Skip to main content
  1. Home
  2. Gaming
  3. Features

Crisis Core: Final Fantasy VII Reunion feels like Remake’s B-sides collection

Add as a preferred source on Google

Final Fantasy VII Remake plays like a perfect album. Each chapter is its own catchy song complete with memorable hooks that I can still recall with clarity two years later — moments like the musical Honeybee Inn sequence, my encounter with Hell House, or the climactic final battle with destiny. But every good record has its B-side: the sometimes less polished song that didn’t make the cut, for better or worse.

Crisis Core: Final Fantasy VII Reunion is Remake’s B-side collection.

CRISIS CORE –FINAL FANTASY VII– REUNION | Launch Date Trailer

When I went into my 25-minute demo of the upcoming remake, I was expecting something pretty close to Final Fantasy VII Remake’s over-the-top symphony. I figured it would map that game’s assets onto the PSP title while modernizing its combat to bring it a little more in line with where the series is currently. While it does all that, it’s a bit more modest than I expected. While it does feel less grand and polished, it still looks to deliver those deep-cut moments that make both a video game spinoff and a B-sides album a fun experience for fans who just want more of the art they love.

Recommended Videos

Zack attack

Though Crisis Core is a visual upgrade over the original 2007 release, its PSP DNA is pretty clear. It feels like a portable game, with pacing that’s more digestible in bite-sized chunks and cinematics that are less high-budget. During my 25 minutes, I’d trek through a linear level, fight a few battles, and meet a few NPCs via minimally animated introductions. That would all culminate in a boss battle against Ifrit in a small arena.

Like Final Fantasy VII Remake, Crisis Core is an action RPG featuring real-time battles. Zack takes center stage here and his fighting style isn’t too far off from Cloud’s. I could press the square button to perform a slash with his oversized sword and perform his version of limit breaks when building up enough power. The main difference is that Zack’s toolset is a little more reliant on spells, as he can open a quick menu to perform attacks like Blizzaga on the fly.

Zack slashes an enemy in Crisis Core: Final Fantasy VII Reunion.
Square Enix

Though the combat is familiar, it does feel just a bit more bare. That’s because players only control Zack as opposed to an entire party that they can issue commands to. Much of Remake’s complexity came from juggling party members, using their specific skills at the right moment. The switch to just one lead hero makes Crisis Core feel a bit more like a standard character action game with one-button slashing. Even in the climactic battle with Ifrit, I was still mostly spamming an ice spell and performing some repetitive slashes to win with ease.

It’s visually not at the level of Remake either, though that was telegraphed by the fact that it’s launching on Nintendo Switch. It reminds me of Kingdom Hearts Re:Chain of Memories, which gave a Game Boy Advance game a 3D face-lift by subbing in some existing assets. This feels a bit like a budget release designed for players who never got to play the original, but want an easy way to catch up before Zack enters stage left in Final Fantasy VII Rebirth.

Ifrit stands tall in Crisis Core: Final Fantasy VII Reunion.
Image used with permission by copyright holder

Frankly, I’m on board with that approach. As someone who never got to play Crisis Core, I’m not really looking for a transformative experience. Unlike Final Fantasy VII, I want a remake that simply preserves that first game and lets me have as close to the original experience as I can get while still feeling modern. I got a kick out of seeing how Zack differs from the broody Cloud, as he excitedly goes into fanboy mode when meeting Sephiroth. My favorite moment came when Yuffie made an appearance, playfully mock-punching a baffled Zack.

Scenes like that carry that B-side appeal, feeling like deep cuts that bring more color to the world of Final Fantasy VII. While Crisis Core is feeling a bit more like a side release for Square Enix in terms of scope, it looks like it’ll be a fun bit of optional listening for fans who are counting down the days until Rebirth launches.

Crisis Core: Final Fantasy VII Reunion launches on December 13 for Xbox One, Xbox Series X/S, PlayStation 4, PS5, PC, and Nintendo Switch.

Giovanni Colantonio
As a veteran of the industry who first began writing about games professionally as a teenager, Giovanni brings a wealth of…
Topics
You can play Xbox games for free if you don’t mind watching ads
You can watch some ads and play for an hour!
Xbox logo

If you've been curious about Xbox Cloud Gaming but didn't want another monthly subscription, Microsoft may have a new option for you. The company is testing a free, ad-supported version of Xbox Cloud Gaming for Xbox Insiders, allowing eligible players to stream select games they already own without a Game Pass membership.

However, you'll have to watch a short advertisement before your session begins. Microsoft says the ads will never interrupt gameplay, making this an early test of whether a simple tradeoff can bring cloud gaming to more players.

Read more
Lenovo’s latest LOQ is more comfortable running newer AAA games
Lenovo's LOQ 17 gets a new RTX 5070 12GB graphics option
LOQ 17 gaming laptop

Lenovo has expanded its LOQ gaming laptop lineup with a new graphics option. The company has introduced a refreshed version of the LOQ 17IRX10, pairing Intel's Core i7-14700HX processor with Nvidia's newly announced GeForce RTX 5070 12GB laptop GPU. The update gives buyers another configuration to choose from without changing the overall design or feature set of the laptop.

The new variant joins Lenovo's existing LOQ 17IRX10 lineup, which was previously available with GeForce RTX 5050, RTX 5060, and RTX 5070 8GB graphics options. While the chassis remains unchanged, the addition of a 12GB RTX 5070 brings more VRAM to the series, a specification that has become increasingly important as modern AAA games demand larger texture caches and higher memory capacity.

Read more
Lenovo’s new thin-and-light handheld leaves out one crucial detail
This tiny Legion handheld puts the cloud in your hands
A hand holding the Lenovo Legion Go S handheld.

Lenovo has revealed more details about an upcoming Legion gaming handheld that could be among the thinnest and lightest devices in its category. The Legion C700 will measure just 14.99mm at its thinnest point and weigh approximately 556 grams, or around 1.25 pounds. By comparison, Lenovo’s Legion Go S is 22.6mm thick and weighs about 730 grams, while the ASUS ROG Ally X measures 24.7mm and weighs 678 grams.

Trimming these figures down should make the C700 much easier to hold for long periods and carry in a bag. But all of this portability comes at a cost--and that's cloud gaming.

Read more