Skip to main content

A unified Call of Duty engine is exactly what the series needs

If you’ve been playing Call of Duty games all your life, you’ve pretty much been playing the same game over and over again. You’re an army guy (which army? Doesn’t matter) and you point your gun, shoot the bad guy, blow up a building, maybe commit a few war crimes, and the day is saved. This is the boiled-down plot of just about every entry in the franchise.

But in another more granular way, you’ve been playing radically different games. While the basic premise of every Call of Duty game is pretty much the same, they don’t all feel like each other. Their guns, movement, and visual styles vary from entry to entry, and for someone who likes one developer’s style but isn’t a fan of another’s, the changes can be jarring. Ask anyone who played 2019’s Modern Warfare and then tried out Black Ops Cold War and they’ll tell you just as much.

It doesn’t seem like that’s going to be a problem anymore though. An important, although minute, detail revealed in today’s Modern Warfare 2 and Warzone 2 news blast is that Activision has opted to ditch that way of doing things. Instead, every Call of Duty game going forward is going to look and feel similar, like siblings instead of cousins. For the franchise, which has stagnated with its past two releases, it’s a decision that will only help players going forward.

Something new every year

With yearly releases, anyone can point to two entries in the Call of Duty franchise and say they’re the same thing. For the most part, they’d be right. Both structurally and thematically, this isn’t a very diverse franchise. It has, and always will be, a set-piece-oriented shooter, where explosions are meant to be livelier than the people causing them. But no two Call of Duty games feel the same.

Different weapons, perks, and maps all lend to the feeling of something new, but what really makes that difference is foundational. Call of Duty games, year by year, hardly ever use the same exact engine. Call of Duty: Black Ops 4, for instance, uses a heavily modified version of the Black Ops 3 engine, which itself is a similarly modified version of the Black Ops 2 engine. 2019’s Modern Warfare uses a revamped version of the Infinity Ward, or IW, engine. The same has been employed in Warzone and VanguardCall of Duty: Black Ops Cold War, which was released between Modern Warfare and Vanguard, went back to using a modified version of the Black Ops 3 engine.

Soldiers infiltrating building in Modern Warfare.
Image used with permission by copyright holder

Every year, players would get a game with a different engine than last year’s game. It meant that everything felt just a bit different. Running was faster or slower, players could jump higher, guns felt heavier or lighter. In some cases, entire features would be removed as well. Black Ops Cold War didn’t have Modern Warfare‘s tactical sprint or mantling, two features that had become fan favorites and were present in Warzone.

Call of Duty’s yearly changes made for an inconsistent experience. It’s a franchise where, regardless of how long it’s been since you played one of the games, you know what you’re getting. But that familiarity needs to be more than skin deep. Past being a surface-level first-person shooter, Call of Duty games need to feel the same.

High hopes

With picking a single engine to run Call of Duty games going forward though, Activision is taking a bit of a risk. That engine needs to be solid, not something that splits the fanbase. If half of Call of Duty’s players don’t like the engine that’s going to power the franchise’s next two games, how likely are they to actually pick it up?

Players gathered around frozen lake in Call of Duty: Warzone.
Image used with permission by copyright holder

I have a feeling that the company won’t have to worry about that though, having chosen the right studio to put together that engine: Infinity Ward. The developer has been behind most of the iconic entries in the franchise, including Call of Duty 4: Modern Warfare and Call of Duty: Modern Warfare 2. Likewise, it’s the one responsible for the IW 8.0 engine, which is used in 2019’s Modern Warfare and Call of Duty: Warzone.

For the upcoming Modern Warfare sequel, which I’ve taken to calling Modern Warfare 2-2, Infinity Ward is developing yet another engine, one that Activision claims the studio has been “working on for years.”

Considering Infinity Ward’s track record, it’s safe to hope that players will find that the next Call of Duty game feels good to play. For Activision’s sake, it really has to. Otherwise, the company will be stuck with an engine players hate in one of its most popular franchises for years to come.

Topics
Otto Kratky
Former Digital Trends Contributor
Otto Kratky is a freelance writer with many homes. You can find his work at Digital Trends, GameSpot, and Gamepur. If he's…
Call of Duty: Black Ops 6’s two beta periods are on the way
A squad stands together in Call of Duty: Black Ops 6.

Call of Duty: Black Ops 6 is one step closer to release. Activision announced on Monday that the upcoming shooter will be hitting early access and open beta soon.

Players who preordered the game will get access to the early access open beta, which will run from August 30-September 4. That'll be followed by the regular open beta, which is open to everyone, from September 6-9. That means early access participants will have an extra day to try out the game ahead of release on October 25.

Read more
XDefiant finds a perfect middle ground between Call of Duty and Overwatch
Key art for the GSK faction for XDefiant.

When I first installed and started to play XDefiant, I didn’t think I’d like it. It looked like a random mishmash of Ubisoft IP. I didn’t think it would pull off the gameplay mix between hardcore military shooters like Call of Duty: Modern Warfare 3 and hero shooters like Overwatch 2. Thankfully, XDefiant proved me very wrong, and I’ve had a hard time putting the game down since I started playing it ahead of Season 1.

The aspects of XDefiant that I thought would be weaknesses ended up being its strengths. It provides the power fantasy of a hero shooter while also delivering the engaging mission types and intricate gunplay of a military shooter. Gameplay customization doesn’t just happen on a hero or weapon level, but both at the same time. Although certain areas of XDefiant’s presentation could be much better, it’s a fun celebration of the Ubisoft franchises featured.

Read more
Call of Duty: Black Ops 6 could change the first-person shooter forever
call of duty black ops 6 preview bo6 multiplayer omnimovement

The stakes have never been higher for Call of Duty. With the series officially under Microsoft’s wing and being heralded as Xbox’s biggest first-party franchise, the next entry needs to deliver. That would be stressful enough as is, but it's doubly anxiety-inducing for developer Treyarch. Not only is it ushering in a new era for Xbox, but it’s about to release a foundation-shaking moment for the franchise at large with Call of Duty: Black Ops 6.

At first glance, the latest entry in the long-running shooter series might just seem like another Call of Duty game, a reliable product spit out of a well-oiled machine. That’s not exactly the case. Black Ops 6 is more of a reinvention than it looks, turning the military shooter into a full-on spy thriller. A tonal shift like that isn’t just a matter of writing a blockbuster story filled with political intrigue. It requires a deeper overhaul of how fans actually play Call of Duty. And that’s exactly what Treyarch is delivering.

Read more