Skip to main content

Digital Trends may earn a commission when you buy through links on our site. Why trust us?

A Little to the Left review: good housekeeping makes for a great puzzle game

a little to the left review pc cleaning products
A Little to the Left
“A Little to the Left might be this year's most plesant game thanks to its cathartic organization puzzles.”
  • Clever, tactile puzzles
  • Generous hint system
  • Soothing art and music
  • A few frustrating interactions
  • Goes by quickly

As I organized digital shelves in A Little to the Left, my cat took the distraction as an opportunity. Suddenly, I heard the familiar sound of plastic clacking to the floor. Sure enough, she’d jumped up onto my entertainment center when I wasn’t looking and proceeded to start knocking over the amiibo figures that I’d lined up in front of my TV as decorations. I begrudgingly put the game down, got up, and meticulously placed them back in perfect order, knowing full well she’d do it again as soon as I unpaused.

A Little to the Left feels my pain. The debut game from Max Inferno is a wonderfully clever puzzle game that’s all about the stress of trying to create order out of chaos (especially when a cat is involved). It turns mundane household organization into a video game objective that’s deeply satisfying and frustrating in the same comedic breath. If your idea of a power fantasy is perfectly organizing a cutlery draw, this is finally a video game made just for you.

Rules of the house

In A Little to the Left, players complete five chapters worth of micro-puzzles that entirely range in complexity. Early on, it’s as simple as tilting a picture frame so that it’s perfectly aligned. Later, I’ll have to arrange a box full of crystals by their patterns. Its strength is that it’s mostly drawing on real-life scenarios and good housekeeping instincts. Many of its puzzles are incredibly intuitive as a result because it’s easy to look at three stacks of cat food tins and naturally want to sort them by color.

What I especially appreciate is that there isn’t one right answer to every puzzle. Each one generally has a few possible solutions, reducing the risk that someone’s ideal way of organizing is painted as incorrect. For instance, one puzzle gives me several spoons of varying sizes, from a big wooden one down to a teaspoon. I can successfully solve the puzzle by lining them up in a row by size, from biggest to smallest. Alternatively, I can stack them all with the biggest on the bottom and the smallest on top.

Cat food cans are stacked on top of one another in A Little to the Left.
Image used with permission by copyright holder

Its key strength as a puzzle game comes down to its constantly shifting rules. Generally, a game like this is built around a firm set of laws that are taught to players as they progress. Freshly Frosted, for instance, always asks players to create a donut and get it to an endpoint by building a conveyor belt. It builds on that idea by adding new wrinkles that complicate the goal, but the general objective is the same. A Little to the Left bucks that trend, creating new rules for just about every puzzle. Figuring out what it wants you to do is the tricky part, but the execution is easy once you do — even when a stray cat paw shows up to mess up your work.

There are a few roadblocks that can get in the way of that satisfying experience. Some objects are incredibly small, so picking them up and moving them with a mouse or touch controls can lead to some frustrations. A few puzzles also rely on players placing objects in certain parts of the screen, which had me scratching my head on some otherwise straightforward puzzles as I hunted around for where the game wanted me to drop something.

I never hit a total roadblock where I just couldn’t figure out how to progress.

Thankfully, A Little to the Left includes an excellent hint system that keeps anything from getting too obtuse. The solution to any puzzle is presented as a piece of paper that’s been scribbled over. Players drag an eraser over the image to uncover it, giving them full control over how much of the solution they want to see. In one puzzle that had me hanging tools on hooks, I erased just enough to give myself one starting hint. In others where I couldn’t quite crack the rule, I’d erase the entire thing and try to reverse-engineer the logic.

I appreciate the idea of a puzzle game where every answer feels within my reach. I never hit a total roadblock where I just couldn’t figure out how to progress. Instead, I could just focus on the tactile joys of dragging objects to their right place.

Chilled out

The presentation goes a long way to making sure the experience stays relaxed, even when its biggest messes make your eye twitch. It has a pleasing visual style that makes the entire game look like it was drawn with colored pencils. You can kind of picture someone curled up in a corner of their house doodling bowls in a sketchbook, lending it a warm vibe.

From start to finish, A Little to the Left is just downright pleasant.

The music is similarly gentle, with light piano and woodwind-backed tracks that feel like they were pulled from Animal Crossing: New Leaf’s calm nighttime hours. I spent most of my playthrough curled up on my couch with the lights out lost in a quiet zen state.

With just over 75 puzzles to complete over five chapters, it’s easy to eat up A Little to the Left in a few hours. To extend the short experience, Max Inferno included a Daily Tide mode, which delivers a new puzzle to players every 24 hours. It’s a cute little feature that gives committed players a quick daily ritual to look forward to every day. Before 2022, I’d maybe argue that the challenges aren’t long enough to warrant booting up the app every day. But in a post-Wordle world, I’m more willing to see the appeal of a bite-sized daily gaming task like this.

