World of Warcraft’s seventh expansion, Battle for Azeroth, is now available.
Like past expansions, it adds new zones, dungeons, raids, and features, as well as raises the level cap (to 120). The release of a new expansion is a great time to dive back into World of Warcraft. Here’s what new or returning players need to know.
The story returns to the Alliance vs. Horde conflict
Recent expansions have toured through extreme and varied realms of World of Warcraft lore, culminating in the last expansion, Legion, which wrapped up the long-running conflict against The Burning Legion. Battle for Azeroth takes a breather, refocusing on Azeroth itself, and the conflict between Alliance and Horde.
That’s not to say the expansion won’t eventually have a “big bad.” It probably will. For now, though, the story deals with the fight between the two factions, and major characters that have risen through the ranks on each side.
You might be surprised by how the story progresses if you haven’t played World of Warcraft for years. The game’s in-engine cinematics have drastically improved, and voiced dialogue is far more common than it used to be. The leveling experience is more like an open-world, single-player RPG than an old-school MMO.
120 is the new level cap, level scaling returns
New expansion, new level cap. Players can now level to 120, an increase of 10 levels from Legion’s cap of 110. Level scaling returns, which means you can level through the zones in any order, though the story quests are more linear than in Legion.
Blizzard has added limited level scaling to all older content. Zones will scale within a range of levels. For example, the Northern Barrens — a classic zone outside of the Horde capital — now scales between levels 10 and 60. Everything in the zone will scale to your level, in both challenges and rewards, within that range.
That makes leveling more fun, though it still takes a long, long time to level a new character.
The expansion adds two new cooperative PvE modes
The focus on faction conflict has inspired two new cooperative modes that put players against A.I. opponents who represent the opposing faction.
Island Expeditions are three-man scenarios that pit the team against three enemies using what Blizzard calls “advanced A.I.” That means the enemies will act more like players, pursuing goals proactively and filling class roles. The expeditions take inspiration from action RPGs, with randomized areas that mix up the experience each time. Players’ main goal will be obtaining resources more quickly than their foes, and expeditions should last 15 to 20 minutes. While primarily meant for PvE, there is a PvP mode that replaces the opposing A.I. with teams from the enemy faction.
Warfronts are larger, 20-man challenges that take inspiration from the Warcraft strategy games. Players are deployed on the Warfront to collect resources, destroy enemy troops, construct buildings, and eventually launch an assault to take over the enemy base. These battles take 20 to 40 minutes to complete and, unlike Island Expeditions, don’t offer a PvP mode.
Both modes reward players with a variety of achievements, loot, armor appearances, mounts, and a new resource called Azerite, which is used to upgrade armor.
Past game modes will remain
Battle for Azeroth isn’t removing any game modes to make room for what’s new. The game continues to support standard dungeons, raids, arena PvP, and battleground PvP. The Mythic+ dungeons – timed dungeon runs of increasing difficulty and rewards – will also return from Legion and support all the new expansion’s dungeons.
In total, the new expansion adds 10 dungeons and one new raid. It’s virtually guaranteed that a number of new dungeons and raids will appear throughout the expansion, as that’s been Blizzard’s tactic in recent years.
PvP servers are dead, ‘War mode’ replaces them
Despite the focus on conflict, Battle for Azeroth is effectively killing PvP servers. They no longer exist after the introduction of the expansion, and current PvP servers have been converted to regular servers.
That doesn’t mean world PvP has disappeared, though. The expansion introduces a new “War Mode” that anyone, on any server, can turn on. Activating the mode brings players to a part of the world that exists only for those in War Mode. You can attack other players of the opposing faction, and they can attack you.
Players who turn on War Mode will earn bonus experience and credit toward the game’s PvP “conquest bar.” That’s unlike current world PvP, where players earn next to nothing for participating except the satisfaction of killing their enemies.
Artifact weapons are gone, Azerite replaces them
The key feature of World of Warcraft’s previous expansion, Legion, were the artifact weapons. These had special features and a key ability, and unlocked skill trees unique for each class specialization.
