Skip to main content

Final Fantasy XIV patch 5.2 quest locations guide: How to get started

FFXIV 5.2 gear
Image used with permission by copyright holder

Final Fantasy XIV patch 5.2 is here, and like the dozens or so patches that have come before, there’s a lot to get stuck into once the servers fire up. For most people, this means catching up on a bunch of old threads before unlocking the new content and reminding ourselves of what happened in the story months ago. We won’t start recapping the last patch here, but we will list all the new unlock quest locations so you can get to the most important parts of the patch without running around like Ran’jit chasing Ryne.

As the official site will tell you, FFXIV patch 5.2 introduces the second leg of the Eden raid, the continuation of the main story (and its obligatory new dungeon), a new Trial (Ruby Weapon), and some flavor text teasing the continuation of the now legendary NieR alliance raid storyline due for patch 5.3 sometime in the Spring. On top of that, there’s a new mini-game for fishers and the Qitara beast tribe quests. Not bad!

Main Scenario Unlock Quest Location – FFXIV Patch 5.2

FFXIV main story patch 5.2
Image used with permission by copyright holder
  • Quest:Old Enemies, New Threats‘ (Krile, The Rising Stones (Coords = X:6.0 Y:5.9))
  • Prerequisite:Vows of Virtue, Deeds of Cruelty‘ (see above)

It hardly needs explaining, but you’ll need to have completed the FFXIV 5.1 main scenario quests before you can check out this next chapter. Once you’ve done that, head to Krile over at The Rising Stones to start this next chapter.

If you haven’t played since patch 5.0, you’ll need to start the patch 5.1 storyline by talking to Tataru at The Rising Stones instead. She’ll kick things off with a quest called “Shaken Resolve.” This ends with the 5.2 prerequisite quest “Vows of Virtue, Deeds of Cruelty.”

Eden’s Verse Unlock Quest Location – FFXIV Patch 5.2

  • Quest:Away with the Faerie‘ (Yalfort, Amh Araeng (Coords = X:26 / :Y18))
  • Prerequisite:The Next Piece of the Puzzle‘ (Ryne, The Empty (Coords = X:6 / Y:6))

If you’ve completed the first leg of the Eden raid, you’ll want to talk to Yalfort back in Amh Araeng to unlock the second part, Eden’s Verse. Those playing catch-up will want to pick up the quest “In the Middle of Nowhere” at The Crystarium. Fight your way through the four fights that follow and you’ll be more-or-less good to go.

It’s taken what feels like a whole year at this point, but our crazed friend from the second fight of Shadowbringers’ first 8-man raid may finally be waking up. As is the norm with this game, an even-numbered patch means another set of raid bosses. The second set of Eden raid battles is here, so you’ll need to have completed the last set to continue the story.

Ruby Weapon Unlock Quest Location – FFXIV Patch 5.2

FFXIV Ruby Weapon
Image used with permission by copyright holder
  • Quest: ‘Ruby Doomsday’ (Resistance Officer, The Lochs (Coords = X:36 / Y:31))
  • Prerequisite: ‘Old Enemies, New Threats’ (Krile, The Rising Stones (Coords = X:6.0 Y:5.9))

Finally making its appearance after countless years of teasing, Final Fantasy’s infamous Ruby Weapon is our premium Patch 5.2 Trial.

Whether the traditional pattern of releases will take us to Emerald Weapon and beyond is anyone’s guess, but those looking to take on this monstrous mech won’t need to do much more than start the 5.2 main story quest “Old Enemies, New Threats. Just talk to the Resistance Officer in The Lochs and accept the quest “Ruby Doomsday.” Good luck.

NieR Raid Quest Location – FFXIV Patch 5.2

  • Quest: ‘Carnivals and Confrontations‘ (Dig Site Chief, Khlousia (Coords = X:34 / Y:18))
  • Prerequisite: ‘Heads, I Win‘ OR ‘Tails, You Lose‘ (Kholusia, The Duergar Mountains (Coords = 34.7-18.2))

If you haven’t unlocked the raid by now, you’ll need to follow the quest chain starting with “Word about Komra,” which should be available in the north part of Kholusia sometime during the latter half of the original Shadowbringers storyline. Once you’ve done that and sided with one of the two dwarves, this quest should become available in the little hidey-hole you discovered with them.

