Skip to main content

A unified Call of Duty engine is exactly what the series needs

If you’ve been playing Call of Duty games all your life, you’ve pretty much been playing the same game over and over again. You’re an army guy (which army? Doesn’t matter) and you point your gun, shoot the bad guy, blow up a building, maybe commit a few war crimes, and the day is saved. This is the boiled-down plot of just about every entry in the franchise.

But in another more granular way, you’ve been playing radically different games. While the basic premise of every Call of Duty game is pretty much the same, they don’t all feel like each other. Their guns, movement, and visual styles vary from entry to entry, and for someone who likes one developer’s style but isn’t a fan of another’s, the changes can be jarring. Ask anyone who played 2019’s Modern Warfare and then tried out Black Ops Cold War and they’ll tell you just as much.

It doesn’t seem like that’s going to be a problem anymore though. An important, although minute, detail revealed in today’s Modern Warfare 2 and Warzone 2 news blast is that Activision has opted to ditch that way of doing things. Instead, every Call of Duty game going forward is going to look and feel similar, like siblings instead of cousins. For the franchise, which has stagnated with its past two releases, it’s a decision that will only help players going forward.

Something new every year

With yearly releases, anyone can point to two entries in the Call of Duty franchise and say they’re the same thing. For the most part, they’d be right. Both structurally and thematically, this isn’t a very diverse franchise. It has, and always will be, a set-piece-oriented shooter, where explosions are meant to be livelier than the people causing them. But no two Call of Duty games feel the same.

Different weapons, perks, and maps all lend to the feeling of something new, but what really makes that difference is foundational. Call of Duty games, year by year, hardly ever use the same exact engine. Call of Duty: Black Ops 4, for instance, uses a heavily modified version of the Black Ops 3 engine, which itself is a similarly modified version of the Black Ops 2 engine. 2019’s Modern Warfare uses a revamped version of the Infinity Ward, or IW, engine. The same has been employed in Warzone and VanguardCall of Duty: Black Ops Cold War, which was released between Modern Warfare and Vanguard, went back to using a modified version of the Black Ops 3 engine.

Soldiers infiltrating building in Modern Warfare.
Image used with permission by copyright holder

Every year, players would get a game with a different engine than last year’s game. It meant that everything felt just a bit different. Running was faster or slower, players could jump higher, guns felt heavier or lighter. In some cases, entire features would be removed as well. Black Ops Cold War didn’t have Modern Warfare‘s tactical sprint or mantling, two features that had become fan favorites and were present in Warzone.

Call of Duty’s yearly changes made for an inconsistent experience. It’s a franchise where, regardless of how long it’s been since you played one of the games, you know what you’re getting. But that familiarity needs to be more than skin deep. Past being a surface-level first-person shooter, Call of Duty games need to feel the same.

High hopes

With picking a single engine to run Call of Duty games going forward though, Activision is taking a bit of a risk. That engine needs to be solid, not something that splits the fanbase. If half of Call of Duty’s players don’t like the engine that’s going to power the franchise’s next two games, how likely are they to actually pick it up?

Players gathered around frozen lake in Call of Duty: Warzone.
Image used with permission by copyright holder

I have a feeling that the company won’t have to worry about that though, having chosen the right studio to put together that engine: Infinity Ward. The developer has been behind most of the iconic entries in the franchise, including Call of Duty 4: Modern Warfare and Call of Duty: Modern Warfare 2. Likewise, it’s the one responsible for the IW 8.0 engine, which is used in 2019’s Modern Warfare and Call of Duty: Warzone.

For the upcoming Modern Warfare sequel, which I’ve taken to calling Modern Warfare 2-2, Infinity Ward is developing yet another engine, one that Activision claims the studio has been “working on for years.”

Considering Infinity Ward’s track record, it’s safe to hope that players will find that the next Call of Duty game feels good to play. For Activision’s sake, it really has to. Otherwise, the company will be stuck with an engine players hate in one of its most popular franchises for years to come.

