Skip to main content
  1. Home
  2. Computing
  3. Virtual Reality
  4. News

HTC Vive Pro cameras can be used to track hands, controllers

Add as a preferred source on Google

Beyond the uprated screen resolution over its predecessor, the HTC Vive Pro’s most obvious change is in the form of a secondary external camera on the front. Although speculation suggested that the stereoscopic array could enable augmented reality, it turns out that the cameras are used for depth sensing, which can improve the safety-orientated chaperone feature and enable basic controller and hand tracking.

One of the major difficulties faced by virtual reality companies in headset and controller development is occlusion. If something gets in the way of the sensors, suddenly the system powering the headset doesn’t know where it is and that could get uncomfortable for the wearer. The HTC Vive’s Valve-developed Lighthouse trackers had less trouble with that than the Oculus Rift’s cameras, but it still wasn’t perfect.

Recommended Videos

HTC/Valve’s Lighthouse 2.0 tracking solution, due to release later in 2018, will improve this with support for four tracking stations, but the Vive Pro’s cameras could provide a secondary layer of anti-occlusion technology too. In an interview with HTC Vice President of VR technology Raymond Pao, Engadget learned that the stereoscopic cameras can track hands independently of controllers or Vive trackers.

That wasn’t its original intention, however. HTC’s initial plan was to use them to augment its chaperone feature which provides a digital wall to prevent VR users from hurting themselves and damaging hardware. The cameras would be able to provide a more nuanced chaperone tracking system, thereby showing objects which could be knocked over, or potentially pets or children getting in the way.

That is because the cameras are only capable of “low VGA” resolution (640 x 480), so wouldn’t be fun to look through for augmented reality purposes. However, because of their depth-sensing capabilities, early developers playing around with the Vive Pro found that they could provide basic hand-tracking. Although simple, it was enough to provide precise tracking for fingers, making it possible to play VR games without motion controllers.

That form of “inside-out” tracking does have its limitations — putting your hands outside of the view of the camera would break tracking — but it shows interesting potential. Even then it could be used as a backup tracking solution for controllers should the wearer’s body or another object block the line of sight to the mounted Lighthouse sensors.

Jon Martindale
Jon Martindale covers how to guides, best-of lists, and explainers to help everyone understand the hottest new hardware and…
1Password lets Claude inside your accounts without handing over the keys
Claude can now sign in on your behalf while your password stays hidden, though trusting it after login is a separate decision
1Password official

1Password is giving Claude a way into your online accounts without making your passwords part of the bargain. The new 1Password for Claude integration can fill login details while keeping the credentials hidden from Anthropic’s AI agent.

Available now on Mac, the feature kicks in when Claude reaches a sign-in page during a task. Claude requests a saved login, then you approve or deny it. If approved, 1Password submits the credentials through a separate encrypted channel. Passwords and one-time codes never enter Claude’s context or Anthropic’s systems.

Read more
New open-weight AI from China is toppling the best of OpenAI and Claude Fable
Moonshot’s 2.8-trillion-parameter Kimi K3 beats Fable 5 and GPT 5.6 Sol in select benchmarks
Art, Drawing, Plant

China's Moonshot AI has launched Kimi K3, a massive 2.8-trillion-parameter model built for coding, research, reasoning, and visual tasks. Moonshot admits K3 still trails Claude Fable 5 and GPT 5.6 Sol overall. Even so, its benchmark results put it surprisingly close to both, and it finishes ahead in several tests.

How close is Kimi K3 to the best closed models?

Read more
Gemini could finally let you choose how friendly it sounds
Finally, you can stop Gemini from sounding like your HR manager
Google Gemini

Google has spent the past few months making Gemini sound more natural, expressive, and conversational. Now, it appears the company is preparing to give users far more control over how the AI speaks.

Code spotted by Android Authority's APK Insights - the latest beta version of the Google app suggests Gemini may soon allow users to customise its voice across four separate parameters: Energy, Formality, Warmth, and Speed. Instead of choosing from a fixed list of personalities, users could tweak these characteristics to create a voice that better suits their preferences.

Read more