The 5.1 release of The Copied Factory left a lot of unanswered questions, so seeing it continued (albeit briefly) in FFXIV patch 5.2 is a nice surprise. Don’t expect much from this, though. It’s not another full raid. Instead, it’ll be more of a teaser for what’s to come in 5.3. The title makes it sound like a trip to NieR’s Amusement Park is in order.

Ocean Fishing Unlock Quest Location – FFXIV Patch 5.2

FFXIV ocean fishing
Image used with permission by copyright holder
  • Quest: ‘All the Fish in the Sea’ (Fhilsnoe, Limsa Lower Decks (Coords = X:8 / Y:14)
  • Prerequisite: ‘My First Fishing Rod’ (Sisipu, Limsa Lower Decks (Coords = X:7 / Y:14)

Among a bunch of changes to the gathering and crafting mechanics of Final Fantasy XIV, new and keen anglers are able to set off on an entirely new gathering adventure in patch 5.2 – Ocean Fishing. All any fisher needs to do is talk to Fhilsnoe at the Fisherman’s guide in Limsa Lominsa. If you haven’t unlocked the Fisher quest yet, you can do that right there by completing the quest ‘My First Fishing Rod’ from Sisipu.

Ocean Fishing isn’t some tweak to spearfishing. It’s a fishing trip for up to 24 players. Every two hours, players can queue up to board the Endeavor and compete to catch various types of fish as it travels to one of its numerous destinations. Due to exclusive all-purpose lures, fishers of any level can partake for lumps of experience points. Experienced fishers will gain scrips instead.

Qitara Beast Tribe Unlock Quest Location – FFXIV Patch 5.2

  • Quest:The Stewards of Note’ (Concerned Mother, Rak’tika Greatwood (Coords = X:21 / Y:27))
  • Prerequisite:Bearing with It’ + O’ Great Serpent / Viera Twins questlines

The Qitara beast tribe quest unlock isn’t too difficult to manage. Like the pixies that came before, you’ll no doubt have done a bunch of the prerequisite quests while picking up aether currents during the main scenario.

If you unlocked the Great Serpent of Ronka minion, you’ll unlock the beast tribe dailies by speaking with the ‘Concerned Mother’ NPC in Rak’tiki (X: 21 / Y:27”, otherwise, you’ll need to complete the two quest chains below. If you’re not sure where you’re up to with them, just travel to Rak’tika Greatwood and look for any of the quests in the list down below and go from there:

  • O’ Great Serpent quests
    • The Great Deceiver
    • Slither Along
    • Snake the Lead
    • Snakes in the Grass
  • Viera Twins quests
    • Stand on Ceremony
    • Seeing Eye to Eye
    • Mending Fences
    • Hearts as One

Anamnesis Anyder Quest Unlock Location – FFXIV 5.2

FFXIV 5.2 dungeon
Image used with permission by copyright holder

The quest to unlock the latest Shadowbringers dungeon is a no-doubt tied to the main story. For that reason, we won’t know exactly where to unlock it until patch day. Just carry on with the main story and you’ll probably unlock this naturally as you complete the new quests.

Editors' Recommendations

Josh Brown
Josh Brown is a UK-based freelancer with devoted interests in video games, tech, film, and anime/manga. Just don't talk to…
The best skills in Final Fantasy 16
Clive summons lightning in Final Fantasy XVI.

It was made clear from the start that Final Fantasy 16 would feature a much more action-oriented battle system than any other entry in the series. While not quite on the level of a Devil May Cry or Bayonetta, the battle system is fast-paced, deep, and allows for tons of experimentation and expression through the various mechanics and skills. While many of the typical JRPG systems have to take a back seat for this new focus, leveling up and learning new skills certainly has not, but instead has changed shape. You will still earn Ability points by leveling up but now spend them as you wish on the various abilities in your menu. There are standard abilities, as well as some tied to your Eikons, and each can be upgraded multiple times to make them more effective. No matter how much you do, you won't be able to master them all in a single playthrough, so here are the best skills to invest in Final Fantasy 16.
Lunge

If you're familiar with the Stinger move in other character-action games, Lunge will instantly be familiar. This move, performed by hitting X and Square at the same time, will cause Clive to lunge forward with his sword toward your target enemy. This is a great way to initiate a battle, or move between targets quickly and while dealing damage. To make it even better, if you interrupt an enemy in the process of attacking you with a Lunge, you can also parry them.

