80 Days, Inkle’s fantastic choose-your-own-adventure-style adaptation of Jules Verne’s classic novel about gentleman adventurers circumnavigating the globe, is coming to Mac and PC on September 29, according to an announcement from the developer. Inkle has partnered with British studio Cape Guy to rebuild the whole game in Unity, and it will be available on Steam, Good Old Games, and Humble for $10.
In this charming text adventure, you assume the role of Passepartout, the valet employed by the wealthy and eccentric English gentleman Phileas Fogg when he accepts a wager to travel around the world in 80 days or less. Starting in London, you plot your course from city to city, buying and selling various items to fund your travels and encountering adventures and scenarios along the way. The writing and artwork are utterly charming, and it’s one of our favorite mobile games in recent memory.
The huge number of potential routes to take and choices to make gives the game a great deal of replayability, which will be enhanced in this new version with a massive infusion of new content. The addition includes “thirty new cities, over 150k words, and two major new world-spanning plotlines. Love, betrayal, thievery, murder, poker and piracy await!” The new content will also be added back into the original, mobile versions of the game in a free update a few days following the release of the PC version, the developer confirmed via Twitter.
@thewillennium yup: free update a few days after the PC launch
— inkle (@inkleStudios) September 10, 2015
This is the first project for indie studio Cape Guy, otherwise known as former Rocksteady developer Ben Nicholson. The name alludes to the fact that Nicholson programmed the original cape physics for Rocksteady’s now classic Batman: Arkham Asylum. His coding chops will go towards making the already lovely game really sing on the new platforms, with new visual touches such as “fancy new colour and shading effects, including a day/night cycle that moves across the surface of the globe.”