Skip to main content

Baldur’s Gate, other BioWare classics are coming to consoles later this year

BioWare’s most celebrated role-playing games from the late 1990s and early 2000s are headed to the PlayStation 4, Xbox One and Nintendo Switch later this year. Baldur’s Gate, Baldur’s Gate 2, Baldur’s Gate: Siege of Dragonspear, Icewind Dale, and Planescape: Torment are all slated for a North American release on September 24. Just in time for Christmas, Neverwinter Nights: Enhanced Edition will hit stores on December 3.

BioWare plans to release both physical and digital copies of the beloved games, though a spokesperson for publisher Skybound Games said the physical version won’t come with the in-depth manuals or lovingly crafted world maps that were standard with RPGs of that era. The new editions were developed by Beamdog, which worked on PC rereleases of the RPGs.

Since most of these games were optimized for a mouse-and-keyboard input, the new console editions will have controller optimization and high-resolution graphics support that will help them look better on your widescreen TV. There are also some multiplayer options, along with additional content and character classes.

The six games are classics among BioWare fans and are a must-play for any diehard RPG fan.

Baldur’s Gate in particular helped establish the studio as an RPG powerhouse when it was released for PC in 1998. The original version sold 2.2 million copies between its release and 2003 and introduced many PC gamers to the world of Dungeons & Dragons.

We don’t yet know what the pricing will be for the console releases, but Beamdog’s Baldur’s Gate: Enhanced Edition retails for $19.99 on Steam.

The games hark back to a time when BioWare’s slate of releases found near-universal praise with critics and audiences. Each game still has a high ranking on MetaCritic, unlike a number of the company’s latest releases such as Mass Effect: Andromeda and Anthem. Anthem’s rocky launch was attributed to a number of factors, including a crunch culture that subjected developers to miserable work conditions, according to reports. The company rolled out a 90-day road map for improving the game  in February, but delayed some features in April , stating that it has “a long way to go before Anthem becomes the game we all want it to be.”

Editors' Recommendations

Mathew Katz
Former Digital Trends Contributor
Mathew is a news editor at Digital Trends, specializing in covering all kinds of tech news — from video games to policy. He…
BioWare producer confirms a new Dragon Age game is in the works
the best bioware games of all time dragon age inquisition

The Dragon Age series has taken a few years off since the release of the excellent Dragon Age: Inquisition, but BioWare and Electronic Arts haven't forgotten about the swords-and-sorcery role-playing series, and a new game is in the works.

BioWare executive producer Mark Darrah confirmed work is underway on a new Dragon Age game via Twitter, adding that he is currently working on both that game and the online action-adventure Anthem, which was first shown during EA Play last summer.

Read more
BioWare commissions a 17-acre corn maze to promote ‘Anthem’
bioware anthem corn maze edmonton

At E3 2017, BioWare unveiled a new IP dubbed Anthem, which seeks to offer a similar experience to character-based online RPGs like Destiny and The Division. The game is a big priority for the developer and its publisher, EA, and now we're seeing the follow-up to last month's big reveal -- a themed corn maze in rural Canada.

While other studios might resort to television ad campaigns or brain-teasing ARGs to promote their games, BioWare is opting for a day out the whole family can enjoy. A 17-acre field has been transformed into an enormous labyrinth based on the design of the exosuits worn by characters in the game.

Read more
Mass Effect trilogy director Casey Hudson returns to BioWare
BioWare's Mass Effect: Andromeda

The original three Mass Effect games are among the best role-playing experiences we've ever had, and creative director Casey Hudson played a huge role in their success. In 2014, Hudson left developer BioWare and eventually took a position at Microsoft, but he has now returned to the studio as its new general manager.

"The last few years have been transformative for me, from having time to reflect on what I most want to do, to working with new technologies at platform scale," said Hudson in a blog post on BioWare's website. "And now, I'm thrilled to have the opportunity to return to lead BioWare -- a studio that I think of as home."

Read more