Read more
All Wall of Memories curiosities in Final Fantasy 16
Final Fantasy 16's cover showcasing its protagonist infront of two demon summons.

Clive is a more sentimental guy than you might expect from looking at him. Even though he puts on a tough face, it's clear he still cares deeply for those around him in Final Fantasy 16. This is most obvious once you unlock the Wall of Memories where he will store all the trinkets and items he finds to display. These curiosities are the main collectibles you will be picking up throughout Final Fantasy 16, but only the first is handed to you. The remaining ones will be off the main path and take a little more work. If you want to fully stock Clive's Wall of Memories with every collectible, here's where you can find them in Final Fantasy 16.
All curiosities

There are a total of 22 curiosities to find to fill up your Wall of Memories in Final Fantasy 16, but you could really say 21 since the first is given to you as part of the story. Here's where to get them all so you can unlock the For the Hoard trophy.
The Oath
Automatically obtained once you reach the "Cid the Outlaw" main quest.
Ambrosia's Tack
Rewarded to you after completing "The White-Winged Wonder" sidequest.
Martelle Apples
Rewarded to you after completing "The Fruits of Her Labors" sidequest.
Cid's Goblet
Rewarded to you after completing the "Payback" sidequest.
Guardians Scarf
Rewarded to you after completing "The Flames of War" sidequest.
Continental Censer
Rewarded to you after completing the "An Eye for an Eye" sidequest.
Hanged Man Signboard
Rewarded to you after completing the "For Great Justice II" sidequest.
Martha's Rest Signboard
Rewarded to you after completing the "Rekindling the Flame II" sidequest.
Crimson Caravans Signboard
Rewarded to you after completing the "Trading Places II" sidequest.
Charred Sparring Sword
Rewarded to you after completing the "More than Words" sidequest.
Scholar's Bonnet
Rewarded to you after completing the"An Inconvenient Truth" sidequest.
Stolas Quill
Rewarded to you after completing the "A Tail to Tell" sidequest.
Model Airship
Rewarded to you after completing the "Aiming High" sidequest.
Winter Mead
Rewarded to you after completing the "Silver Linings" sidequest.
Rusted Battlehelm
Rewarded to you after completing the "Where There's a Will" sidequest.
Snow Daisy Garland
Rewarded to you after completing the "Priceless" sidequest.
The Triunity Accord
Rewarded to you after completing the "Three's Company" sidequest.
Briar's Kiss Signboard
Rewarded to you after completing the "Lines in the Sand II" sidequest.
Clayhearth Signboard
Rewarded to you after completing the "Duty Undying II" sidequest.
Veil Signboard
Rewarded to you after completing the "Under New Management II" sidequest.
Medicine Chest
Rewarded to you after completing the "Back to Their Origin" sidequest.
The Circle of Malius
Rewarded to you after completing all of the trails in every chronolith.

Read more
All Chronolith locations and rewards in Final Fantasy 16
A chronolith trial pillar glowing in the sunlight.

Every Final Fantasy game changes up the battle system in one way or another. Final Fantasy 16 isn't the first to have real-time, action-focused combat, but is by far the most polished and refined one. The story is by no means secondary, but for the first time players are able to really express themselves through the various combos and abilities you can pull off. Square Enix recognized this and included special combat trails called Chronolith Trials. These are somewhat similar to the special missions you can find in games like Devil May Cry 5 where you are faced with a unique challenge for a reward. As tough as these challenges are to beat, finding them is also a bit of a chore. Hop on your Chocobo and follow our lead to find all the Chronolith locations in Final Fantasy 16. 
What are Chronolith Trials?

Chronolith Trials are unique combat trails that put you into an arena that spawns waves of enemies. There will always be three rooms that each spawn three waves of enemies, plus a boss at the end. You're on a timer, and can only use a designated Eikon with predetermined abilities. By pulling off Battle Techniques, including Precision Dodge and Ability Finishes, you can extend your time. If you're quick enough to beat all the enemies without running out of time, you'll earn a special accessory as a reward. There are seven in total, and completing them all will also unlock the final Wall of Memory item you need to complete that collection.
All Chronolith Trial locations
Phoenix
In Greensheaves in Rosaria, fast travel to Martha's Rest and exit to the north. Follow the path east and you will find it just before the path leading to Rhiannon's Ride.

Read more