Skip to main content

Frostpunk 2 delayed by nearly 2 months following beta feedback

Key art for Frostpunk 2
11 bit Studios

11 bit Studios has delayed the launch of Frostpunk 2 from July 25 until September 20.

The developer made this decision regarding its highly anticipated postapocalyptic city-builder based on feedback from the beta held earlier this year. Although the reception was positive, with 11 bit revealing that the average rating players gave the beta in surveys was 8 out of 10, it wants to rework and implement some features based on feedback and needs more time to do so.

An image showcasing upcoming improvements to Frostpunk 2's game mechanics following its delay.
11 bit studios

Jakub Stokalski and Łukasz Juszczyk, Frostpunk 2’s game directors, went into more detail on what some of these improvements are in the Steam blog post announcing the delay. On the game-mechanic front, 11 bit Studios will add things like “direct-use abilities” that players can react to crises with, the ability to reshape districts after construction, a “resource to make city-building and expansion more strategic,” and more. It will rework aspects of Frostpunk 2’s heat, faction, workforce management, and protest systems as well.

Recommended Videos

Improvements to Frostpunk 2’s user interface and general user experience are on the way. This includes making the heads-up display “clearer and more intuitive,” implementing a dedicated construction menu and new city hubs, and improving the readability of the Idea Tree. Finally, Frostpunk 2 will also receive a new feature not in the beta called “Zoom Stories,” which you can see in action above, that will allow players to zoom into parts of the city and watch its inhabitants at work.

Please enable Javascript to view this content

The PC version of Frostpunk 2 will now come out September 20. It will be on PC Game Pass from day one, and console versions for Xbox Series X/S and PlayStation 5 are also in the works and will launch at a yet-to-be-announced date in the future.

Tomas Franzese
As a Gaming Staff Writer at Digital Trends, Tomas Franzese reports on and reviews the latest releases and exciting…
Frostpunk 2 takes notes from Cities: Skylines with its grander scope
A frozen man with Liar written on his chest sits in front of oil rigs in Frostpunk 2.

In the original Frostpunk, the main goal is to survive an icy apocalypse and reestablish civilization around a powerful generator while slowly gathering resources, building structures with them, and dealing with a plethora of ethical questions along the way. It’s a challenging game, but after dozens of hours and several decisions, players have a solid city center that can withstand the apocalypse.
In Frostpunk 2, that’s just the starting point.
Frostpunk 2 | The City Must Not Fall Trailer
Developer 11 Bit Studios recently gave me a presentation of the sandbox “Utopia Builder” mode in Frostpunk 2. During this hands-off demo, I saw how Frostpunk 2 has grown much larger in scale, with players primarily dealing with building entire districts and influencing council votes rather than concerning themselves with gathering tiny amounts of resources and the minutiae of building a small city. That’s a bold approach for a city builder sequel, as they don’t usually change the gameplay this much, but 11 Bit Studios is confident with its large-scale swing. Frostpunk 2 may expand on the original, but it's not throwing away what made the 2018 gem so special.
A true postapocalyptic game
The developer believes Frostpunk 2 is postapocalyptic in the truest sense. While that term was often applied to the original, its developers pointed out in my hands-off preview that the original game technically occurred during an apocalypse and was mainly about surviving it. Meanwhile, this sequel takes place 30 years later and is more interested in challenging players by having them manage a society that’s saved itself and is trying to evolve following an apocalyptic event.

In practice, that means Frostpunk 2’s gameplay lies somewhere between the original’s and that of Cities: Skylines. The hands-off Utopia Builder demo began with a city the size of what players would have built by the end of the first game; this isn’t the entire city, though, just the starting central district. The developers quickly built housing districts on one side of that central hub, pointing out that time in Frostpunk 2 now progresses in weekly increments instead of daily.
They explained how resource management is still a part of the game, but that it also takes place on a more macro level. It’s tied to supply and demand for specific resources that districts can provide. Ultimately, the goal is to create synergies between districts so there’s a constant flow of the resources required to keep your city growing and people happy. That’s easier said than done, though. Frostpunk 2 is still a difficult game that will present complex decisions for players to deal with.
Choices, choices
Challenges were mostly centered around two communities of peoples that populated this “utopia”: the industrial and technical-focused Engineers and the survivalist and adaptive Foragers. As players grow their city, they’ll need to improve it by completing research in the Idea Tree. Each community will present solutions for the player to choose from.
In this demo’s case, the question of “How do we produce more food?” was proposed. The developers chose to side with the Foragers, who wanted to use human waste to create more fertilizer. This one decision had clear consequences throughout the rest of the demo. The Engineers eventually asked if they could chemically treat the sewage to prevent disease, which the developers agreed to, and then learned that children were being used to obtain the biowaste.

Read more
Frostpunk 2 will force players to quell humanity’s ambition in 2024
A Frostpunk 2 leader looks over his city

Frostpunk 2 finally reemerged during the PC Gaming Show today, where we learned that it will release on PC in 2024 and that it takes place 30 years after the events of the original game.

Frostpunk 2 | The City Must Not Fall Trailer

Read more
Advance Wars 1+2: Re-boot Camp gets new release date following Ukraine-related delay
The updated visuals of Advance Wars 1 + 2: Re-Boot Camp.

After a long series of delays, it looks like Advance Wars 1+2: Re-boot Camp is finally coming out. Nintendo highlighted the remake at its Direct showcase with a trailer revealing its new release date: April 21, 2023.

Nintendo Direct 9.13.2022

Read more