Skip to main content
  1. Home
  2. Gaming
  3. News

‘Halo Wars 2’ launch trailer shows off the series’ most terrifying enemy yet

Add as a preferred source on Google

The Prophet of Truth, the Sentinels, and even the Arbiter were formidable threats for Master Chief and the United Nations Space Command to confront in past Halo games, but they have nothing on Atriox. The Brute Chieftain serves as the main antagonist of this month’s Halo Wars 2, and the people of Earth seem powerless to stop him.

“His name is Atriox. The whole damn Covenant couldn’t contain him at the height of their power,” says the UNSC AI “Isabel” in the game’s launch trailer. “And all you’ve got is one old ship and half a crew to staff her.”

Recommended Videos

Meanwhile, we see Atriox drop down into a group of Spartans, tossing them aside like playthings before sucker punching an Elite wielding an energy sword.

The crew of the UNSC Spirit of Fire has their work cut out for them, with Captain Cutter — a returning face from the original Halo Wars — in charge of stopping Atriox and his Brute rogue faction called “The Banished.” The Brutes have been largely absent from the Halo series since 2010’s Halo: Reach, as the Covenant’s threat toward Earth has been limited, with the Forerunners serving as the main antagonists in both Halo 4 and Halo 5: Guardians.

“Run … little demon,” Atriox mutters as he laughs with a classic villainous tone.

“Demon” has typically been a name reserved for the Master Chief, who weaker Grunts run from on a regular basis, but Atriox could be using the term to refer to other Spartans.

Though a Halo 6 is likely still a year or so away, Halo Wars 2 takes place right after the events of Halo 5, making it a must-play for dedicated fans. As with Halo 2: Anniversary, its cinematics are being handled by the talented team at Blur Studio, while acclaimed strategy developer Creative Assembly and 343 Industries are responsible for the rest of the game.

Halo Wars 2 is out for Xbox One and PC on February 21, with the “Ultimate Edition” granting you access on February 17. It’s part of the Xbox Play Anywhere program, giving digital purchasers access to the game on both Xbox One and PC. Over the course of the game’s most recent beta period, players logged more than 796,000 hours of playtime and competed in more than 3 million Blitz Mode matches.

Gabe Gurwin
Gabe Gurwin has been playing games since 1997, beginning with the N64 and the Super Nintendo. He began his journalism career…
Modern Warfare 4 brings Call of Duty back to its glory days. I hope the streak lives.
Infinity Ward’s latest campaign goes back to Call of Duty’s roots and recaptures what made me a fan more than a decade ago.
Call of Duty MW4 menu screen

The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.

After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.

Read more
Epic is throwing $50,000 for vibe-code games. What could possibly go wrong?
Epic is rewarding vibe-coded games with real money
Epic MegaJam 2026

Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.

Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”

Read more
Monster Hunter Outlanders arrives on Android and iOS next week with four-player co-op
The free-to-play spin-off launches October 29 with open-world exploration, mobile-focused combat, and a building system.
Monster Hunter Outlanders poster

It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.

Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.

Read more