Skip to main content
  1. Home
  2. Gaming
  3. Features

A unified Call of Duty engine is exactly what the series needs

Add as a preferred source on Google

If you’ve been playing Call of Duty games all your life, you’ve pretty much been playing the same game over and over again. You’re an army guy (which army? Doesn’t matter) and you point your gun, shoot the bad guy, blow up a building, maybe commit a few war crimes, and the day is saved. This is the boiled-down plot of just about every entry in the franchise.

But in another more granular way, you’ve been playing radically different games. While the basic premise of every Call of Duty game is pretty much the same, they don’t all feel like each other. Their guns, movement, and visual styles vary from entry to entry, and for someone who likes one developer’s style but isn’t a fan of another’s, the changes can be jarring. Ask anyone who played 2019’s Modern Warfare and then tried out Black Ops Cold War and they’ll tell you just as much.

Recommended Videos

It doesn’t seem like that’s going to be a problem anymore though. An important, although minute, detail revealed in today’s Modern Warfare 2 and Warzone 2 news blast is that Activision has opted to ditch that way of doing things. Instead, every Call of Duty game going forward is going to look and feel similar, like siblings instead of cousins. For the franchise, which has stagnated with its past two releases, it’s a decision that will only help players going forward.

Something new every year

With yearly releases, anyone can point to two entries in the Call of Duty franchise and say they’re the same thing. For the most part, they’d be right. Both structurally and thematically, this isn’t a very diverse franchise. It has, and always will be, a set-piece-oriented shooter, where explosions are meant to be livelier than the people causing them. But no two Call of Duty games feel the same.

Different weapons, perks, and maps all lend to the feeling of something new, but what really makes that difference is foundational. Call of Duty games, year by year, hardly ever use the same exact engine. Call of Duty: Black Ops 4, for instance, uses a heavily modified version of the Black Ops 3 engine, which itself is a similarly modified version of the Black Ops 2 engine. 2019’s Modern Warfare uses a revamped version of the Infinity Ward, or IW, engine. The same has been employed in Warzone and Vanguard. Call of Duty: Black Ops Cold War, which was released between Modern Warfare and Vanguard, went back to using a modified version of the Black Ops 3 engine.

Soldiers infiltrating building in Modern Warfare.
Image used with permission by copyright holder

Every year, players would get a game with a different engine than last year’s game. It meant that everything felt just a bit different. Running was faster or slower, players could jump higher, guns felt heavier or lighter. In some cases, entire features would be removed as well. Black Ops Cold War didn’t have Modern Warfare‘s tactical sprint or mantling, two features that had become fan favorites and were present in Warzone.

Call of Duty’s yearly changes made for an inconsistent experience. It’s a franchise where, regardless of how long it’s been since you played one of the games, you know what you’re getting. But that familiarity needs to be more than skin deep. Past being a surface-level first-person shooter, Call of Duty games need to feel the same.

High hopes

With picking a single engine to run Call of Duty games going forward though, Activision is taking a bit of a risk. That engine needs to be solid, not something that splits the fanbase. If half of Call of Duty’s players don’t like the engine that’s going to power the franchise’s next two games, how likely are they to actually pick it up?

Players gathered around frozen lake in Call of Duty: Warzone.
Image used with permission by copyright holder

I have a feeling that the company won’t have to worry about that though, having chosen the right studio to put together that engine: Infinity Ward. The developer has been behind most of the iconic entries in the franchise, including Call of Duty 4: Modern Warfare and Call of Duty: Modern Warfare 2. Likewise, it’s the one responsible for the IW 8.0 engine, which is used in 2019’s Modern Warfare and Call of Duty: Warzone.

For the upcoming Modern Warfare sequel, which I’ve taken to calling Modern Warfare 2-2, Infinity Ward is developing yet another engine, one that Activision claims the studio has been “working on for years.”

Considering Infinity Ward’s track record, it’s safe to hope that players will find that the next Call of Duty game feels good to play. For Activision’s sake, it really has to. Otherwise, the company will be stuck with an engine players hate in one of its most popular franchises for years to come.

Otto Kratky
Former Digital Trends Contributor
Otto Kratky is a freelance writer with many homes. You can find his work at Digital Trends, GameSpot, and Gamepur. If he's…
GTA 6 is apparently going all-in on blood, drugs and mayhem
An accidentally published PEGI rating gives us a surprisingly detailed look at Rockstar’s most adult GTA yet.
Grand Theft Auto GTA VI 6 gameplay screenshot drinks Cal Hampton

Grand Theft Auto 6 was never exactly going to be mistaken for a children's game, but a briefly published PEGI rating has apparently revealed just how far Rockstar is pushing the adult content this time around. The PEGI 18 rating appeared on the European ratings board's website before being removed, but not before its unusually detailed description was captured and reported by multiple outlets.

Apparently, GTA 6 has no plans to behave itself

Read more
These 5 Amazon gaming deals put the upgrade money into the controls
A $30 wireless mouse, a compact optical keyboard, and a customizable controller lead the picks ahead of October Prime Day.
Electronics, Joystick

A cramped keyboard-and-mouse arrangement or a controller short on buttons can be reason enough to change a setup. These five Amazon discounts cover those everyday upgrades, starting with a $30 wireless mouse. For streamers with more controls to juggle, there’s a discounted Stream Deck XL, too.

Logitech G305 Lightspeed - $29.99 (40% off)

Read more
Control Resonant Review: It trusts you, challenges you, and rarely wastes your time
Remedy takes Control into the open world without losing its identity.
Control Resonant Manhattan streets

Remedy Entertainment’s announcement of a sequel to its critically acclaimed 2019 hit Control was not a big surprise. The first game, which was initially dismissed by many, including me, as a showcase for Nvidia’s ray tracing tech, turned out to be a wonderful and complex mess that attracted a niche but dedicated audience. However, the gameplay reveal of their new title felt like a risky pivot away from what garnered its fandom.

I was not about to make the same mistake twice. I kept my presumed notions about modern open-world games being grindy task simulators aside and gave it a fair shot. After finishing the story and unlocking every achievement, I can say Control Resonant is the most complete game Remedy has made. It knows exactly what it wants to be, skips the filler, and lets the player figure things out on their own. It is not flawless, but whether you are a longtime fan or new to the Federal Bureau of Control, there is plenty here for you.

Read more