They’re gone for Battle for Azeroth, however, and are replaced by the Heart of Azeroth, a medallion that players upgrade with the expansion’s new resource, Azerite. Upgrading the Heart of Azeroth unlocks new traits on other pieces of armor, providing new customization options for each class.
Make no mistake – the Heart of Azeroth isn’t as impactful as artifact weapons were. Still, it allows some new forms of character customization that weren’t possible before.
No new classes, but many new races (kinda)
Battle for Azeroth doesn’t include a new class. It also doesn’t introduce a specific, all-new race. What it does add, though, are “allied races.”
Allied races are variants of existing races. The Void Elves are a version of Night Elves, while the Highmount Tauren are, you guessed it, a version of the Tauren. Four allied races are already in the game before launch and two more, the Dark Iron Dwarves and Mag’har Orcs, were added after Battle for Azeroth launched. Each Allied Race has its own racial abilities. You can also unlock a heritage armor set by leveling any Allied Race to the level cap.
It’s not clear how far Blizzard will take this system. Players have speculated that numerous Allied Races could be added, but only six have been confirmed. It seems a good bet that a few more will be added over the course of the expansion. Which ones, though, is anyone’s guess.
Communities let you buddy with people outside a guild
Guilds have long existed in World of Warcraft, but they’re tightly organized groups that can only be joined by players on the same server.
The new expansion pairs them with Communities. They have rosters and roles like guilds, but aren’t tied to servers, and players can be in multiple Communities at a time. They don’t have the leveling features of Guilds, nor will players be able to unlock Guild achievements when grouping with players in them.
- Battle for Azeroth allied races: The complete list
- How to improve your PC’s performance in Battle for Azeroth
- Level up a new character in Battle for Azeroth, the easy way
- You no longer need to buy old World of Warcraft expansions
Yes, you still need to subscribe
You can play World of Warcraft for free up to level 20, but otherwise, you must pay for a subscription or purchase “WoW Tokens,” which are $20 each.
You can buy the tokens with in-game currency, too, and play for free — but at around 211,000 gold on U.S. servers (and more elsewhere), new and returning players won’t be able to afford them.
Sorry. No free-to-play here.
But Battle for Azeroth is all you need to buy
Blizzard surprised fans by removing the Battle Chest bundle, which included the game’s previous expansions. It has no replacement. Instead, a subscription to World of Warcraft now includes all expansion content prior to Battle for Azeroth.
That’s a nice change. The Battle Chest wasn’t expensive at $20, but adding that to the expansion did up the overall cost of entry for new players. Now, anyone can start playing up to level 110 for the $15/month subscription, which should be more than enough for new players to decide if they like the game.
New content has arrived
This includes the “Tides of Vengeance” campaign missions, which continue the War campaign introduced when the expansion launched. Two new island expeditions called Jorundall and Havenswood were also added. Weekly quests also require less Azerite than they did in the past, Mythic and player-versus-player islands award more Artifact power, and new vendors were made available.
Two new raids coming after the initial update differ drastically in size and content, depending on which side of the war you’re on. The Battle of Dazar’alor raid sees Alliance players trying to take over a city, but if you’re part of the horde, your version will see you try to defend it. Once you’ve beaten it once, you can then play the other side. The Crucible of Storms raid, on the other hand, is smaller and only consists of two bosses.
Blood Elves and Dwarves gain access to Heritage armor as part of 8.1, as well, without a prolonged quest line, though they’ll need to be exalted through Silvermoon and Ironforge, respectively, in order to receive it. A Warfront called The Battle for Darkshore focuses on the struggle between Night Elves and the Forsaken. During the Warfront, you’ll be able to transform your character with temporary abilities, and when your faction controls either the Darkshore or Arathi Highlands, you’ll gain access to world quests.
Another content update is planned, and will be called “Rise of Azshara.” The update will focus on the Naga and Queen Azshara and explore the area Nazjatar, and it will ultimately culminate in an eight-boss raid called “Azshara’s Eternal Palace.” Also coming in the update is a new area called “Mechagon,” which will feature its own mythic-level dungeon.