Editors' Recommendations

Topics
Otto Kratky
Former Digital Trends Contributor
Otto Kratky is a freelance writer with many homes. You can find his work at Digital Trends, GameSpot, and Gamepur. If he's…
Call of Duty: Modern Warfare III trailer teases a No Russian reimagining
No Russian's reimagining in Call of Duty: Modern Warfare III

Activision Blizzard has fully pulled back the curtain on Call of Duty: Modern Warfare III following an in-game event in its predecessor. This came alongside new gameplay that concludes by teasing a rebooted version of the series' infamous No Russian mission.
The gameplay trailer focuses on the campaign missions, which got a lot more detail in a post on the game's website. It affirms that the game follows Task Force 141 as they take on Vladimir Makarov and will feature some "Open Combat Missions" that give players multiple ways to complete objectives. The gameplay seems to mainly feature a stealthy run to one of these levels. Of course, the trailer's most shocking moment comes at the end.
Gameplay Reveal Trailer | Call of Duty: Modern Warfare III
We see Makarov text someone "No Russian," before they pull out a gun on a crowded plane. If you don't remember, No Russian was one of the original Modern Warfare II's most infamous missions, as it had players partake in a mass shooting terrorist attack at an airport with Russians. The level has influenced the tone of this rebooted Modern Warfare series, and it now looks like Modern Warfare III is set to reimagine this mission in some way, following up the Modern Warfare II post-credit scene that referenced it.

While the trailer focused on the campaign mainly, that post confirmed a lot of new info on multiplayer and Modern Warfare Zombies too. Its multiplayer features all 16 launch maps from 2009's Modern Warfare II, two larger Battle maps for Ground War and Invasion, and an even bigger War map for the return of the War Mode introduced in Call of Duty: WWII. Map voting returns, so you can have a say in where you want to play a match.  Finally, Activision says Modern Warfare Zombies takes place in a new open world where players will fight Dark Aether Zombies, complete missions, and incorporate Extraction game elements. 
Call of Duty: Modern Warfare III launches on PC, PlayStation 4, PS5, Xbox One, and Xbox Series X/S on November 10.

Read more
Activision teases Call of Duty: Modern Warfare III’s biggest improvements
The official logo for Call of Duty: Modern Warfare III.

Activision has just teased lots of new details about Call of Duty: Modern Warfare III, which launches this November. That includes the fact that the game will contain a Zombies mode, more open-ended campaign missions, and introduce a new "Call of Duty HQ" that will serve as a hub for all future Call of Duty games.

These details were all revealed in a new blog post posted on the series' website ahead of the in-game event that will give us our first in-depth look at Modern Warfare II. In it, Activision clears up a lot of rumors about the game to try and show that Modern Warfare III is still an "incredible, premium annual game experience across Campaign, Multiplayer and Co-operative modes" despite reportedly starting development as a Call of Duty: Modern Warfare II expansion.
Some of the features listed we already knew about, like the fact that this year's campaign features Makarov as a villain and that players can carry over their progression and inventory from Modern Warfare II. Others are new, though, like the fact that the campaign will feature new "Open Combat" missions. That seems to imply that Modern Warfare III's campaign levels will offer more freedom than is typical in a Call of Duty level. When it comes to multiplayer, the post states that players can expect new combat vest, perk, tac-stance movement, and after-market parts systems in addition to some Riochet Anti-Cheat Improvements.
More importantly, it's finally officially confirmed that this year's game will feature a Zombies mode. Titled Modern Warfare Zombies, Activision calls it the "largest Zombies offering to date." Finally, Activision made it clear that it plans on keeping all Call of Duty content closely bundled together going forward. After Modern Warfare III launches, Call of Duty HQ will be introduced and serve as "one access point for your future Call of Duty content."
While there aren't many specifics on all of these things, we at least now have a broader picture of what to expect from Call of Duty: Modern Warfare III when it launches on November 10.

Read more
These 6 Call of Duty: Warzone Season 5 changes are a step in the right direction
Main character of Warzone Season 5.

The recent Call of Duty: Warzone Season 5 update included a slew of great changes, many of which were highly requested features. While the game still needs a bit of work, the changes introduced during Season 5 are certainly a step in the right direction.

There are a lot of little Season 5 changes to dig into. Some are subtle, but each one is doing its part to fix up the base game, which still struggles to reach the heights of its predecessor. From movement tweaks to perk changes, these are some of the best and most impactful changes introduced during Warzone Season 5.
Movement speed adjustments

Read more