Stationary sits on a table in A Little to the Left.
Image used with permission by copyright holder

From start to finish, A Little to the Left is just downright pleasant. It’s an intuitive approach to the puzzle genre that plays with the human urge to keep our surroundings nice and tidy — and the feline instinct to absolutely ruin them. Though that frustration isn’t without some imparting wisdom, as this is a charming puzzler about learning to work around all the little annoyances that are beyond our control and maintain our cool in the face of them.

A Little to the Left was reviewed on PC.

Editors' Recommendations

Giovanni Colantonio
Giovanni is a writer and video producer focusing on happenings in the video game industry. He has contributed stories to…
How to unlock the Hermit’s Cave in Lies of P
Pinocchio in Lies of P.

Despite clearly taking a lot of inspiration from FromSoftware's seminal titles, specifically Bloodborne, Lies of P has a distinct lack of optional areas. In fact, playing through the game naturally to the end may lead you to believe there aren't any extra zones or locations off the main path at all. That isn't quite true, as there is one area called the Hermit's Cave that stands as the only secret area you can go out of your way to visit. This isn't a place you can just waltz into, though, and has a very cryptic set of steps you need to take in order to access. Here's how you can unlock the Hermit's Cave in Lies of P.

Read more
All costumes in Lies of P and how to get them
Pinocchio in Lies of P.

Not every Soulslike game has a character creator, but even when they do, it tends not to matter much when you will be covered up for the entirety of the game. Lies of P has you play as a set character, but you are free to dress up your puppet boy however you wish. The only hurdle is that you need to find and collect new costumes in order to wear them. Instead of having tons of individual components like pants, shirts, gloves, boots, and more, Lies of P sticks to simple outfits for your body and accessories that are all headwear such as masks, hats, and the like. These costumes are completely cosmetic, meaning they have no impact on your stats whatsoever, so you can feel free to wear your most outlandish outfits with no drawbacks. There are nearly 30 in all to fill your wardrobe with, so let's go on a shopping spree and go over all the costumes in Lies of P and how to get them.
Every costume in Lies of P

We will start with the outfits, of which there are 18 to find, in alphabetical order. Note that there will be two outfits and three accessories that are preorder exclusive. As of the time of this writing, there is no other option to obtain these outfits but we will update this post should that change in the future.

Read more
Play Xbox Game Pass’ weirdest game before it leaves on September 30
weird west leaving game pass september 2023 art

Earlier this year, Arkane Studios disappointed on Xbox Game Pass with Redfall, a game that dropped much of the studio’s immersive sim expertise for an underbaked multiplayer adventure. But what if I told you that the person who founded Arkane and helped create series like Dishonored had left the studio prior to Redfall and made an excellent immersive sim that is also available on Xbox Game Pass?
Well, that actually happened, and the game in question is Weird West.
In March 2022, former Arkane Studios founder Raphaël Colantonio released Weird West under the newly formed WolfEye Studios. While it swaps out a third-person perspective for an isometric one, Weird West is a joyfully odd supernatural Western game that manages to tap into the immersive sim design philosophy that made many of the games Colantonio worked on excellent.
Unfortunately, Weird West is leaving Xbox Game Pass on September 30, so we recommend you give it a shot before it’s gone.
Embracing the weird
Surprisingly, there aren’t a lot of games set in the Wild West, and even fewer that lean into creepy, supernatural elements like Weird West does. The game’s world is full of supernatural cults, magic, and creatures like pigmen, zombies, and werewolves. Its story is told across five distinct campaigns, starting with one about a retired bounty hunter whose child is killed and husband kidnapped, setting her off on an adventure to get them back.
The individual stories of all five of Weird West’s playable characters are emotionally captivating and quite distinct from each other. That’s very noticeable as soon as you jump over to the second story, which follows a human turned into a Pigman. Still, it’s a living and reactive world, so decisions made and characters killed in an earlier character’s journey do have an impact on subsequent characters’ adventures; you can even find and recruit characters that you previously played as.

It’s here where Weird West’s immersive sim roots start to shine, as a lot of emergent narrative moments with impact feel crafted by the player. This carries over into gameplay, which is done from an isometric perspective. Like Arkane’s best games, there are always multiple solutions to any objective, and going in with guns blazing isn’t always the best option. Instead, players are encouraged to stealth around, sweet-talk characters, and even use some magical abilities if the playable character can learn them as they progress through a character’s journey.
With these more dynamic elements, the isometric perspective, and the narrative focus, Weird West can feel like as much of a CRPG as an immersive sim at times. As such, it might be an enjoyable follow-up to Baldur’s Gate 3 for players finally coming off that lengthy RPG. At the very least, if you enjoy games that emphasize player freedom and also find novel ways to make it influence the game’s broader narrative, then you’ll enjoy Weird West.
The game had some technical issues and rough edges when it was first released, so it has flown under the radar. Most of those have all been smoothed over by now, though. Post-launch updates have fixed most of the major bugs and improved the character progression, aiming, and companion and stealth systems by adding more depth and UI clarity to them. Weird West is in the best state it has ever been in, but still feels as distinct and strange as ever.

Read more