD also announced that FSR 3.1 will also support for two development kits: Vulkan and Xbox. There weren’t many details added in this regard, but both are exciting prospects for better support for FSR on consoles and handhelds. As Phoronix points out, Vulkan API support makes it possible to get FSR 3.1 on games that are Linux-native.

When it comes to improvements to image quality, AMD says FSR 3.1 will bring “improved temporary stability at rest and in movement,” which includes reduction of flickering, shimmering, and “fizziness” surrounding objects in motion. AMD also says FSR 3.1 will preserve details in textures better too.

Two screenshots side by side of FSR 3.1 compared to FSR 2.2 in ghost reduction.
AMD

The first game to officially announce support for FSR 3.1 is Ratchet & Clank: Rift Apart, which will be adding the updated upscaling to its arsenal “later this year.” As shown by some GIFs on AMD’s blog, you can see the visual improvement going from FSR 2.2 to 3.1, specifically in ghosting reduction and temporal stability. How big of a difference this will be coming from FSR 3, however, is yet to be seen.

FSR 3.1 will be available for developers through GPUOpen in the second quarter of 2024.

Luke Larsen
Luke Larsen is the Senior editor of computing, managing all content covering laptops, monitors, PC hardware, Macs, and more.
AMD Zen 6 chips could be here sooner than you think
The AMD Ryzen 7 5700 propped up against an action figure.

Last month at Computex, AMD announced its Zen 5-based desktop and mobile processors, set for launch later this month. Shortly after this announcement, details about their successor, code-named "Medusa," have emerged. According to leaks, Medusa will be part of the Zen 6 lineup and is expected to be released in late 2025, contrary to earlier rumors of a 2026 launch.

Sources cited by YouTuber Moore’s Law Is Dead suggest AMD plans to finalize the Zen 6 architecture by Q2 2025, with production possibly beginning later that year. Another source confirmed Medusa as a Zen 6 product, potentially targeting both laptops and the desktop AM5 platform. Additionally, Strix Halo and Medusa Halo, based on Zen 5 and Zen 6 architectures, are expected to use TSMC's N3E (enhanced 3nm process).

Read more
AMD is about to give your Ryzen CPU a big upgrade
A hand holding the Ryzen 9 7950X in front of a green light.

AMD's Curve Optimizer is by far my favorite feature of Ryzen CPUs. It allows you to tune the voltage of a process across the frequency range with a simple offset, and it's been an indispensable tool as I've undervolted the Ryzen 7 7800X3D inside my small form factor gaming PC. And with Ryzen 9000, AMD could be pushing the feature even further with something called Curve Shaper.

The news comes from 1usmus, a developer who's created tools for Ryzen CPUs such as the DRAM Calculator and the Hydra overclocking utility. The developer says Curve Shaper will allow Curve Optimizer to work across the entire temperature range. Previously, according to the developer, stability concerns lead to cases where your processor would be running at a high temperature without receiving much benefit from Curve Optimizer. "Now everything will change," the developer wrote in a post on X (formerly Twitter).

Read more
AMD might make a last-minute change to save a Ryzen 9000 CPU
AMD announcing specs for Ryzen 9000 CPUs at Computex 2024.

AMD has already said that its upcoming Ryzen 9000 CPUs based on the Zen 5 architecture are the fastest consumer PC processors, but a new report suggests Team Red could juice the CPUs even more. A report from Wccftech claims that AMD is considering changing the TDP rating of the Ryzen 7 9700X from 65 watts -- which is the power draw the chip was announced with -- to 120W.

It's not just more power for the sake of it. According to the report, AMD is considering this change due to how the Ryzen 7 9700X stacks up against the Ryzen 7 7800X3D. The Ryzen 7 7800X3D is easily the best gaming CPU you can buy, and that's mainly due to its use of AMD's 3D V-Cache tech. Without 3D V-Cache, AMD is reportedly worried the Ryzen 7 9700X will fall short.

Read more