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Stranger of Paradise: Final Fantasy Origin DLC announced via Rick roll

Fans who were quick to check out the DLC trailer for Stranger of Paradise: Final Fantasy Origin on the official Square Enix site were instead met with Rick Astley.

The Trials of the Dragon King expansion for Final Fantasy Origin was just revealed as the first major expansion coming as part of the game’s season pass coming on July 20. The game’s official website was updated with what should have been a trailer for the upcoming content, but when early fans attempted to view the trailer, they found themselves getting “Rickrolled.”

While the trailer has since been fixed to show the intended teaser, Twitter user Emmett Watkins Jr was able to record his own experience trying to view the trailer, simply stating “ain’t no way.”

ain't no way https://t.co/kKlKtEON1X pic.twitter.com/a0OtJfdTRI

— Emmett Watkins Jr can't stress how he love y'all (@Ejsponge61) June 30, 2022

It is unclear how or why Rick Astley’s Never Gonna Give You Up was uploaded instead of the trailer, especially since the YouTube version of the trailer had no issues. It took a few hours before the official trailer was correctly uploaded on the official site, potentially leading to hundreds of Final Fantasy fans being Rickrolled. There has been no official comment about the apparent mistake.

The Trials of the Dragon King is the first of three planned DLC packs for Final Fantasy Origin and previously had no release date. This DLC will include three new missions: Trials of the Dragon King, Wanderer of the Rift, and Different Future.

Final Fantasy Origin, a re-imagining of the first Final Fantasy game, is no stranger to strange marketing tactics involving music. The trailer involving Jack playing Limp Bizkit-esque rock music out of his phone lead many to believe the developers were in on the joke, and if this Rickroll was intentional, it certainly did its job in drawing more eyes to the game.

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Jesse Lennox
Jesse Lennox loves writing, games, and complaining about not having time to write and play games. He knows the names of more…
Final Fantasy XVI’s most impressive innovations are the ones you can hear
Clive walks through a field in Final Fantasy XVI.

Final Fantasy XVI is a leap forward for the long-running RPG series in some very obvious ways, The most immediately apparent way it accomplishes that is through its fantastic real-time combat, which makes the adventure into Final Fantasy’s best pure action game to date. Then there are its cinematic Eikon fights, which offer spectacle on a level we’ve long dreamed of seeing in a video game. However, some of its most impressive innovations are ones you can’t actually see. Rather, you’ll need to listen closely.

Ahead of Final Fantasy XVI’s launch, I spoke to series composer Masayoshi Soken about his work on the project. While we talked a bit about his excellent score, Soken was most eager to share details on the new sound tech that was built for the action RPG. You may not notice it while playing, but Final Fantasy XVI raises the bar for video game audio in ways that might soon carry over into other Square Enix titles.
Audio innovation
In a music panel prior to Final Fantasy XVI’s release, Soken shared a bit about the new sound tech powering the game. The first major innovation he highlighted was the action RPG’s new approach to interactive music, a system meant to make the soundtrack more reactive and dynamic in battles. Rather than looping music during fights, Soken uses audio magic to seamlessly transition between different sections of the score no matter how long it takes a player to move through the fight. Everything down to Clive’s end pose will naturally sync up with the music in every fight.

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All Wall of Memories curiosities in Final Fantasy 16
Final Fantasy 16's cover showcasing its protagonist infront of two demon summons.

Clive is a more sentimental guy than you might expect from looking at him. Even though he puts on a tough face, it's clear he still cares deeply for those around him in Final Fantasy 16. This is most obvious once you unlock the Wall of Memories where he will store all the trinkets and items he finds to display. These curiosities are the main collectibles you will be picking up throughout Final Fantasy 16, but only the first is handed to you. The remaining ones will be off the main path and take a little more work. If you want to fully stock Clive's Wall of Memories with every collectible, here's where you can find them in Final Fantasy 16.
All curiosities

There are a total of 22 curiosities to find to fill up your Wall of Memories in Final Fantasy 16, but you could really say 21 since the first is given to you as part of the story. Here's where to get them all so you can unlock the For the Hoard trophy.
The Oath
Automatically obtained once you reach the "Cid the Outlaw" main quest.
Ambrosia's Tack
Rewarded to you after completing "The White-Winged Wonder" sidequest.
Martelle Apples
Rewarded to you after completing "The Fruits of Her Labors" sidequest.
Cid's Goblet
Rewarded to you after completing the "Payback" sidequest.
Guardians Scarf
Rewarded to you after completing "The Flames of War" sidequest.
Continental Censer
Rewarded to you after completing the "An Eye for an Eye" sidequest.
Hanged Man Signboard
Rewarded to you after completing the "For Great Justice II" sidequest.
Martha's Rest Signboard
Rewarded to you after completing the "Rekindling the Flame II" sidequest.
Crimson Caravans Signboard
Rewarded to you after completing the "Trading Places II" sidequest.
Charred Sparring Sword
Rewarded to you after completing the "More than Words" sidequest.
Scholar's Bonnet
Rewarded to you after completing the"An Inconvenient Truth" sidequest.
Stolas Quill
Rewarded to you after completing the "A Tail to Tell" sidequest.
Model Airship
Rewarded to you after completing the "Aiming High" sidequest.
Winter Mead
Rewarded to you after completing the "Silver Linings" sidequest.
Rusted Battlehelm
Rewarded to you after completing the "Where There's a Will" sidequest.
Snow Daisy Garland
Rewarded to you after completing the "Priceless" sidequest.
The Triunity Accord
Rewarded to you after completing the "Three's Company" sidequest.
Briar's Kiss Signboard
Rewarded to you after completing the "Lines in the Sand II" sidequest.
Clayhearth Signboard
Rewarded to you after completing the "Duty Undying II" sidequest.
Veil Signboard
Rewarded to you after completing the "Under New Management II" sidequest.
Medicine Chest
Rewarded to you after completing the "Back to Their Origin" sidequest.
The Circle of Malius
Rewarded to you after completing all of the trails in every chronolith.

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A chronolith trial pillar glowing in the sunlight.

Every Final Fantasy game changes up the battle system in one way or another. Final Fantasy 16 isn't the first to have real-time, action-focused combat, but is by far the most polished and refined one. The story is by no means secondary, but for the first time players are able to really express themselves through the various combos and abilities you can pull off. Square Enix recognized this and included special combat trails called Chronolith Trials. These are somewhat similar to the special missions you can find in games like Devil May Cry 5 where you are faced with a unique challenge for a reward. As tough as these challenges are to beat, finding them is also a bit of a chore. Hop on your Chocobo and follow our lead to find all the Chronolith locations in Final Fantasy 16. 
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Phoenix
In Greensheaves in Rosaria, fast travel to Martha's Rest and exit to the north. Follow the path east and you will find it just before the path leading to Rhiannon's Ride.

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