Skip to main content
  1. Home
  2. Gaming
  3. News

Final Fantasy VII Remake is too big for just one game

Add as a preferred source on Google

Eager fans of Square Enix’s Final Fantasy VII Remake (now its official title) got a lot to chew on at this past weekend’s PlayStation Experience presentation in San Francisco. In addition to the gameplay trailer above, Square announced that the game would be broken up into multiple parts, and released episodically. The decision was made in order to more fully adapt all of the content of the original, according to the remake’s creative team in an interview with Dengeki Online (via Kotaku).

Final Fantasy VII was first released on three discs for the original PlayStation in 1997. It featured crude, polygonal characters in pre-rendered, 2D environments, which was much less resource-intensive to develop than the modern 3D graphics in the trailer. “If we took everything that’s in the original game and remade it at that quality, we couldn’t get it all on a single release,” original game’s director Yoshinori Kitase told Dengeki.

Recommended Videos

Epic in scope, the game spends a whole long and complicated act just inside the city of Midgar before even opening up to the traditional Final Fantasy world map. As was typical of RPGs from that era, play times averaged 40-60 hours, and could go upwards of hundreds of hours for real completionists. Doing a single release of modern quality would necessitate cutting and condensing a lot of that content, which would likely irk fans. It would also leave them with even less wiggle room to introduce new ideas. Splitting the remake into episodes allows Square Enix to adapt the entirety of the original into something that honors its depth and scope, without being restricted to just the highlights.

Square Enix previously made clear that the remake would be changing many elements of the game, starting with this weekend’s revelation of the episodic structure and the trailer’s more dynamic combat. Another potential change that many fans have been curious about since the remake’s announcement was also addressed in a recent Famitsu interview (via Gematsu). The notorious Don Corneo cross-dressing quest will remain a part of the remake.

Cloud dresses up as a woman early in the game in an attempt to get close to a mafioso-type and then threatens him for information. The whole quest is played for laughs, largely at the expense of men dressing up in women’s clothing. Now that the culture at large has a much greater sensitivity to transphobia, many people questioned whether the section could or should be included in the remake. Depending on how Square Enix handles the quest, we may get to look forward to the now-standard back and forth of online criticism, defense, and name-calling whenever gender politics come up in gaming.

Final Fantasy VII Remake is currently in development for PlayStation 4. There is no word on a release date or any particulars of the episodic release schedule.

Will Fulton
Former Staff Writer, Gaming
Will Fulton is a New York-based writer and theater-maker. In 2011 he co-founded mythic theater company AntiMatter Collective…
Anthropic cracks down on video game cloning with new Claude restrictions
Claude can still help develop original games, but copying existing titles is now off the table.
Claude website open on laptop

AI has been making its way into video game development for a while now, but the recent developments have started raising some serious concerns. Popular games are being reverse-engineered with AI assistance, recreated for web browsers, and made playable on platforms they were never released for. Between all that, indie developers have started pulling down their demos over fears of getting copied. Anthropic has now stepped in with new restrictions for Claude Code.

The change was first spotted on X and subsequently confirmed by Anthropic's Addy Osmani. The new instructions prevent Claude from recreating specific existing games, even if they are renamed or presented as original projects. Users can still make original games, work on games within a genre, and use their own designs and assets.

Read more
Ubisoft shares major Assassin’s Creed updates, including disappointing news about remakes
New Game+, a final Black Flag treat, and a 20th birthday on the horizon.
Assassin's Creed, Gaming, Remake

If you have been looking for an excuse to jump back into Assassin’s Creed, Ubisoft just gave you a couple of good ones. Its Fall 2026 update is packed with news, from fresh content to a big birthday celebration next year.

What’s new in Assassin’s Creed Valhalla?

Read more
Phantom Blade Zero hands-on: An extraordinary game with unbelievable combat that I can’t get enough of
Every fight feels like a beautifully choreographed martial arts movie, except I'm the one controlling every move.
Phantom Blade Zero poster

We have had a considerable number of high-profile game releases this year, but none so far have had as much hype behind them as Phantom Blade Zero. The source of all that hype was a 2023 trailer highlighting its fluid kung-fu-derived sword combat. Considering that, at the time of writing this piece, there are over 700,000 concurrent players on Steam alone, on a weekday no less, I think it's safe to say that the hype has converted into gamers actually showing up for the game. I have sunk around 10 hours into this game today, and so far, it has been nothing short of an absolute masterclass in action combat.

A world that pulls you in from the start

Read more