Skip to main content
  1. Home
  2. Computing
  3. s

Displaylink is ready to make wireless virtual reality setups, well, a reality

Add as a preferred source on Google

It isn’t CES without virtual reality, and this year we saw the first steps toward making wireless VR a reality. At its CES booth, VR company Displaylink explained to us how it aims to bring a fully wireless VR experience to both single and multiplayer VR gaming setups in the near future.

The Displaylink XR setup is designed from the ground up to offer total freedom of movement — no cables, no toppling over furniture, or accidentally yanking over your PC. It’s also the technology powering HTC’s official Vive Wireless Adapter, which works with both the upcoming Vive Pro and legacy Vive headsets.

Recommended Videos

So, how does Displaylink make this possible? After all, most high-end VR headsets have been notorious for being a tangle of cords, tethering you down to small play areas near your PC, and presenting potential hazards and obstacles to playing. Including a wireless option would require a very quick wireless connection, because of the massive amount of data streaming from the PC to the headset and back again.

“Enabling the very best wireless VR user experience requires a combination of the best technology and partnerships,” said Frank Soqui, general manager of VR and gaming at Intel. “Intel 802.11ad WiGig radios working in conjunction with DisplayLink’s XR codec take HTC’s Vive to a whole new level.”

To do that, the Displaylink technology uses Intel’s WiGig technology — think of a typical WiFi connection on steroids. Connectivity runs over the 60GHz frequency band, which is great for preventing interference with existing Wi-Fi networks. Bandwidth fluctuations are bad for graphics, but Display link’s codec dynamically adjusts the bandwidth in real time, to deliver 90 frames per second with its current build, and up to 120 fps in the future.

You’ll have to wait a little while before you get your hands on one of these wireless adapters — they won’t hit store shelves until the third quarter of 2018. Still, keep an eye out — pre-orders will likely open in advance of the official launch date.

Brendan Hesse
Former Staff Writer, Home Theater
Brendan has written about a wide swath of topics, including music, fitness and nutrition, and pop culture, but tech was…
Microsoft wants Copilot Notebooks to handle the work that comes after an AI answer
Built-in Office editing gives users somewhere to revise what Copilot produces
Copilot graphics

Microsoft is bringing Office editing into Copilot Notebooks through its Frontier preview. Users can work on Word, Excel and PowerPoint files alongside their project references, making changes themselves or asking Copilot to handle them.

Generating a report or presentation with AI still leaves someone responsible for getting it ready to share. The October update puts editing tools where that work begins, though having a document neatly formatted doesn’t make its contents correct.

Read more
Apple is reportedly giving the MacBook Pro a touchscreen and the iPad Mini a higher price tag
Apple might finally admit that touching a screen is useful on a laptop
A Macbook Pro sitting on a chair, illuminated with neon lighting.

Apple is preparing for a major Mac and iPad launch towards the end of October, with redesigned MacBook Pro models expected to take centre stage. According to Bloomberg’s Mark Gurman in his latest Power On newsletter, Apple is planning an event on or around October 27, where it could introduce touchscreen MacBook Pro laptops, updated Macs and a new iPad mini.

The launch could mark a significant shift for the MacBook Pro, which is reportedly getting its most substantial redesign in years. Apple had initially targeted a late-2025 release for the touchscreen laptop, but development priorities and supply-chain delays pushed the launch back. The new models are now said to be ready for their debut.

Read more
ChatGPT’s yes-man era may finally be coming to an end
ChatGPT is learning that agreeing with everything you say isn’t always helpful
ChatGPT

OpenAI says it is making progress in reducing a troubling behaviour in ChatGPT: the tendency to agree with users too readily, even when their beliefs may be false or harmful. The improvements come as researchers and mental-health professionals raise concerns about prolonged chatbot conversations reinforcing delusions, encouraging unhealthy dependence and failing to direct vulnerable users towards human support.

According to a report by The Wall Street Journal published on October 10, OpenAI’s older GPT-4o model was associated with several reported cases of serious harm following lengthy interactions. The report cited at least seven suicides, one murder-suicide and one mass shooting linked to extended ChatGPT conversations last year, while noting that other AI models were implicated in some cases. These reported associations do not, by themselves, establish that chatbot use caused each incident.

Read more