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Lowe’s prints comic books imagining sci-fi futures — then makes them real

Lowe's Innovation Lab
Image used with permission by copyright holder
Lowe’s isn’t just a lumberyard, it’s an incubator building our sci-fi future — thanks to Kyle Nel and his really weird job.

“We hire professional published science fiction writers, we give them all of our data, and then we send them out in all directions,” he told Digital Trends. “And then they come back with short stories…we turn these into unexpected manifestations—usually comic books.” Nel is executive director of the Lowe’s Innovation Lab and a behavioral scientist by trade. But his job is reading sci-fi literature and printing comic books.

“I literally make comic books for our executive team, and we sit down and literally read comic books. It sounds corny, but it works,” he said.

From those comic books, the home improvement chain and the various sites it owns are at the very cutting edge of retail – 3D modeling, virtual and augmented reality, additive manufacturing, you name it. What’s happening at TheMine.com is just the first manifestation of that.

“We’re next-door neighbors to Lowe’s Innovation Lab,” explains Michelle Newbery, president of TheMine. “We love to go next door and play with the toys.”

TheMine.com is a home-goods retailer Lowe’s acquired in 2011. Its mission isn’t to be all things to all people, as Wayfair or Amazon.com is. It’s a shoppable site focused on high-end design, with a personal concierge service like you might find at Saks Fifth Avenue or Barney’s.

But thanks to its physical location in the Northwest, right next door to Nel and the LIL, TheMine.com is also at the forefront of retail technology. There are about 300 products on the site today that have amazingly detailed custom 3D imagery, and Newbery expects that number to be over 1,000 by the end of the year.

“We’ve been focused on revolutionizing the design industry,” she told me.

Hit TheMine.com’s homepage and you’ll see a section called Virtual Imaging Collection. Every item in it includes detailed 3D imagery that you can rotate and twist and turn. The images themselves are scans, not mere hand-drawn renderings, thanks to a proprietary process Lowe’s has developed and plans to rapidly scale. The 3D models let you see the lamplight reflect off a chrome surface or the texture of a wool rug. Remember the high quality of the virtual robots from the latest Transformers movie? Those are 1/8 the density of TheMine.com’s images.

Newbery said the site is using 3D imagery to increase conversion on soft-selling items and has seen rates soar higher than 50 percent.

“We’re noticing in particular things that have texture or pattern, it’s really helping there. It’s still about desire, the touch or feel of products. And if you can’t be there to touch something, we feel this is the next best thing.”

Getting there from here: How comic books make it happen

How did retail evolve from comics? It’s simple really. Think about science fiction books, TV shows, and movies, which often feel like nearly attainable versions of reality. Think about the gloves and virtual displays Tom Cruise used in The Minority Report (the movie, not the TV series), or tricorders from Star Trek, or warp drives or any other goodies from the movies or books. Nel’s idea was simple enough: If science fiction gets it right often enough, why not tap into that?

“The first time we did that was a little over five years ago, a couple weeks before Oculus Rift came out,” Nel told us. “The first story, there’s a couple redesigning their kitchen using a mixed-reality head-up display. That was crazy heretic at the time, but the story really showed how those things would play out. Lo and behold, here we are five years later. And people are like, ‘of course we would do that, of course that’s how it would exist.’”

Lowe’s Vision Powered by Tango

At a meeting with Apple a few weeks back, I saw exactly that in action, in fact, thanks to ARKit and a new iOS app from Ikea called Ikea Place. With the app, you can look through the phone at your living room and drop a virtual chair anywhere. Spin it, zoom in on it to see the texture, drop it on top of another chair, or whatever.

Lowe’s was first to market with this stuff, however, thanks to a partnership with Google and Lenovo to produce Tango phones with AR capability such as the Lenovo Phab 2 Pro. The Lowe’s Vision app was created by Nel’s team – and dreamed up in a comic book, of course.

Hard science from funny books

Comic books seem silly, but Nel is dead serious about it.

“For all the talk about innovation that’s out there, there’s relatively few success stories that you can point to. It’s not for lack of ideas or money or strategic alignment. For me it boils down to organizational behavior.”

“ARKit and ARcore are really the first scaling augmented reality systems. And look at how fast they’re happening.”

Teams share complex information through stories, he believes, but in modern work environments, there’s no mechanism for doing that. Hence comic books. Along the way, the Innovation Lab built an applied neuroscience company, helped put the first 3D printer in the international space station, and pioneered work in augmented reality. That will only continue, he says, both at Lowe’s and TheMine.com.

“ARKit and ARcore are really the first scaling augmented reality systems. And look at how fast they’re happening together. They’re coming out of nowhere. This is the power of this narrative driven innovation.”

Jeremy Kaplan
As Editor in Chief, Jeremy Kaplan transformed Digital Trends from a niche publisher into one of the fastest growing…
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